Welcome, Guest. Please login or register.

Author Topic: Why do I get MuForce hits from ChipRam at 68718 hex (427800 decimal)  (Read 938 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline ChaosLordTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
I have this one particular subtask

Sometimes when it runs, it causes some muforce hits
(reads from the area around 427800 decimal)

Isn't the first 2 million bytes of ram on an AGA Amiga all legal chipram?

So how can I get a muforce hit from reading that area???

Has muforce gone insane?

Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline Doobrey

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 1876
    • Show only replies by Doobrey
    • http://www.doobreynet.co.uk
Re: Why do I get MuForce hits from ChipRam at 68718 hex (427800 decimal)
« Reply #1 on: August 07, 2005, 08:35:51 PM »
It could be caused by reading from unallocated memory. Maybe something silly like a fencepost error,causing it to read past the end of an allocated block?
On schedule, and suing