Welcome, Guest. Please login or register.

Author Topic: Creating games with Backbone - Step by Step for beginners!  (Read 37405 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Rebel-CD32

  • Sr. Member
  • ****
  • Join Date: Apr 2004
  • Posts: 288
    • Show all replies
Doraemon, I'm not quite sure what the problem is, but if you're still experiencing it maybe you could make a Lha of the Backbone directory with all the files, send it over and I could have a look, try and compile it myself.

I would like to put together a collection of blocks and sprites that people are free to use in their games, so currently Cammy and I are working on a game which uses these graphics as a demonstration of how they can be used, then we'll release the game and all the free graphics, and the Backbone files for anyone to have a look at how it's all put together.

Inspired by amiman99, we put together this first level of Super Mario Bros but it's not really feature-complete, it was just for fun. We just copied the level layout from the original game, all I did was remapped the tiles and sprites to a single 15 colour palette.

http://home.exetel.com.au/~amiga/SuperMarioBrosTest.lha

You may need to extract it to a SFS or PFS partition, not RAM Disk:
Amiga user forever.
 

Offline Rebel-CD32

  • Sr. Member
  • ****
  • Join Date: Apr 2004
  • Posts: 288
    • Show all replies
Re: Creating games with Backbone - Step by Step for beginners!
« Reply #1 on: September 16, 2013, 12:17:52 PM »
It seems I can't edit my post, but I found out the file I linked to earlier has some problems with filenames not having the right names on some people's setups. So I've recompiled the Mario level and uploaded it here:  http://home.exetel.com.au/~amiga/SuperMario.lha
Amiga user forever.