@AJCopeland
If you get a working OpenGL, then you'd probably want to release a version of MiniGL for that. Not that many apps use Warp3D directly since it is a low level API, they tend to be GL based apps linked against minigl. They'd still require recompiling to use it though.
I don't think that backward compatibility with old Warp3D games should be considered at this time, if ever. The Natami team has never claimed that it would be 100% compatible with all old 68K games and applications, as very few true Classic Amigas are 100% compatible with 100% of those old apps and games either.
Natami is shooting for as much compatibility with older 68k apps and games as possible, but the focus is and should be on future apps and games that have better performance due the the increased speed and resolution available on the Natami and ONLY on the Natami.
I would expect and hope for Natami specific, or "native" games and applications to be written by a few programmers that still appreciate what it is like to use an Amiga. I am assuming that Natami will run AmigaOS3.9 from the start and that over time we will see more enhancements to the OS itself, like a Boing Bag 3, or an unofficial AmigaOS3.91, 3.92, 3.93, etc.
Natami native games and applications are no different that writing something only for the CSPPC/BPPC, or for a certain 680x0 CPU, or the difference between OCS, ECS and AGA. Now (when Natami is finished) we will have a fourth option to write to that is SuperAGA and can be more demanding than what was possible on an 68060/50MHz.
Of course, programmers that want their work to be appreciated by a wider audience will make two versions of graphics, AGA and SuperAGA and will write the games or apps to be able to run sufficiently well on an 68020/14MHz or better, or if it is a more demanding app or game, maybe the minimum spec Amiga could be a 68030/40MHz, which would cover a lot of the accelerators out there.
My point is that it will be nice to have this faster than 68060/50MHz, SuperAGA Amiga compatible computer that some programmers can take advantage of with new code.
I guess someone could redo the graphics on some of the old Amiga 68k games to use SuperAGA resolutions, but I would hope for some original works, instead of just prettying up some of the old games and applications.