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Author Topic: LemonAmiga - This is not good....  (Read 5167 times)

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Offline Amiga_Nut

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Re: LemonAmiga - This is not good....
« on: November 08, 2013, 04:54:30 PM »
I was on there just last night too...less than 12 hours ago actually.

Maybe there is money owed on the domain that needs to be paid, Kim hasn't even posted a single thing on 'his' websites for half a decade now so no idea if he will get back to your email.
 

Offline Amiga_Nut

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Re: LemonAmiga - This is not good....
« Reply #1 on: November 08, 2013, 08:57:16 PM »
Quote from: AmigaClassicRule;752220
Does anyone know why I cannot access LemonAmiga? It is like gb64 but for Amiga. I check that website everyday....literally. Plus no one answered my Murder question in lemonamiga.


You think that's bad? Nobody even saw my Outrun Amiga graphics I uploaded early this morning I bet which means the programmer has no idea of it!
 

Offline Amiga_Nut

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Re: LemonAmiga - This is not good....
« Reply #2 on: November 08, 2013, 10:53:39 PM »
Funny that there is no 16 bit version of Outrun on computers that is good (or 32 bit computers) and the best 8 bit version of Outrun is on two obscure machines (NEC PC Engine and Amstrad CPC 464/664/6128 computers). The SEGA Genesis/Megadrive version is OK I guess.

It was also one of the first games I played on MAME in the 90s and also bought for my Saturn in the 90s (although I prefer Power Drift on Saturn). Also a surprised they never did a version for the Dreamcast.
 

Offline Amiga_Nut

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Re: LemonAmiga - This is not good....
« Reply #3 on: November 08, 2013, 11:01:14 PM »
Funny you mention Outrun 2 (also on PS2 wasn't it?) because I had bought an Xbox a year before to play the Colin McRae rally games and I knew I would buy Outrun 2 on Xbox for £50 on launch day after playing it in the shop that I instead bought myself a Crystal Xbox and Outrun 2 bundle for £99.99 and sold the brand new crystal xbox for £80 to my friend haha

It played really nicely, shame the xbox 1 controllers are so crappy unless you get the Japanese ones.
 

Offline Amiga_Nut

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Re: LemonAmiga - This is not good....
« Reply #4 on: November 09, 2013, 03:40:29 AM »
I was actually working on some ST graphics last Xmas and of course everything I do for the ST I can refine for the Amiga as we have double the palette and double the RGB value to control the colours.


The Ferrari there is a 10 colour version I did based on the Megadrive graphics (don't like the arcade graphic for the Testarossa as it looks like someone went spastic with the Dpaint 3 spray paint tool lol)


7 colour trees (again though this is not how it would be done on the Amiga as there is no realtime scaling so you might as well draw all frames with maximum detail...the arcade gets too blocky above medium size)

And some 6 colour clouds from stage 1 (again this is just using one frame from the arcade, need to have the full left and right hand side of the clouds done for a game).

These were just examples to show TurricanED on LemonAmiga some lo colour graphics examples (he was looking at reverse engineering the Lotus II code). Like I said these were all posted at something like 4am yesterday on there so I doubt anyone saw my post to be honest. IIRC he was going to use a 15 colour hardware sprite but I said better to use blitter objects because you can then use the copper to save colours and give us even more than 32 colours etc