That would have been C=64 memory, surely?
Not writing a driver as such, just trying to track down a really awkward bug that a CV64 user is getting with some code of mine.
Basically, I have a Surface class that wraps BitMaps and supports direct (locked) access, using CGX LockBitMapTagList(). Methods are defined which return the width, modulus, span, bytes per pixel, whatever you need.
When locked, you have access to the memory, and can write directly to it.
It works fine on my BVision, and it worked fine on Voodoos and various other cards. However, it seems to be trashing VRAM on the CV64...
Not having direct access to one its hard to find the exact problem, so I thought I'd start by asking based on some hunches...