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Offline XDelusionTopic starter

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Learning from DOOM
« on: August 01, 2011, 01:13:48 AM »
DOOM is on Amiga, so that's my excuse for posting this here. ;)

Anyhow (from DOOMworld):

If you were thinking to yourself "gee, I feel like reading a 4000-word Doom level design retrospective on an architecture blog," then today's your lucky day. On The Funambulist, artist Viktor Timofeev has posted an article entitled Learning from Doom, where he conducts "cyber-archaeology" inside the "digital-ruin universe" of Doom and Doom 2, examining the now-primitive designs and design glitches with lots of pictures along the way. If nothing else, it's probably the only time you will see Michelangelo, Giulio Romano, El Lissitzky, Pierre Koenig, Nam June Paik, and Megadeth all mentioned together.

http://thefunambulist.net/2011/07/26/guest-writers-essays-05-learning-from-doom-by-viktor-timofeev/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #1 on: August 01, 2011, 06:35:19 AM »
I should take a photo of my DOOM collection some day, I got novels, minitures, posters, sealed games, giant books on editing, every commercial game based on the engine (which were mostly puzzle/rpg Franko), you name it, massive collection!

DOOM III? What's so Doom about it? Reminded me more of System Shock light. Not DOOM, horrid story (I like the one in the DOOM bible better), but not bad if you just get past the title, though not one of ID's usual works of art. DOOM 4 sounds promising though.

As for the movie... What movie?

Actually DOOM was inspired by Alien and Evil Dead.

My best experience was hooking my PSX up to the HiFi, putting on huge head phones that blocked out external sound, pulling my recliner up close to the screen, turning out the lights, and playing long hours into the night.

Scared the piss out of me!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #2 on: August 01, 2011, 07:04:29 AM »
That one uses the Build Engine, but the enemies were made by taking blue screen pictures of hand sculpted models like in Doom. :)

See my post here and follow the links for some cool pics of the original Blood models!

http://forum.zdoom.org/viewtopic.php?f=3&t=30427

I'm Syfo-Dyas btw. :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #3 on: August 01, 2011, 07:07:17 AM »
Actually here's the link to the Blood models, though the other one has a pic or two of Doom models.

http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1181
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #4 on: August 01, 2011, 07:56:12 PM »
Quote from: Tripitaka;652496
The movie was a pile of steaming turd!
The BOARD GAME was.... very good to be honest, it has cool miniatures too. If you look around it's not hard to find either, it's by Fantasy Flight and second hand boxes go for about £60-70.


There is an expansion for the board game too.

I had them both, and my X and I spent a lot of time painting the miniatures. Needless to say when we split, I ditched the memories too.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #5 on: August 01, 2011, 09:10:44 PM »
Quote from: B00tDisk;652533
Do you have the Reaper Miniatures 25mm scale DOOM figs?  Including the massive 4" tall cyberdemon and similarly-sized Spider Mastermind?


I have a few, but gave up collecting before I nabbed them all.

Franko: This article is a great read for non-Doomers as well. It's more about art than gameplay really, not to mention a criticism on modern FPS'
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #6 on: August 02, 2011, 06:37:11 AM »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #7 on: August 03, 2011, 11:51:41 PM »
He pointed this out at the end of the article.

Flaws in the article that only us die hards would notice. :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #8 on: August 04, 2011, 12:02:21 AM »
Quote from: Franko;652655
Cos I put them there for a thread here (which you took part in) last year just to show them running on an A1200 with an 060 board... ;)

I still don't like these type of games as they really all play the same and look the same to me (especially all the modern ones on PC's & consoles), ie: run around shooting and blowing up everything in sight with the odd chance (if your lucky) of finding a hidden location... pretty boring really.. :)

You have never played through any of the Lovecraftian first person titles, nor the Chronicles of Riddick series, or Breakdown for Xbox Classic, to name a few. Though I agree, most First Person titles are merely run and gun.

Though Half-Life 2 conforms to the basic FPS formula, it really makes it shine. Better than watching a movie infect, MUCH better.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #9 on: August 04, 2011, 02:08:27 AM »
Quote from: Tripitaka;652903
Call of Cthulhu Dark Corners Of The Earth is an awesome game, keeps pretty true to the mythos. I am a huge Lovecraft fan with a lot of rare Call of Cthulhu RPG books, I make and sell horror props too, like these ones:

Dark Corners is a fantastic example! There are more listed here elsewhere on another thread. Penumbra and other games made by the same company, etc. Not for the squeamish or for those lacking attention span that's for sure.

I love those things in the jars that you made, very cool!!
« Last Edit: August 04, 2011, 03:03:22 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #10 on: August 04, 2011, 03:22:31 AM »
Quote from: Kesa;652917
What are those props in the photo?

@everyone. Am i the only one who didn't like multiplayer and instead preferring single player mode? Single player mode just suits my style of gaming. I really like to sneak around corners and sneak up on monsters. I play like a ninja :) whereas multiplayer everyone just runs around crazy in a more 'shoot n run' style of play. run and gun just isn't my style :(


I like games that are designed in a way that running and gunning will only get you killed...

Snow-blind was a good example of this. On the other hand, a liitle run and gun can be fun in moderation, which is why we have Doom and Quake. They didn't need to make anymore clones beyond those two as the were perfect at what they did, and didn't stop there as they also featured puzzles and other elements.


As for on-line death matching and the like...


I grew bored of them back in the Quake II era. Give me single player or co-op any day!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #11 on: August 06, 2011, 09:26:49 AM »
Oh ya, that stuff can be fun, though I still hate the idea of playing Capture the Flag and King of the Hill over and over again. I guess it's why I'm not huge on sports games, then again...

I am a Worms fanatic. Hmmm....

Maybe it's the lack of worms in modern on-line FPS's?

Dunno.

Anyhow, here's another interesting DOOM related item:

http://doom.chaosforge.org/articles/27/doomrl-0993-released
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #12 on: August 06, 2011, 01:16:07 PM »
And another piece of DOOM source related news.

http://www.phoronix.com/scan.php?page=news_item&px=OTc1MQ.

Maybe not our favorite DOOM, but it's certainly got a lot of great MODs, plus it would just be nice to have it on MorphOS, Amiga, and AROS. ;)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #13 on: September 03, 2011, 04:20:32 AM »
Quote from: SkidMajor;656187
No, the worst game ever is Doom when it fails to load on my 1200 :)


Runs like a wet kitten on mine. What's your set up?

Also, here's a funny DOOM related bit for us non-Germans. :)

http://www.doomworld.com/vb/doomworld-news/57009-finally-doom-is-legal-in-germany-now/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #14 on: September 03, 2011, 05:09:00 AM »
Quote from: Kesa;657592
PS i'm studying for an exam on monday  :(

Please someone shoot me :quickdraw:



Can I use my Double Barrel? :)

----DOOM IV-----

According to id Software president Todd Hollenshead, we've still got some waiting to do before we hear any details. "id Tech 5 is the basis for Doom 4, and I guess infer what you will…What we're really focused on is getting Rage out the door. Once we're to that point, then we want to transition to how we're going to present Doom 4, what are the talking points, how do we introduce it. Because that stuff hasn't even been determined yet. We're talking about that internally."

"I know everybody's interested," he said. "I am too."

From: IGN.com
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs