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Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: cycloid on January 24, 2004, 06:14:21 PM

Title: PDA screen sizes
Post by: cycloid on January 24, 2004, 06:14:21 PM
this should probably go in a different forum heading but i was wandering, should i decide to code a game for some future probable AROS/OS4/OS5 pda thing what screen size should it be?

now clearly i could get underway making a game which just runs in a small window so, anyone any ideas? e.g. palm
Title: Re: PDA screen sizes
Post by: frankb on January 24, 2004, 06:16:39 PM
Most PDAs resolution are 240x320, so shoot for that.
Title: Re: PDA screen sizes
Post by: that_punk_guy on January 24, 2004, 06:24:44 PM
Alternatively, use scalable graphics, so it doesn't matter what size the window is...
Title: Re: PDA screen sizes
Post by: frankb on January 24, 2004, 06:31:56 PM
Quote

that_punk_guy wrote:
Alternatively, use scalable graphics, so it doesn't matter what size the window is...

You are right. IIRC, thats what AmigaDE/intent can do as well.

p.s. - this is my 50th post. Finally!
Title: Re: PDA screen sizes
Post by: cycloid on January 29, 2004, 12:25:33 PM
yer but scalable is rubbish if you're resizing gorgeously drawn sprites, heh.
Title: Re: PDA screen sizes
Post by: SilvrDrgn on January 29, 2004, 02:43:38 PM
There are lots of PDA screen resolution sizes.  Start at 160x160 for standard PalmOS resolution, and work up from there.
Title: Re: PDA screen sizes
Post by: lorddef on January 29, 2004, 03:02:32 PM
don't forget handhelds! my handheld res is 640x240, I think the jordona is too.