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Author Topic: Amiga (CD32) & voxels  (Read 2564 times)

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Offline SpeelgoedmannetjeTopic starter

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Amiga (CD32) & voxels
« on: November 30, 2003, 03:40:33 PM »
You know, the engine used in Novalogic games like Comanche
Couldn't that be realised on a unupgraded Amiga (A1200, CD32)?
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #1 on: November 30, 2003, 04:10:12 PM »
But can the Akiko chip make it fast
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #2 on: November 30, 2003, 04:11:56 PM »
Because the Amiga is fast @planar, with the CD32 specially designed to handle those chunky thingies to planer you'd say that 'd be fast too
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #3 on: November 30, 2003, 04:12:52 PM »
@Whabang
Quite dissapointing, that's a lame speed increase
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #4 on: November 30, 2003, 04:51:31 PM »
But the CD32 has a 020 and a chunky to planar chip.... :-?
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #5 on: November 30, 2003, 05:55:10 PM »
The (in short 020) 68020 not a CPU?
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #6 on: November 30, 2003, 06:20:44 PM »
@Karlos
Those were exactly my thoughts too
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #7 on: November 30, 2003, 06:21:24 PM »
@Andre.Siegel
Those specs seem to me reasonable
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #8 on: November 30, 2003, 09:22:13 PM »
But the pixels need to be placed 3d...
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Offline SpeelgoedmannetjeTopic starter

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Re: Amiga (CD32) & voxels
« Reply #9 on: December 01, 2003, 12:06:56 AM »
But if I am looking at a game like ElfMania, there are a hell of a lot independently moving pixels to be drawn . And that's running on a 1mb A500
Let's see, the A500 came out in 1988 and the A1200 in 1992, so after 4 years, a hell of a lot more pixels could be drawn couldn't it?
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