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Author Topic: I want to make a game for the classic Amiga.  (Read 3528 times)

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Offline AmigaClassicRuleTopic starter

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I want to make a game for the classic Amiga.
« on: December 17, 2012, 10:42:43 PM »
I am going to be purchasing PureBasic for the Amiga and I want to develop a full blown game for the calssic Amiga. It is going to be AGA running with 64 colors however I do not know where to begin.
 
Can someone point out to me what type of game the community like the most: RPG, Fighting, Racing, etc? If you guys could give me your input in ideas, plot, game type it would be great to help me get in the right direction.
 
Thanks.
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #1 on: December 18, 2012, 02:08:00 AM »
Quote from: som99;719500
I love RPG's the most, I would love a new game like "Excelsior Phase Two", I love that angle and game style :)
 


 
Btw I love that game, not many have played or know about it, ive completed it at every class and own a genuine copy :)

 
I am going to be complete honest with you guys, YOU HAVE THE SAME TASTE AS ME :d :D :D. This is MY FAVORITE STYLE GAME EVER and I am INTO RPG LIKE NO TOMORROW.
 
I will start plans on making a game like that screenshot. I will develop everything on paper (game concept, style, engine and coding on paper)...and work on it as soon as I get my hands on PureBasic within couple of months. :D
 
RPG it is!
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #2 on: December 18, 2012, 02:55:46 AM »
Quote from: som99;719530
Ahh! Yeah :) One more with our taste :)
I love that style also, I will look forward to see your progress! Good luck, and hope you get PureBasic asap, BTW you aint considering using AMOS?


The thing is I need to build two things:

1. Engine
2. Editor

Before actually making the game. The editor have to build and run in WB screen, I do not think AMOS will give me that. Also I need to access HD during game play mode such as loading map, save/load game and so on....
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #3 on: December 18, 2012, 05:43:29 AM »
Quote from: som99;719540
OK, tho I think it would be doable in AMOS pro, but do it as planned it will work out best for you :)

 
I have some questions to ask about AMOS Pro.
 
1) Where can I get the full version of AMOS Pro?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AMOS Pro is there a full active community with a forum I can post questions there?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
If all of these questions are answered where the result makes me happy as it gives me all the tool I need to make my project then I will use AMOS instead.
 
Thanks in advance.
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #4 on: December 18, 2012, 05:00:50 PM »
Quote from: rockersuke;719557
1-3) -> AMOS Factory:
http://amos.pspuae.com/
 
4) Short answer: no. Long answer: Not without some rather dirty tricks.
 
5) Yes
 
6) No. It's procedural, but not object oriented.
 
7) Both!
 
My own experience with AMOS is just from writting simple text adventure games, but some quite good homebrew Amiga graphic adventures have been made with it.

Thank you for answering my questions :)
 
@Blinx123
 
Blinkx123 concerning AmiBlitz3 I also believe it is a VERY POWERFUL LANGUAGE.
 
So I want to ask the same questions towards AmiBlitz3 if the answers are better than the one I get for AMOS I will develop my project on AmiBlitz3 instead:
 
I have some questions to ask about AmiBlitz 3.
 
1) Where can I get the full version of AmiBlitz 3?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AmitBliz 3 is there a full active community with a forum I can post questions there and where?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
P.S "Before I make this huge project I need to make two games first with their own editor for free to be released on Aminet to get my practice ready and to build my main project on the concept of these two games. Pretty much the same concept of warming your car after being parked under -30 degrees with heavy snow before you take it for a big long ride."
« Last Edit: December 18, 2012, 07:42:53 PM by AmigaClassicRule »
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #5 on: December 18, 2012, 09:00:36 PM »
Quote from: Blinx123;719600
1. The actual webspot has been down for the last two months or so (malware attack)
Therefore, you'll have to get it of Sourceforge
http://sourceforge.net/projects/amiblitz3/files/
 
2. It should. And if not, there are still tutorials and code snippets flying around.
 
3. The community is somewhat small compared to the AMOS community, but should be plenty big enough to keep you going.
 
http://amiblitz3.amiforce.de/main.php
 
4. I don't see why you wouldn't. Blitz Basic supported workbench applications all the way back to the original Blitz Basic 2.
 
5. Yes.
 
6. I don't think so. Don't know why you'd even need it though. If there's anything you should grave for, it's concurreny. Concurrency is what will catapult software development into a new age of prosperity. OOP is just an outdated paradigm propagated by people who think everything should be put in a giant, bloated framework.
 
I don't know where you get the idea from that OOP allows for classes and functions to be called anywhere. Pure OOP (seldom utilized, even by those who say they were coding in OOP) is much more isolationist than any other paradigm (being mainly focused on stability and security, rather than performance or elegance). Which is also why real OOP doesn't really work with concurrency (or co-routines, for that matter).
 
7. Strictly compiled

We have a WINNER  :D AmiBlitz3 it is!!
 
I am going to do two different types of games (first) with their editor to get my programming practice polished and strong. Ones I release them in Aminet I will start on the main RPG project. However, there is one little condition in all of this. When I finish 90% of the main RPG project (ones I start it) it will not be released until I get help from the community itself. I would be needing graphics artists for my game and I need a programmer who specialize or good in game AI. These two here I am weak at and will not be able to do them at all.
 
But when that time comes I will be requesting the help.
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #6 on: December 18, 2012, 09:12:34 PM »
Quote from: tolkien;719606
Why waste money in PureBasic if it´s not developed for Amiga anymore? Amiblitz is the answer I think.

 
I just want to correct your information...PureBasic IS STILL being developed for Amiga and supported!
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #7 on: January 02, 2013, 02:11:07 AM »
Quote from: slaapliedje;720946
What, you don't want to add just one more.....  :D

That's awesome, looking forward to seeing DosBoxAGA especially.

Unfortunately at some point in time I need to find an accelerator for my Amiga.  Something tells me that things like Quake won't run all that well on a stock 040.

As far as making an RPG goes, these are all awesome ideas.  I'd like to see some sort of engine for making games similar to Ultima 6, I still think it has the best combat system out there, as far as top down RPGs go.  And I really miss those types of games.  They just don't make that many of them anymore.

Legends of Grimrock has seemed to cover the Dungeon Master style games recently, I highly recommend it for those with a Linux/Mac/Windows computer.

slaapliedje

Don't you get it? If he gets dosBox AGA working 100% with 20 fps speed on an AGA Amiga 060 (which I find that to be the biggest feat I have seeing on computer world) there will be no need to port Ultima 7 or any of that. All you need is dosBox itself to play Ultima 7 on your Amiga. Since Ultima 7 is really a DOS game.
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #8 on: January 02, 2013, 05:20:39 AM »
Quote from: NovaCoder;720970
Yep that is the idea, why port one game to AGA when you can port many, it's the same as with ScummVM really.

Progress has been made with the 68k core for DosBox BTW

I am curious...what is the progress with the speed? Is it working?
 

Offline AmigaClassicRuleTopic starter

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Re: I want to make a game for the classic Amiga.
« Reply #9 on: January 02, 2013, 06:42:07 AM »
Quote from: NovaCoder;720981
A core has been developed, I just need to find the time to integrate it.  Then I will have to start testing it.

It is because of people like NovaCoder that makes me fall in love with my Amiga 1200 EVEN more and make find that the system HAVE SO MUCH VALUE and it is STILL super useful AND YOU CAN do everything in it like a normal PC would...without constantly getting new hardware every year!! It also shows that AGA dominates over OCS/ECS big time :D:D:D:D:D

I want to thank you NovaCoder for everything.

Right now I cannot bring into the Amiga community as much as NovaCoder did, the least I can do is bring movies and tv shows into classic Amiga. I am going to work on the fourth episode of ren and stimpy!!

NovaCoder you are the best!!


Hopefully I will bring out three Amiga classic games in the future!