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The "Not Quite Amiga but still computer related category" => Alternative Operating Systems => Topic started by: saimo on April 22, 2010, 05:02:17 PM

Title: [C64] HOC INIT EXIT preview 2
Post by: saimo on April 22, 2010, 05:02:17 PM
Hi,

since we're all amigans here, I guess many, like me, first owned a C64... well, I'd like to inform those who still hold dear that machine that a new preview of HOC INIT EXIT - a toy game for the C64 I fiddle with in my spare time - is now available: check it out on CSDb (http://noname.c64.org/csdb/release/?id=90950).

(http://img686.imageshack.us/img686/8865/90950.gif)

List of changes:
 - added music (by Richard Bayliss);
 - added hiscores;
 - added game over notification;
 - improved graphics in a few places;
 - made title screen colorful.

Enjoy!
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: som99 on April 22, 2010, 05:17:00 PM
Quote from: saimo;554915
Hi,

since we're all amigans here, I guess many, like me, first owned a C64... well, I'd like to inform those who still hold dear that machine that a new preview of HOC INIT EXIT - a toy game for the C64 I fiddle with in my spare time - is now available: check it out on CSDb (http://noname.c64.org/csdb/release/?id=90950).

[Image removed]

List of changes:
 - added music (by Richard Bayliss);
 - added hiscores;
 - added game over notification;
 - improved graphics in a few places;
 - made title screen colorful.

Enjoy!

Nice work! Thank you for sharing, I will try it out when I get home from work :)
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: saimo on April 22, 2010, 05:31:39 PM
Quote from: som99;554917
Nice work!

Thanks :)

Quote
Thank you for sharing, I will try it out when I get home from work :)

You're welcome, I hope you'll have some fun with it!
Title: Previews 2a and 2b
Post by: saimo on September 06, 2010, 01:38:29 PM
Hello,

I'd simply like to inform you that since the previous announcement there have been a couple of updates.
The changes are minor:
* fixed a badly positioned variable assignment which inhibited the reset of difficulty at the beginning of a new game;
* fixed color flickering occurring when the "GAME OVER" string was flashing and the pig was on the first or second platform;
* retouched graphics slightly;
* sped-up a little platforms generation.

The preview is available on the CSDb page (http://noname.c64.org/csdb/release/?id=90950) as usual.
Title: Re: Previews 2a and 2b
Post by: skurk on September 06, 2010, 02:17:08 PM
Great to see more C64 coders here :) Cool work, I'll try your game later tonight.
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: Franko on September 06, 2010, 02:26:42 PM
Hi Saimo, great to see someone still coding new stuff for the C64, well done...:)

Just downloaded it and am about to give it a go on my C64 emulator on my iMac, let you know what I think of it soon... :)

Keep on coding... :)

Franko
Title: Re: Previews 2a and 2b
Post by: fishy_fiz on September 06, 2010, 02:32:07 PM
Nice, next to the classic (68k) amigas the c64 is my favorite machine, so its always good to see new software for it. Looks quite nice from the picture, I'll have to have a look later (mostly hi-res too I see, which isnt common with lots of color).
Title: Re: Previews 2a and 2b
Post by: saimo on September 06, 2010, 02:33:20 PM
Quote from: skurk;578022
Great to see more C64 coders here :)


Well, I can't really call myself "C64 coder", as my knowledge is very limited... I wish I had time to become one, but unfortunately it isn't possible :/
Anyway, I'm glad that sometimes I have the chance of retouching this little toy project of mine.

Quote
Cool work, I'll try your game later tonight.


Thanks, have fun!
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: saimo on September 06, 2010, 02:36:37 PM
@Franko

Thank you, I hope my little game will at least bring a smile on your face (it isn't meant to be a serious game) :)
Title: Re: Previews 2a and 2b
Post by: saimo on September 06, 2010, 02:39:42 PM
Quote from: fishy_fiz;578025
Nice, next to the classic (68k) amigas the c64 is my favorite machine, so its always good to see new software for it. Looks quite nice from the picture, I'll have to have a look later


Enjoy :)

Quote
(mostly hi-res too I see, which isnt common with lots of color).


Well spotted: it's entirely HIRES.
Title: Re: Previews 2a and 2b
Post by: Franko on September 06, 2010, 02:47:19 PM
Hi saimo,

Just gave it a try their, runs perfectly on my iMac, (got to level 6). :)

Congratulations, really neat and very well done gfx and a real catchy little tune... :)

Keep up the good work and thanks for sharing your game... :D
Title: Re: Previews 2a and 2b
Post by: saimo on September 06, 2010, 03:01:42 PM
@Franko

Thanks for the feedback, I'm glad you liked the game :)

BTW: the music is by Richard Bayliss and I find it nice as well (especially the start screen tune).
Title: Preview 3
Post by: saimo on October 04, 2010, 02:03:32 PM
Preview 3 is available now - get it  here (http://noname.c64.org/csdb/release/?id=94478) ;)

(http://noname.c64.org/csdb/gfx/releases/94000/94478.gif)

List of changes since version 2c:
* added end-of-level special phase (including new graphics and music);
* improved graphics;
* added catches notification;
* added music fadeout;
* improved platforms variety;
* fixed a bug in the chart saving routine (only the first save would work);
* made many speed and memory optimizations;
* made lots of other changes (mostly internal, for future development).

(To administrators: since I'll be posting about all versions always in this thread, is it possible to remove the "2" from the title?)
Title: QUOD INIT EXIT released!
Post by: saimo on October 29, 2010, 11:01:17 AM
Here I am again, happy to announce that the final version is now out!

(http://noname.c64.org/csdb/gfx/releases/95000/95320.gif)

QUOD INIT EXIT can be freely downloaded from the CSDb page (http://noname.c64.org/csdb/release/?id=95320).

Enjoy!

P.S. for administrators: is it possible to update the thread title with "[C64] QUOD INIT EXIT"? Thanks.
Title: QUOD INIT EXIT v1.1 released
Post by: saimo on November 08, 2010, 09:59:36 AM
I'd like to inform you that I've just relased a little update.
Changes:
 * fixed the flicker of some pixels, which was visible only on real machines and accurate emulators;
 * added level part to score shown in in-game screen;
 * compressed the program for faster loading;
 * made various other minor changes.

Here are a few updated screenshots:

(http://img543.imageshack.us/img543/7033/titlev.png)

(http://img243.imageshack.us/img243/7350/dawn.png)

(http://img7.imageshack.us/img7/5512/noond.png)

(http://img255.imageshack.us/img255/2425/sunsetq.png)

(http://img109.imageshack.us/img109/3719/nightl.png)

Get it from here (http://noname.c64.org/csdb/release/?id=95645).
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: Hattig on November 08, 2010, 12:46:43 PM
Looks like a good use of the C64's high res attribute mode.
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: saimo on November 08, 2010, 12:51:32 PM
Quote from: Hattig;590291
Looks like a good use of the C64's high res attribute mode.

Thanks. Doing everything in HIRES was one of the things I wanted to achieve.
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: saimo on August 30, 2013, 06:05:50 PM
Hi all,

sorry for necroposting, but I just want to inform you that I have released a few updates since last time: the game is now at v1.4 and includes lots of improvements. Get it from http://csdb.dk/release/?id=121371 and enjoy!

(http://i44.tinypic.com/2my411u.png)
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: F1Lupo on August 30, 2013, 11:19:19 PM
A new commercial high quality game for the Mighty 64 that oozes fun !

I bought the cartridge version that came beautifully boxed here! (http://www.rgcd.co.uk/2011/05/quod-init-exit-c64.html?showComment=1377884927294#c343823605254906351)

if you've got your 64 set up and still use it go get a copy & make your 64 smile again!  It'll wonder if it's 1985 again   :-D
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: saimo on August 30, 2013, 11:58:33 PM
@klx300r

I love your enthusiasm, but let me clarify the following for the readers here:
* the game is downloadable for free;
* v1.3 (the previous one) has been released also on cart by RGCD - and, of course, that can't come for free ;)
Title: QUOD INIT EXIT IIm
Post by: saimo on June 10, 2016, 06:42:38 PM
It looks like this thread needs an update...
In the meanwhile, I have released version 1.5 of QUOD INIT EXIT (http://csdb.dk/release/?id=142794), and, earlier this week, QUOD INIT EXIT IIm (http://www.retream.com/QUOD_INIT_EXIT_IIm) - this time a scrolling platformer.

(http://i.imgur.com/SFLk8D0.png)

If you feel like having a look, here's the website (http://www.retream.com/QUOD_INIT_EXIT_IIm) ;)
Title: Re: [C64] HOC INIT EXIT preview 2
Post by: F1Lupo on June 10, 2016, 08:28:22 PM
@ saimo

:knuddel::pint::banana::knuddel::pint::banana::knuddel::pint::banana::knuddel::pint::banana:
Title: QUOD INIT EXIT v1.7
Post by: saimo on January 01, 2017, 07:52:09 PM
To begin the year appropriately, I have just released v1.7 of QUOD INIT EXIT. Like always, it's free for everyone to enjoy ;) Get it from its new page on itch.io (https://retream.itch.io/quod-init-exit)  (there are also AmigaOS 4 and Windows installers that take care of everything for those who don't want to fiddle with emulators).

(http://csdb.dk/gfx/releases/152000/152495.gif)

Changes list:
* added clock (slows everything down);
* added pill (protects from poison);
* slown down score decrease;
* recalibrated probabilities of items;
* changed Zampo and turbofart design to match the one in QIE II;
* changed randomization logic;
* randomized platforms at each restart, so that they are always different;
* added fried egg;
* added a little background animation;
* touched up / updated HUD;
* removed game over message so that, at the end, the final score remains displayed;
* sped up a bit intro/outro messages;
* adapted to newer and better framework;
* optimized.
Title: QUOD INIT EXIT v1.8
Post by: saimo on October 05, 2017, 06:34:55 PM
In the past 10 months or so I have been working hard on MAH v2.0. In the process, I have improved the framework that it is based on and that QUOD INIT EXIT uses as well. As a result, I adapted QUOD INIT EXIT to it, and I couldn't resist making the changes listed below. I hope you'll enjoy this new version of the game.

Get it (for free) from:
* itch.io: https://retream.itch.io/quod-init-exit
* CSDb: http://csdb.dk/release/?id=159349

Although the game is for C64, AmigaOS 4 and Windows users can install and play it as if it were a native application thanks to the install packages available on itch.io

CHANGELOG

1. Fixed mice appearing in the HUD (and maybe even worse things) due to beyond-boundary writes.
2. Fixed flagging of subsequent pill catches (there were actually counted up to 255, although that was not visible in the HUD after catching the poison).
3. Fixed screen initialization ($d016 was not initialized).
4. Fixed poo drop (if started when Zampo was in mid air, the poo would stop in mid air as well).
5. Changed points handling: now they start decreasing only after catching the toilet roll, but do it at twice the speed.
6. Changed pause controls: now [F1] pauses and unpauses.
7. Added return to BASIC by means of [RESTORE].
8. Touched up dawn, morning, and sunset skies graphics.
9. Touched up pill icon.
10. Shifted vertical alignment of text characters 1 line down.
11. Changed intro text.
12. Changed scrolltext.
13. Made a few optimizations (in particular, moved all the variables to the zero page).
14. Added a separate loader (based on the Covert Bitops Autoconfiguring Loader/Depacker) that loads the game more quickly from disk (the game itself is still a single file that can be loaded directly, so who uses other speed-up solutions does not need this loader).
15. Added EasyFlash version.
16. Touched up manual.
17. Fixed uninstall icon for Windows package.
18. Updated skies in icons for AmigaOS/Windows packages.
19. Fine-tuned CRT settings for AmigaOS/Windows packages.