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Author Topic: how do i get coding for os4?  (Read 3168 times)

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Offline cycloidTopic starter

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Re: how do i get coding for os4?
« Reply #14 from previous page: May 07, 2003, 08:52:34 PM »
Quote
meaningless talk about registers etc.


i've no idea what any of that meant, which probably means it wont bother me. all i'll be doing is shuffling a sprite or two around a small window!
 

Offline itix

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Re: how do i get coding for os4?
« Reply #15 on: May 08, 2003, 01:21:49 PM »
It is not meaningless if you are MUI developer :)

Whatever, just respect C= coding standards, dont rely on undocumented features and write portable code.
My Amigas: A500, Mac Mini and PowerBook
 

Offline redrumloa

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Re: how do i get coding for os4?
« Reply #16 on: May 08, 2003, 01:34:06 PM »
Write your game for MOS, and just port it back to OS4 when it is available.
Someone has to state the obvious and that someone is me!
 

Offline cycloidTopic starter

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Re: how do i get coding for os4?
« Reply #17 on: May 08, 2003, 05:29:15 PM »
next problem: header files?

i think i have the correct header files but i'm not so sure. i'm now attempting a basic open-a-window prog and when attempting to copmile it get:

warning: implicit declaration of function int OpenLibrary( )

for all the intuition functions i used (OpenWindowTags etc.)

it might well be my header files, unless i put them in the wrong place (i stuffed them into "mc68020-amigados/include")

help!

edit: right i think i've got the proper includes and the libs and i've put them in gnu/os-include and gnu/os-lib respectively. i got rid of my previous include attempt BTW... still no joy!
 

Offline cycloidTopic starter

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Re: how do i get coding for os4?
« Reply #18 on: May 08, 2003, 06:24:54 PM »
argh! the more i try to find out the more confusing it is. wtf is all this fd2inline and hunk2out business all about? hasnt someone with some basic common sense and a 1200 got a working gcc distro, stuck all the correct headers abd libs and such in it and lha'ed it up anywhere? or would that be too easy?