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Author Topic: Duke Nukem 3D  (Read 6247 times)

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Offline utri007

Re: Duke Nukem 3D
« on: June 06, 2014, 09:59:36 PM »
Would it be possible to port this 68k too?
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline utri007

Re: Duke Nukem 3D
« Reply #1 on: June 07, 2014, 11:02:42 AM »
Quote from: BSzili;765847
@utri007
What's wrong with the other two Duke Nukem 3D ports?


There is only one Duke 3D port for 68k, Novacoder hasn't yet released his port.

Dante's port of duke is buggy and he has tried to make it a "real 3D", free look is forced to use.  Duke 3D is not a real 3D game, in game when I shoot on direction I can shoot enemies wich are not visible, e.g. enemies up/down are shoot even when I can't see them, if I just shoot right direction. Only Place when I need aim UP/down is when I shoot a buildin, like a hole to cinemateater wall.

It is faster with my 040 40mhz than my 060 66 MHz

Novacoder hasn't been able to produce code wich works both AGA/RTG. I also have high doubts about AGA SDL hack.
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline utri007

Re: Duke Nukem 3D
« Reply #2 on: June 07, 2014, 01:05:59 PM »
Quote from: BSzili;765873

My Duke3dw port wouldn't be any faster than the existing port, plus I'd have to remove every feature that sets it apart from the rest.


You missed my point, it is semi playable with my A1200 with Apollo 68040 40 MHz accelerator, so it should be very playable with my A1200 with Blizzard 68060 66mhz wich is 120% faster than my Apollo, but it is not. It plays slower with 68060 than 68040.
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline utri007

Re: Duke Nukem 3D
« Reply #3 on: June 07, 2014, 01:52:29 PM »
Don't worry, I don't wait you to do anything about that. I just wondering sources, I quest that  earlier problems has been endian issues, dissorted sources etc. I quest those problems are not issue with your sources. :) So maybe your sources would be more suitable for 68k port than others.

In other words, maybe building 68k exe with your sources, might be easier/faster and maybe someone with interest might do that IF he/she knows that.
« Last Edit: June 07, 2014, 02:06:30 PM by utri007 »
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD