I was actually working on some ST graphics last Xmas and of course everything I do for the ST I can refine for the Amiga as we have double the palette and double the RGB value to control the colours.
The Ferrari there is a 10 colour version I did based on the Megadrive graphics (don't like the arcade graphic for the Testarossa as it looks like someone went spastic with the Dpaint 3 spray paint tool lol)
7 colour trees (again though this is not how it would be done on the Amiga as there is no realtime scaling so you might as well draw all frames with maximum detail...the arcade gets too blocky above medium size)
And some 6 colour clouds from stage 1 (again this is just using one frame from the arcade, need to have the full left and right hand side of the clouds done for a game).
These were just examples to show TurricanED on LemonAmiga some lo colour graphics examples (he was looking at reverse engineering the Lotus II code). Like I said these were all posted at something like 4am yesterday on there so I doubt anyone saw my post to be honest. IIRC he was going to use a 15 colour hardware sprite but I said better to use blitter objects because you can then use the copper to save colours and give us even more than 32 colours etc