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Author Topic: Future AmigaOS GUI  (Read 18733 times)

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Offline olegil

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Re: Future AmigaOS GUI
« Reply #164 from previous page: June 13, 2003, 12:59:52 PM »
Not really hinting, and no NDA here... Just applied a bit of sensible logic to Hyperions answer to some stuff written about the "default" look shown last weekend on OS4 on tour.

I seem to recall a mention to the effect that "OS4 works, but some last minute things need to be fixed, like more themes and a better default look"

But IANAL (I Am Not A Lexicon :-P), so I might recall wrong :-)
 

Offline cycloid

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Re: Future AmigaOS GUI
« Reply #165 on: June 13, 2003, 05:46:51 PM »
random thought:  the "clicked" mouse animation should stay active for the entire duration of the "double-click window" . maybe it wont move the pixel up but would change color. that would really help as double clicking is something that new cpu users find hard to "get" and a visual clue would be good to also prevent you accidentally double clicking like when you go to rename a file in windows.

how good is that!
 

Offline Giovanni

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Re: Future AmigaOS GUI
« Reply #166 on: June 15, 2003, 08:29:19 PM »
Quote
I'm currently working on a vector graphics drawing library for Amiga-Anywhere, but it will be nowhere near as complete as SVG and the vector graphics will most probably be in a binary format (XML is a bit big, for PDA's I prefer small filesizes for the image data :)


Is it written in VP? Or C/C++?

Greetz, Gio
 

Offline KingTutt

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Re: Future AmigaOS GUI
« Reply #167 on: June 16, 2003, 08:57:34 AM »
I just saw the new screenshots after reading OSNEW.COM I noticed an interesting comment that read as follows...

Taken from Osnews

Jeezus! I'm a graphic designer but not a decorating idiot. I'm not asking for the old Amiga zelots to come out and defend some color schemes which I find extremely user-unfriendly and that I could not work with.

I care very much about the underlying technology of my OS but at the same time, I HAVE TO USE IT for long periods of time and the GUI is just as important as the underlying engineering.

That said, you guys forced me to fire up PhotoShop:

OS4 Lighter Metallic mockup version

See? Still all gray but not all the puke...

by Vic Berkshire


Well I have to admit his screen mockup does fair a little more pleasing to the eye compared to the original, no?

Original screenie of OS4

Amazing what a few highlights do for a desktop eh? Ideas?
If I said I was the best you would think I am boasting. But if I said I was not, then you KNOW I am lying! ~Bruce Lee.
 

Offline alx

Re: Future AmigaOS GUI
« Reply #168 on: June 16, 2003, 09:22:46 AM »
I agree completely.  In fact,  I did a similar thing; does anyone prefer this to this?

Offline Ohno

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Re: Future AmigaOS GUI
« Reply #169 on: June 16, 2003, 10:59:36 AM »
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Is it written in VP? Or C/C++?


It will be in VP once the prototyping is done.

Regards,

Onno
 

Offline Rogue

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Re: Future AmigaOS GUI
« Reply #170 on: June 16, 2003, 11:31:36 AM »
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Well I have to admit his screen mockup does fair a little more pleasing to the eye compared to the original, no


No :-)

For one thing I like Cojo's wallpaper (which I found here at amiga.org)  and I rather prefer it a bit darker.

Of course it's a matter of taste, and it is impossible to hit everyone's preference, therefore it will probably be best to have a selection.
Look out, I\'ve got a gun
 

Offline The_Wolf

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Re: Future AmigaOS GUI
« Reply #171 on: June 21, 2003, 02:36:57 PM »
Quote

SimoAmi wrote:
This is the concept I came up with almost a year ago, but no one has ever paid attention!





[color=AAB0B0](Sorry for the long-size picture)[/color]

Window and Dialog Resizing illustrated:



Mouse Behaviour:



Also:

Main Menu dynamically illustrated - Updated June 8/1:49pm
 [color=AAB0B0](Flash 5+ plugin required)[/color]


Bandwidth probs, damn, anybody have a copy?
 

Offline Rebel-3000

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Re: Future AmigaOS GUI
« Reply #172 on: June 29, 2003, 06:28:17 PM »
Does anyone have a mirror site for SimoAmi's screenshot mockups ?