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Offline LaserBack

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Re: Quake
« Reply #29 on: May 25, 2011, 06:54:40 PM »
in my experience in 3d shooter' games ....AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card
the few exceptions are of course if the game uses warp3d libraries where the 3d engine of the gfx card do all the work....for example GL quake
 

Offline rvo_nl

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Re: Quake
« Reply #30 on: May 25, 2011, 07:13:04 PM »
Quote from: Karlos;640155
I was about to say, someone must have gone in and optimised the hell out of it since I last looked, then. In reality 800x600 at 15-bit would need 937.5KiB per frame to be transferred over the bus. So, even with an infinitely fast CPU (where rendering and game logic takes no time at all), the best you could get out of for example the BVision would be about ~15fps. A mediator 1200 based graphics card would probably max out at about 8-9fps under the same conditions.

Theoretically! :) The best I could squeeze out of GLQuake in 800x600 was around 6.5fps. 1024x768 was totally unplayable. it seems Quake1 wasnt really optimised, compared to Quake2 which does run a lot faster. (timerefresh up to 30fps)
 
See http://amigaspeed.de.vu
 
edit: whoops, sorry. just realised that you were talking about an infinitely fast cpu. I guess my ppc doesnt count :)
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Offline lionstorm

Re: Quake
« Reply #31 on: May 25, 2011, 10:23:51 PM »
Surgeon made quite a few optimisations.
http://surgeon.users2.50megs.com/quake/patches/Qboost4.txt

"Recomended config for DM (68060/66):
   NTSC, viewsize 80, fov 100, pixelmode 2, d_mipcap 3, snd_frequency 5513
   Remember to use the parameter -particles 1, when starting Quake!

   This config gives me 21.80 FPS with timedemo demo2."
 

Offline TheGoose

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Re: Quake
« Reply #32 on: May 25, 2011, 11:34:02 PM »
Quote from: LaserBack;640218
in my experience in 3d shooter' games ....AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card
the few exceptions are of course if the game uses warp3d libraries where the 3d engine of the gfx card do all the work....for example GL quake


That's what I've seen. The best performance I got was with PPC quake running with AGA screen. This was way before any AOS4 stuff. There was some illegal port or something I got hold of and that thing worked great, back in the day.

Kinda sad, that we can't get it to work better on an 8 Meg graphics card like B-Vision...
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Offline Karlos

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Re: Quake
« Reply #33 on: May 26, 2011, 12:31:22 AM »
Quote from: TheGoose;640263
That's what I've seen. The best performance I got was with PPC quake running with AGA screen. This was way before any AOS4 stuff. There was some illegal port or something I got hold of and that thing worked great, back in the day.

Kinda sad, that we can't get it to work better on an 8 Meg graphics card like B-Vision...


You can, you just need to leverage the card's 3D features rather than doing it in software.
int p; // A
 

Offline matthey

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Re: Quake
« Reply #34 on: May 26, 2011, 03:39:18 AM »
Quote from: Karlos;640274
You can, you just need to leverage the card's 3D features rather than doing it in software.


Yep. I get ~16 fps with GLQuake/BlitzQuake "timedemo demo1" the 2nd time (textures cached) at 640x400x16 with CSMK3 68060@75MHz, Mediator with Voodoo4 and tweaked Warp3D drivers. The 68060 can push descent frame rates even with a slow Mediator bus but the 68k Warp3D drivers are very poorly optimized. No, the 3D card does NOT do all the work! GLQuake/BlitzQuake is fairly well optimized, especially considering it's mostly C and uses the FPU.
 

Offline pan1k

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Re: Quake
« Reply #35 on: May 26, 2011, 04:06:36 AM »
Interesting thread. I tried messing around with the console as suggested by lionstorm. All of that made quake look really bad. So I guess just run the AGA mode in 300x200.
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Offline rvo_nl

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Re: Quake
« Reply #36 on: May 26, 2011, 09:26:59 AM »
I did some testing of all Quake ports on my heavily optimised 603e/240mhz+060+bvision. Here are my results:
 
1) BlitzQuake (68k+Warp3D)
320x200 18.6fps (ppc version doesnt work)
 
2) GLQuakeWOS (WarpOS+Warp3D)
320x240 29.3fps (31.6 with r_fullbright set)
800x600 6.5fps
 
3) QuakePPC (PPC+CGX)
320x240 24fps
800x600 6.5fps
 
4) WarpQuake (WarpOS+CGX)
320x200 24fps
800x600 5.4fps
 
5) AwinQuake (PPC+CGX)
320x240 20fps
 
6) 'Clickboom' Quake (68K+CGX)
320x200 11fps
 
7) Coolquake (68K+CGX)
320x240 ..fps (still have to find this one. help?)
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Offline TheGoose

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Re: Quake
« Reply #37 on: May 26, 2011, 02:03:31 PM »
Quote from: rvo_nl;640353
I did some testing of all Quake ports on my heavily optimised 603e/240mhz+060+bvision. Here are my results:
 
1) BlitzQuake (68k+Warp3D)
320x200 18.6fps (ppc version doesnt work)
 
2) GLQuakeWOS (WarpOS+Warp3D)
320x240 29.3fps (31.6 with r_fullbright set)
800x600 6.5fps
 
3) QuakePPC (PPC+CGX)
320x240 24fps
800x600 6.5fps
 
4) WarpQuake (WarpOS+CGX)
320x200 24fps
800x600 5.4fps
 
5) AwinQuake (PPC+CGX)
320x240 20fps
 
6) 'Clickboom' Quake (68K+CGX)
320x200 11fps
 
7) Coolquake (68K+CGX)
320x240 ..fps (still have to find this one. help?)


Pitiful.

With PPC Quake, in the GUI, I could see no screen options for 640x480, was using CGX.
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Offline Crumb

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Re: Quake
« Reply #38 on: May 26, 2011, 02:12:10 PM »
@LaserBack

Quote
AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card


with A1200 perhaps but not with A4000. Real ZorroIII cards like CV64 (not the 3D model)+Buster11 give a pair of frames more in games like Doom (using EDoom instead of ADoom for example)
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Offline utri007

Re: Quake
« Reply #39 on: May 26, 2011, 02:33:38 PM »
Tell us your quake fps with that system? I belive that Picasso 4 is one of the best cards made for amiga. It is proven that it doesn't give any performance increase compared to zorro 2 vs. zorro 3
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Offline rvo_nl

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Re: Quake
« Reply #40 on: May 26, 2011, 03:30:04 PM »
Quote from: TheGoose;640386
Pitiful.
With PPC Quake, in the GUI, I could see no screen options for 640x480, was using CGX.

So you can get a higher framerate using AGA? Please let me know how much!

Its easy to config PPC Quake, its all in the docs.
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Offline pampers

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Re: Quake
« Reply #41 on: May 26, 2011, 04:01:13 PM »
Come one guyz, I finished quake on 040/25 several years ago ;) Some one was telling me that he finished quake on 030 - crazy guy..
 

Offline LaserBack

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Re: Quake
« Reply #42 on: May 26, 2011, 06:29:19 PM »
Quote from: Crumb;640387
@LaserBack



with A1200 perhaps but not with A4000. Real ZorroIII cards like CV64 (not the 3D model)+Buster11 give a pair of frames more in games like Doom (using EDoom instead of ADoom for example)


yes I believe you
sometimes a gfx card wins AGA for a pair of frames
but in most of cases AGA wins also for a pair of frames
sincerely I don't know why because the zorro 3 bus is faster than AGA chip memory speed and Workbench is lot faster on a GFX card than on any AGA screen
so...it is a mystery for me
I think is something related to a good speed in AGA low resolutions like the PAL 320x256 and NTSC 300x200
 

Offline Kawazu

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Re: Quake
« Reply #43 on: May 26, 2011, 07:28:25 PM »
Where can i get Quake? I bought it on steam and treid to transfer it to my amiga. But it sems to be a file missing, pak0.pak it was caled i think. Dont know why im missing this. I can run the game fine on my PC.
 

Offline Forcie

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Re: Quake
« Reply #44 from previous page: May 26, 2011, 07:35:54 PM »
Quote from: Kawazu;640438
Where can i get Quake? I bought it on steam and treid to transfer it to my amiga. But it sems to be a file missing, pak0.pak it was caled i think. Dont know why im missing this. I can run the game fine on my PC.

The Quake data files such as pak0.pak are located in the ID1/ folder in your Quake installation. This folder is what you need to copy to your Amiga to use with the source ports.
If it is installed via Steam it is probably located in the steam\your@account\common\quake\ folder or some location close to that.