I don't know half of those programs, but we do have gimp, I only use gimp at work any ways. Blender for 3D.
We could use inkScape on AOS4.x I prefer that over Illustrator
Once again, I run into the problem of software compatibility.
For example. If I'm doing contract work for a game company, I'm using 3DStudio. If I'm doing film or television work, it's typically Maya (or Lightwave, but I stopped using LW a while ago.)
Now, if I'm working on game models that are of the environment type, I *COULD* use Blender and import them into max for my client, but that's extra work on my part and I have applications on the PC side that allow me to cut UVs in seconds, rather than hours. Sure, I can paint my textures in GIMP, but I can instead use Mari, which allows me to paint seamlessly, on the fly, without having to paint, load into my 3D app, check for seams and paint again.
Now, if I am modeling and rigging a character model, I run into serious problems, as most game companies use 3DStudio's CAT plugin (Character Animation Toolkit.) Sure, I could model my character in Blender, then texture it in GIMP (running into the same problems I'd have with seam issues), but I'd still have to load it into 3DStudio to use CAT, 'cos there's no bone compatibility in Blender with CAT. That means, I'd do all my weight painting and binding in 3DStudio, anyway. That's counter-productive for my workload and pipeline, using two, separate machines to do the job one will do, faster and more efficiently.
Also, many of these applications I use, have linux ports, but they're still X86 based, not PPC, which would require a complete re-write of the application, most companies AREN'T willing to do for such a small userbase or run them through emulation, which would choke an already slow processor by comparison.
You see the conundrum? It's not that I DON'T want to use OS4. It's the fact that it's just not capable of what I NEED it to do, on a daily basis and for me, it's simply isn't justifiable to spend over a grand on a computer that I'm only going to turn on, very rarely, as a hobby. That being said, why am I being punished for not wanting to spend the money to purchase a machine I won't get much use out of, if at all?
Hyperion would be smart, if right now, they focused solely on porting OpenGL and getting it fixed, working and up-to-date with current standards, than anything else. When they got that done, they donate a machine or two to companies like ID, Steam, Blizzard, etc in the hopes they *MAY* (*MAY*, mind you) have a former Amiga coder willing to port a game, in his own time to the Amiga standard so Amigan's could download DRM copies of current games they wanted. (You'd be surprised how many digital artists in the game industries, like myself, that actually got their knuckles bloody on Amiga systems.) Sure, you're not going to get a CD/DVD copy with printed manuals and what not, but at least you'd be getting current games.
And thanks for your kind words on Alien Air Attack, I was not the only one involved in it, Krister made the great music and Kevin made most of the graphics, the good looking any way.
No worries. I wouldn't have said it, if I didn't mean it. I have it bookmarked now, so when I need a quick break. I just go play that for a few minutes to release my frustrations (though, as of late it seems to be making me more frustrated. Some of those levels are HARD! :rofl:)
[EDIT] - And for those griping about all the extra fluff on the SAM's, remember these boards were designed for KIOSKs first, not OS4. Hyperion ported OS4 to an already designed, tested and commercial board. All those "Extra" parts, from a KIOSK standpoint, are quite useable.