@all
Wow. I don't log in for a couple of days, and find out about alot of ideas. Thanks for the help! :-D I believe ffmpeg (both win/amiga) versions support both .mp4 and .avi, I just need to track down whats causing it to crash & burn, probably some commodity that doesn't agree with it, wouldn't think Fblit would be a problem, as it shouldn't be using any gfx memory anyway. As far as the conversion goes, I use DPIV to save the anim5, then to save as individual frames, and then Adpro to convert to .jpg for re-compiling into mpg, which ffmpeg should be able to do when I get that fixed. Thanks for all the info about Youtubes re-compression, and the advise concerning the framerate! I'll also use a lower jpeg compression with adpro, or use the sview5 jpeg 2000 save module. Might seem a bit "Amiga Addicted" to do as much as I possibly can on the 'ol 1200 (which I do admit to a certain degree), however my WinXP laptop is rather ailing at the moment, and also suffers from some hardware problems, making the trusty 1200 a bit more reliable. I've also toyed with the idea of manually editing a (huge) .8svx file to be played simultaneously via script when launching the animation, and then converting it to .wav when re-compiling the converted .jpg files into .avi/.mp4, was just hoping there would be a bit more elequent solution than this. I have some older animation software that doesn't seem to like AOS3.9 a whole lot, but I'll try to get it to work: (Animagic, SCALAMM, etc...) If I do find anything else that works better, I'll also post up here for the next guy doing Amiga anims. Thanks again for all the help! :-)