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AuthorTopic: Working on an Amiga game called Crazy Money.  (Read 414 times)

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Offline xboxOwn

Working on an Amiga game called Crazy Money.
« on: May 21, 2015, 04:12:50 AM »
Originally the name of the game is called Crazy Money but it can be changed in the future. The concept of the game now is that you collect money to go through the next level. There will be colored doors that can only be opened with  matching colored keys, monsters, obstacles to push, etc.

The game seems simple cliche of a game but literally it is designed to get my programming skill up to bar. However, I really would love it if you guys could give me ideas about what the game is all about. Remember the engine is currently in development progress so far is great, you can move character around, it detects against collision 100%, it stops moving when you hit walls, you can already collect keys and enter through doors, etc. So in terms of programming that is not the issue, what I would like is original idea that makes the game different than the other.

Requirement:

1) Fun and addicting.
2) Original and simple.

If anybody have any ideas they would like to share with me I am more than happy. Give me ideas of story, style of the game, character, objective, etc. Throw me anything you have in mind.

P.S "Please no ZOMBIES!"
« Last Edit: May 21, 2015, 04:15:53 AM by xboxOwn »
 

Offline TheBilgeRat

Re: Working on an Amiga game called Crazy Money.
« Reply #1 on: May 21, 2015, 03:31:55 PM »
Quote from: xboxOwn;789664
P.S "Please no ZOMBIES!"

what?!   No Zombies?!  :lol:
 

Offline paul1981

Re: Working on an Amiga game called Crazy Money.
« Reply #2 on: May 22, 2015, 12:38:44 PM »
The monster should be the Tax Man.
 

Offline spookyx

Re: Working on an Amiga game called Crazy Money.
« Reply #3 on: May 22, 2015, 04:05:24 PM »
Quote from: paul1981;789750
The monster should be the Tax Man.


good idea!
spookyx
 

Offline Oldsmobile_Mike

Re: Working on an Amiga game called Crazy Money.
« Reply #4 on: May 22, 2015, 06:56:27 PM »
Quote from: paul1981;789750
The monster should be the Tax Man.

And Fleecy McBill.  :lol:

Edit: as a zombie.  :)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline xboxOwn

Re: Working on an Amiga game called Crazy Money.
« Reply #5 on: May 22, 2015, 07:31:47 PM »
Quote from: Oldsmobile_Mike;789774
And Fleecy McBill.  :lol:

Edit: as a zombie.  :)

Argh! This did not go as planned -_-.
 

Offline amiga1260

Re: Working on an Amiga game called Crazy Money.
« Reply #6 on: May 22, 2015, 07:53:45 PM »
Is it like this game:

https://www.youtube.com/watch?v=W3bq-6PGKb8

Take the money and run?
 

Offline Oldsmobile_Mike

Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline xboxOwn

Re: Working on an Amiga game called Crazy Money.
« Reply #8 on: May 22, 2015, 08:27:08 PM »
Quote from: amiga1260;789777
Is it like this game:

https://www.youtube.com/watch?v=W3bq-6PGKb8

Take the money and run?

Thank you for raising my self esteem on my game! After seeing this so called "game" I don't feel an ounce bad about my game's quality. If people actually enjoy playing that type of game I have no shortage of audience with mine :lol: