Any reason why? Being able to run it native would be awesome on a stick. If it means massive coding, it might give me something to do.
It simply hasnt been ported to that hardware yet. Even Xbox1 needs a little work, despite its gpu and audio hardware more or less being supported in aros.
There's a few efforts at the moment to create something that appears native to the user while having the benefit of utilising the hardware that linux supports though. This is probably the closest a person will get until someone with an interest decides to port AROS to said systems. There's just recently been a wrapper of sorts finished to allow for 3d hardware access under hosted too.
Not a "perfect" solution for purists, but quite handy for bringing aros to places it cant, or can only partially go for the moment.