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Author Topic: KOG just got powered up!  (Read 1687 times)

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Offline saimoTopic starter

KOG just got powered up!
« on: March 29, 2010, 06:42:55 PM »
Back in 2007, a game was born from a rib of BOH, when the latter was in early state of development: its name was KOG. After a month or so of development, it got released. Lately, during the development of the latest update of BOH, something convinced me to update those parts of code that KOG had originally imported from BOH and that, in the meanwhile, have improved a lot. Bad move: I found myself heavily reworking the whole game :o Eventually, the game was brought to new heights and it is now available for free to everyone who feels like getting mad at me ;)

Enjoy! :)

KOG homepage

RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #1 on: March 29, 2010, 07:01:53 PM »
@klx300r

My pleasure ;)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #2 on: August 23, 2012, 09:28:29 PM »
Hi all,

I just wanted to let you know that KOG underwent another massive update and that now it's available on OS4Depot. Download it and let your head spin like never before ;)

New website: www.retream.com/KOG.

Visual guide to give a first idea of what to expect:

RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #3 on: August 24, 2012, 06:25:17 PM »
Quote from: J-Golden;704878
Dang it!  Why did you have to make it so addictive!


This is a very nice compliment: thank you!
I'm happy you're enjoying it :)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #4 on: August 24, 2012, 06:31:56 PM »
Quote from: runequester;704879
Any chance of seeing it for Morph OS? Im not sure how much fuss is involved in porting between the two.


I'm sorry, but it's not gonna happen. Even if technically it should be rather straightforward, there are a few reasons against a port - the main ones are (in no particular order):
 * maintaining one more version would be too demanding (I tend to update my stuff over and over again and I waste too much time doing so - just think that this was originally supposed to be a game made from scratch in just a month: objective indeed achieved, but then, later, I've produced two updates that multiplied that time a lot);
 * I'm working on other projects;
 * I have other projects for the future (another game for the C64, probably);
 * I don't have Morph OS;
 * porting bores me.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #5 on: February 06, 2017, 05:25:32 PM »
Gravedigging here to let you know that I have just released a totally reworked version of the game: most of the code has been rewritten, all graphics have been redrawn, music has been added, and gameplay has been extended and re-balanced.
AOS4 (and Windows) users can get it from https://retream.itch.io/kog - it's plenty of originality and fun, and IT'S FREE :)

[youtube]dn1AvxVurF4[/youtube]
« Last Edit: February 06, 2017, 05:57:52 PM by saimo »
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: KOG just got powered up!
« Reply #6 on: February 07, 2017, 12:11:39 PM »
@som99

Quote from: som99;821691
Thanks for the rewrite update will try it tonight :D

Enjoy!


@klx300r

You're welcome!
RETREAM - retro dreams for Amiga, Commodore 64 and PC