This thread is here to avoid polluting Cammy's tutorial thread with off-topic stuff.
@SamuraiCrow
>Once that's done I can make another one that gets similar results using Mesa
For RTG you should better use directly CompositeTags() : just have a look to Aminet/CompositePOC = there is C code to draw a tiles based map with "sprites" on OS4
Alain Thellier
CompositeTags() isn't present on MorphOS or AROS. I'm primarily targeting AROS at this time. That way I can start on AmigaOS 68k and move on from there.
I was thinking of using Mesa because it exists on AmigaOS 3 so that way people with emulators could use that one patch to redirect Mesa to their host platform's OpenGL implementation and get hardware acceleration directly.