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Author Topic: Alien Breed TC for BOOM based DOOM Engines & Such.  (Read 20106 times)

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Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #14 on: June 10, 2012, 10:33:45 PM »
Quote from: cgutjahr;695918
AB3D did a lot of things DOOM engine couldn't handle, how much of that is covered by using BOOM? The only thing I see mentioned here is not being able to look through water.

What about real 3D levels (with floors directly on top of each other)? If the AB3D level size is a problem for Quake (see the other AB3D project), isn't it very likely also a problem for Doom/BOOM?

First off, thankx! Anything you see out of place in this or upcoming demos, please feel free to critique or ask about. I can use an extra set of eyes for things like this.

No ducking unless this feature is later added to the Amiga port of BOOM. This can be pulled of with ZDOOM and GzDOOM amongst others, but until the Amiga port of BOOM supports it, I will not be supporting it.

3D Floors are totally doable. It's a hack in reality, but I can do it. You'll be seeing one example of that when I finish off the textures, sounds, and sprites needed for map one. After that I will move on to map 2 which features a 3D floor right off the bat.

Room above room will be totally doable, but again with a hack that the player won't notice anyhow.

Um... I had a mental list of things that I could not do, but I can't think of any more items at the moment, though I do recall that none of them should really have any major impact upon the game.

On that note I will be able to add features to Alien Breed that the old AB engine could not do, though I think I'll be saving those features for the post map 16 maps as I want to keep the first 16 levels as true to form as possible.



If you would like an example (though not fully completed and ready) of what the BOOM engine adds to the DOOM sources that AB could do, but classic DOOM could not; go to the room in map 1 with the pool of water.

The water is scrolling on the surface as it does in AB3D. You can jump into the water just like AB3D, and the water slows down your character. Again just like AB3D. The only thing I have not gotten around to adding yet is the blue fog effect that you would see in AB3D while submerged in water. Also I'd like to adjust the lighting in that section as well as replace the water texture with something with a lighter blue. The one from FreeDOOM that I am currently using just doesn't fit in.

Anyhow, the details will speak for them selves in the days ahead.

Oh, and I don't see why I should have issues with the maps being too big. I'm really surprised that Quake is.

Who's working on that project anyhow?
« Last Edit: June 10, 2012, 11:00:35 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #15 on: June 10, 2012, 10:50:15 PM »
Quote from: odin;695872
Just had a play around with this in PRBoom on an XP64 machine and it looks most promising! Keep on converting and chipping away at it, XDelusion =).

Here's a quick FRAPped video running in PRBoom with the Freedoom WAD:
http://www.youtube.com/watch?v=ni131ZgwgAk


Hey, cool, first I saw that NovaCoder posted a video, and then you! Thank you, that made me feel good!

Though watching it it made me want to push on and improve upon it. Also I noticed that in the port of PrBOOM that textures showed up as missing in places where they do not on other ports. Strange.

Can you give me a link to the download you used, I want to see if it's a problem on my end, or in the engine itself. Thankx!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #16 on: June 11, 2012, 07:47:44 PM »
The resolution is too low in AB3D I for me to notice, but I certainly see it in II...

beautiful stuff!

I'm not really sure if DOOM/BOOM has that specific thing or not. If it does, I probably use it and just don't know the name of it. :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #17 on: June 12, 2012, 02:58:17 PM »
Nothing really new here as I was feeling lazy and burned out this week's end, but here's a little something.

http://www.mediafire.com/?kvn4nphu4vmdwfx

A new enemy which is almost complete though I still need to work out a couple things with him yet, BEX being one, height and frames be the others.

Some of the textures have been replaced, but not many. A few small tweaks to the maps, etc.

Nothing much really.

Prolly the next thing I'll do is go back and try to correct the palette. It's still a bit of a mess. It don't show so much in GL mode, but it looks a mess in software mode.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #18 on: January 10, 2013, 10:13:14 PM »
Quote from: Abu the monkey;697771
@XDelusion

Hi chap. don't know if your still in need of the sound fx from ab3d but just in case I have uploaded them here:
http://www.mediafire.com/?bmy3mass2o505
have a good one.:)



I just saw this, thank you Abu! I was able to download them all but stwitch1.wav.



I will have more updates on the project coming soon...

...I've been away from it for a while, got some new ideas...
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #19 on: January 10, 2013, 11:17:29 PM »
Quote from: NovaCoder;722037
Hiya my friend,

After you finished doing a TC for DOOM you could try your hand a doing one for Quake 2, the Quake 2 engine should be more than up the job.


When we last talked, I had discovered some limitations within BOOM that prevented me from pulling off my "grand vision". In order to accomplish half of what I had intended, that being a nearly full DOOM based re-creation of the AB3D, I would need PrBOOM at the very least to be running well on the Amiga.

 Since then I have been very busy with moving, dealing with unemployment and this and that. Well now that I am done moving (yet again) and have a little spare time on my hands I have been busy trying to organize my old work and have another go at this...

...but now I have some new thoughts.

 First of them being that the Quake TC for AB3D has been revived, and as much as I would love to see AB3D recreated using an enhanced DOOM engine, I would have to say that Quake is more up to that task than standard BOOM.

 Secondly, without PrBOOM, I would be forced to remove more features that were in the original AB3D. Added to the list of features that I already would not be able to pull off, would in the end only result in a buzz kill.

 Third, Odamex is coming along nicely and aside of being the king of the on-line DOOM experience, it keep receiving new features found in PrBOOM as well as ZDOOM, making it more and more of a better candidate to carry my work over to.
 As far as Amiga based OS' are concerned, Odamex currently only runs on AROS, though I'm sure with a little convincing, it could also find it's way over to MorphOS, and OS 4. Heck it may even be doable for classic WB on a PPC  or with an FPGA board.

 So I am thinking, would it not be more fun instead to take my current AB3D resources and use them instead to create an entirely new and fresh AB3D game for Odamex, rather than try to re-create the already advanced AB3D with a limited DOOM engine, especially considering all of BOOM's short comings without the PrBOOM features?

 That is of course not to say that BOOM is crap. BOOM is freaking awesome man, and allows for Amiga users to play so very many pWADs that have been created over the years (Community Chest 1-4, Eternal DOOM, Batman DOOM, etc.). All I am saying is that I don't quite think standard BOOM is quite as up to the task of recreating AB3D as I first thought it was.

 Onc thing I am trying to do though, now that I am just creating new levels from scratch is attempting to also bring in some new textures, and design  a couple more enemies that closer match the look and atmosphere of the original Alien Breed games before they went to 3D,the end result will hopefully come across as the perfect marriage between classic AB and AB3D.

Likewise I am really keen to the idea of adding Co-Operative support which is another feature of the classic Amiga Breed games that I really feel should be included in this new incarnation. Odamex once again would be perfect for this, and it would allow Amiga users to connect with each other and share something else Amiga related in common.
 Beyond that there is also the fact that Odamex is also on Windows, Linux, OS X, XBOX, coming to the Wii, and God knows what else. So the community to play with, and the hardware for that matter is not just limited to the Amiga community, so hopefully this will broaden the amount of people who are willing to play my piece of crap when it is finished, thus increases the amounting of people for you all to potentially co-op with. And besides, it's just cool to be able to create something that runs on my classic XBOX and on a tell-lie-vision set no less. :)

 Love it or hate it, I do believe this is the direction I am going to take for now, the upside is though that should PrBOOM become a reality on classic Amiga, PPC Amiga or FPGA Amiga, it would not require too much additional work on my end to adapt what ever levels I am creating to work on that engine, I would just have to cut a few features such as sloped floors and what not.


 That being said, please feel free to express your thoughts on my new change of plans be they supportive or against. ;)
« Last Edit: January 10, 2013, 11:30:48 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #20 on: January 11, 2013, 12:07:21 AM »
Quote from: NovaCoder;722046
Yep I reckon a Quake TC for AB3D is the way to go if BOOM cannot do it justice, we can use AmiQuake AGA for that because it supports Quake C.   Quake looks really flexible, I've only started looking at it but Quake C is really mind blowing, very clever stuff.

As I've already mentioned, another option would be to do a TC for AmiQuake 2 AGA (if I can ever get it to run fast enough!)


I know nothing about Quake 2 modding, nothing at all. Aside of DOOM and enhanced DOOM engines, the only other FPS engine I have ever worked with was the Unreal engine, but it has been years.

I think the Quake engine in itself has everything an AB3D TC could need.

Speaking of Quake, I just finished reading the book, Masters of DOOM. Interesting read! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #21 on: January 12, 2013, 02:52:26 AM »
Quote from: NovaCoder;722156
Thanks for the tip, BATMAN Doom seems to run well on BOOM :)

I'll try some others.


Glad you are enjoying, I hope you had the chance to get the WolfenDOOM series while I had it on 4share a few months back.

It's a shame that DOOM Community member Jive passed away, he used to have a really nice site up dedicated to only the best of the best of BOOM and Legacy WADs.

Here are a few more worth checking out, my 1200 is not hooked up atm, so I can not test all these my self, but they should in theory run fine...


This one is recent and "should" run fine with BOOM to the best of my knowledge...

http://onemandoom.blogspot.com/2013/01/back-to-saturn-x-e1-get-out-of-my.html

Download Link: btsx_e1.wad

http://www.best-ever.org/wads/



I'm sure you have played HacX right? Right? No really, RIGHT?!?! Play HacX, then play it some more, then when you are done, pet the cat and return to play more.

http://drnostromo.com/hacx/




This one to me is amongst the BEST EVER MegaWADs ever created. It is packed full of "where do I go next moments" as you have to pay attention to detail as there are many hidden passage ways you must discover to move on, but man, I tell you, this pWAD is an experience to behold!!! Kind of a pain without free look, but then again it wasn't designed with free look in mind. (can that easily be added to BOOM?)


http://www.teamtnt.com/ixet.htm



As mentioned before, you can not pass up the Community Chest series. They just get better and better!

http://www.doomworld.com/idgames/index.php?search=1&field=filename&word=cchest&sort=time&order=asc&page=1



There are so many to choose from, DOOMWorld is your friend...

too bad I'm banned for life. ;)

http://www.doomworld.com/idgames/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #22 on: January 14, 2013, 04:26:28 PM »
My Amiga is calling to be set back up now! Impressive!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #23 on: January 14, 2013, 10:36:55 PM »
I was just re-reading the link I had sent you above about Saturn X and I somehow over read the part that this is HUB based, meaning it will only work with ZDOOM based ports like Odamex.

What this means is that though it is surprisingly running on BOOM, you shouldn't be able to complete any levels. Still yet, I'm surprised it is running and so well! + 2 for your port of BOOM!!!! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #24 on: January 14, 2013, 11:22:45 PM »
Ha ha, hopefully they will realize how significant that is!

Tell everyone I said hello and I miss them, ha ha! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #25 on: February 01, 2013, 05:35:52 PM »
Things have changed...  

Odamex screen shot.

« Last Edit: February 01, 2013, 05:48:36 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #26 on: February 02, 2013, 12:53:23 AM »
And another, same room, different vantage point.

Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #27 on: February 02, 2013, 03:39:03 AM »
Quote from: NovaCoder;724996
Looking good, what engine is that using?

I've been looking at engines again recently, I think ZDoom is the best one out there for us (if anyone wants to do a 68k port).

Thank you, I'm targeting Odamex since it is portable and powerful as far as features go. Currently only AROS has a port of Odamex, but I'm sure it is only a matter of time before other Amiga based OS' have ports too.

Odamex is based upon ZDOOM 1.22 and 1.23 beta as well as the mapping elements of MBF and BOOM, not to mention strong on-line support.

odamex.net

As for porting ZDOOM, first off, that would be the absolute bomb if possible, though I do not know that the 68K Amiga could benefit from it much because once you started using scripts, translucent windows, 3D floors, thoughsands of NODES, and this and that, everything would come screaming to a halt. Besides the AUDIO library that modern ZDOOM uses is closed source. :/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #28 from previous page: February 15, 2013, 02:17:00 AM »
This is a screen shot of my most recent map in progress under DOOM Builder 2:

Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs