arkpandora wrote:
@stefcep2
Not really. The classic Amiga graphics software such as DPaint, Brilliance, functioned differently to the "24 bit in a window" packages such as Photogenics and Art Effect. Brilliance could work in 24 bit but the way it went about things was very different. Those 24bit in a window programs were trying to imitate the Photoshop way of working, with the use of layers: this type of graphics software didn't originate on the Amiga.
Similarly the 3D first person shooters such as AB3D and Gloom where attempts to copy what the PC was doing with Doom.
I'm not denying that some of these programs have imitated PC programs. You said that "the PC's processing speed and superior graphics display speed made all the difference" : what I mean is that these software were born on the PC because of the latter's popular favour rather than any power advantage. Favour is also the reason why similar concepts were not developed on the Amiga at the same time : from that point of view there was no imitation, just delay.
The Amiga was developed with planar graphics, as due to high memory prices in the early to mid 80s, it made sense to allow programmers to chose their colour depth and make a trade off between graphical quality and memory usage.
But the time PCs started to use bit mapped graphics, the late 80s and early 90s, memory prices were much lower and more CPU friendly (ie faster) packed pixel format was used. When people wanted to move beyond 256 colours, palette based gfx were no longer practical... and the chunky pixel formats could easily hold the colour component data within the actual pixel itself.
The Amiga was stuck with the graphics system that made great sense in the mid 80s... but really kinda sucked by the 90s, lets not even talk about the horrifically slow bus that these chips were bolted onto...
Commodore squandered the Amiga for 6 years... and the AGA chipset was only just acceptable by the time it was released (being little more than an upgrade to the Denise chip)...
The PC graphics subsystems were suited to large resolutions with high colour depths, They were simply better. That is why these applications were developed for the PC and not the Amiga... which already had a history in the graphics field!
As software quality has influenced success hence hardware development, eventually this favour also led to hardware advantage. But originally this mighty favour was only driven by psychology and marketing : it was not justified by any power advantage, except to my knowledge the small advantage Intel had over Motorolla processors.
By the early 90s when people started to demand better Graphics... The PC was not lumbered with a 5 year old graphics system, for which compatibility had to be maintained... Motorola were not developing the 68k as fast as intel were pushing the x86 (I imagine resources were starting to drift to the PPC teams... or at least the 88K teams...)... hell, by 1990 almost every PC had an MMU as standard... often they had FPUs...
The PC was expensive but offered more power and better graphics, that is where it's popularity stemmed from.
Had Commodore kept up R&D budgets... the world today would be somewhat different.