Welcome, Guest. Please login or register.

Author Topic: Why we dont have GAME development contests  (Read 11806 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline doble07

  • Newbie
  • *
  • Join Date: Apr 2009
  • Posts: 11
    • Show only replies by doble07
Re: Why we dont have GAME development contests
« Reply #74 from previous page: December 09, 2009, 08:04:11 PM »
Sound good! Post the rules!

Juan
 

Offline ami_junki

  • Sr. Member
  • ****
  • Join Date: Dec 2007
  • Posts: 267
    • Show only replies by ami_junki
    • http://www.cd32gamer.info
Re: Why we dont have GAME development contests
« Reply #75 on: December 09, 2009, 10:43:53 PM »
Definitely, I got Backbone now so I will have a mess around and think of a xmas game, anyone in the Tokyo area want to work together?

Offline Skippy

  • Hero Member
  • *****
  • Join Date: Jun 2002
  • Posts: 710
    • Show only replies by Skippy
Re: Why we dont have GAME development contests
« Reply #76 on: December 10, 2009, 01:19:23 AM »
Quote from: Cammy;533148
You have two weeks to make a Christmas themed game using Backbone.


Can some please make Mario & Sonic at the Olympic Winter Games pleeease.

Thanks.

o/-
Skippy.
Squareroot of all fluffiness.
 

Offline Cammy

Re: Why we dont have GAME development contests
« Reply #77 on: December 10, 2009, 02:18:07 PM »
Hey everyone, we have set out some rules for the contest and started a new thread for it. I hope that you will all find the competition fair and fun.

http://www.amiga.org/forums/showthread.php?t=50652
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline leszeka33

  • Newbie
  • *
  • Join Date: Dec 2009
  • Posts: 25
    • Show only replies by leszeka33
Re: Why we dont have GAME development contests
« Reply #78 on: December 10, 2009, 07:01:08 PM »
Quote from: SamuraiCrow;533172
Doing isometric tile scrolling requires transparent blitting ability for the blitter.  The blitter has very, VERY poor performance doing transparent blits.  We'd need a CPU-blit routine like GameSmith used.

Fullscreen zooming often requires chunky-pixel graphics.  
Alpha-blending for fog requires chunky-pixel graphics at the very least (if not hardware accelerated alpha), AGA sprites aren't that wide (only 64-pixels maximum and 16 colors shared between them), parallax requires dual-playfield mode (which limits the display to 15 foreground and 16 background colors), and HAM8 doesn't support horizontal scrolling (if you try it gives you weird color fringes at the edges).

4-color sprites are more numerous than 16-color sprites.  Doing chunky-to-HAM8 requires at least a PowerPC accelerator.  Doing 640x480 with sprites requires interlaced sprite support which is not available in AmigaOS 3.9 or earlier.

Almost all of the special effects you have named would work better on a graphics card than on AGA or would require a 500+ MHz PowerPC to implement.  
IMHO, if you need a 500+ MHz machine to implement those features, you're better off using something other than an Amiga. :(

You are wrong.
Optimization for the weaker Amiga is boring, tedious and meaningless work.
Why I am in my spare time, I have to do some shit, if I can do nice and cool games?
Because it will not work on slow Amiga?
Buy a faster hardware running Amiga OS.
 

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2280
  • Country: us
  • Gender: Male
    • Show only replies by SamuraiCrow
Re: Why we dont have GAME development contests
« Reply #79 on: December 10, 2009, 08:16:51 PM »
Quote from: leszeka33;533300
You are wrong.
Optimization for the weaker Amiga is boring, tedious and meaningless work.
Why I am in my spare time, I have to do some shit, if I can do nice and cool games?
Because it will not work on slow Amiga?
Buy a faster hardware running Amiga OS.

I have a MicroA1-c with AmigaOS 4.1 loaned out to another developer because I never use it.

The shader support isn't good enough on OS 4.x at this time to be able to implement even the classic Amiga features.  The Radeon 7000 graphics chips on the MicroA1-c motherboard is only decent for fixed-function pipeline 3d.  It sucks at most 2d graphics.

Tell me to buy a better Amiga when the Natami or CloneAA chipsets are available for purchase.  The CPU is just a required peripheral.  For true Amiga programming you need a good GPU and Copper/shader support.
 

Offline skurk

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 929
    • Show only replies by skurk
Re: Why we dont have GAME development contests
« Reply #80 on: December 10, 2009, 08:27:18 PM »
Quote from: leszeka33;533300
You are wrong.
Optimization for the weaker Amiga is boring, tedious and meaningless work.

You are joking, right?  That's the *essence* of fun - tweaking the underpowered Amiga to do things you would never expect from it.  Just like the C64 demos out there today.  Have a looksie, you'll be surprised.

Quote
Why I am in my spare time, I have to do some shit, if I can do nice and cool games?
Because it will not work on slow Amiga?
Buy a faster hardware running Amiga OS.

...but, but, but not everyone have that kind of hardware.  In fact, all such hardware in existence is already in use.  What we DO have, however, is a basic platform - the OCS A500.  If it is written well and runs there, it will run on every 68k Amiga.  I think that's pretty fair.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline hbarcellosTopic starter

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show only replies by hbarcellos
Re: Why we dont have GAME development contests
« Reply #81 on: June 28, 2011, 07:11:42 PM »
UP! :)
http://msxdev.msxblue.com/

Several entries just for this year...
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)