smerf, people like you make me not want to come to amiga.org.
Don't let him push you away from here. He must have a sad life to feel the need to constantly come here and put down the Amiga developers that are still left writing games and other apps and utilities not only for AmigaOS4.x, but for AmigaOS3.x, MorphOS2.x and all variants of AROS.
I agree that there are too few developers, but there are still many that create useful programs for us. I am very thanful for one in particular, Fab, who has done such a great job on the MorphOS version of OWB that I am browsing and typing this message into.
@smerf, You are really starting to get very boring and tiresome. For your information there have been 50 new software packages uploaded to Aminet in just the last 14 days. That is over 3 per day from your "Non-existant" Amiga developers who are writing the "no software is being developed" that you claim. That also does not count the numbers of other Amiga software projects that are currently being worked on that don't show up on that list. Not bad for a platform that you claim in your signature as being "dead, dead, dead". Of course now you will come back and say that all of those software packages are crap so they should not be considered real as another way to slap the few remaining Amiga software developers in the face, or some other such nonsense. I wonder how you would feel if we all turned on you and made light of, or made fun of the work that you do? Tell me, why are you here? Is it because your life is so pathetic that you have nothing better to do than to come here and try to stir people up for your enjoyment? (to the moderators, that is a valid question, not a statement or direct attack on smerf. I really want to know why he feels he needs to repeatedly come here and try to put down the Amiga and Amiga developers over and over and over again)
Edit: @trekiej, Using Hollywood could be a very good idea to create a game creator similar to AMOS Pro, which had a huge following at one time. The advantage of using Hollywood is that it can easily compile to so many different platforms, which could make it interesting even for some developers that are only interested in making a buck from their spare time coding. Of course it won't be as good as Assembly language, or Machine Code, but almost nobody uses those languages to make games these days. Look at all the crappy games that are made using Visual Basic on Windows machines. I wonder how Hollywood compares to Visual Basic for speed and versatility?