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Author Topic: Alien Breed TC for BOOM based DOOM Engines & Such.  (Read 20109 times)

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Offline Havie

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« on: June 08, 2012, 09:20:38 PM »
I'm obviously being stupid but how does the wad work with prboom?  I select AB3D wad from the menu but when I play the game I still start on the normal doom map. Help!
 

Offline Havie

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #1 on: June 08, 2012, 10:33:04 PM »
Quote from: XDelusion;695750
Put all three WAD files in the same directory as your BOOM executable.
 
Right click on the BOOM icon, and add in the WAD files through there.
 
Scroll down and you'll see what you need to do.
 
P.S. I forgot to include the separate BEX file for BOOM. Rather I injected it into the AB3D.WAD file as that's how PRBOOM Plus handles them. I'll upload the BEX shortly.

Sorry = I right click on glboom or prboom and I can't see an option to add wad, If I use the menu I do get AB3D screen and some changed baddies but map is still doom1.
 

Offline Havie

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #2 on: June 09, 2012, 08:09:22 AM »
Sorry - I'm on the dark side and am trying to run your wad on a pc. Not sure my Amiga 1200 with 030 could do it justice?