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Author Topic: Two New Full Systems Based on Sam440ep-Flex  (Read 11584 times)

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Offline asymetrix

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Re: Two New Full Systems Based on Sam440ep-Flex
« on: September 28, 2012, 02:10:59 AM »
@thread

Way too underpowered !

What people not seem to understand is it does not matter how fast and efficient your operating system is - if applications use alot of resources they need the resources !

Geez -  were not super optimizing 68k assembler apps anymore - look where that got us for portability !

Applications today are a different beast they need the power - hardware mhz and GFX grunt.

Games and apps these days are so complex, just the AI alone for some games would make our systems crawl, not to mention the hours it would take for compiling software.

Software houses have standards, they want to port to Amiga, they look at the Hardware and just say - nah, nope, my developers would take too long waiting for the hardware to do the things they need done.

Boss - 'Port this game to Amiga', developer - 'sorry it will take too much time optimizing or removing features'.

Dont limit the creative freedom of developers by hardware constraints.

How many of you know that OpenOffice has its own BASIC programming language (that one can program) to automate record tasks ?

UltraEdit also has Perl scripting language built in for automation ! We are not talking some basic text editor here, its one of the most powerful in the world.

Give people the hardware, they will find a way to max it out :)
 

Offline asymetrix

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Re: Two New Full Systems Based on Sam440ep-Flex
« Reply #1 on: September 28, 2012, 03:26:44 AM »
lol

I bet some people would argue with hardware devs at sony or microsoft saying - dont make Playstation 4/Xbox 720 with 16 processor cores next year its such a waste - we dont need it.

OMG.
 

Offline asymetrix

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Re: Two New Full Systems Based on Sam440ep-Flex
« Reply #2 on: September 28, 2012, 12:49:59 PM »
ok lets look at it from another angle.

Assuming developers are interested in programming games on a SAM system, they tend to use a game engine they are familiar with EG, Unreal Engine.

The Unreal Development Kit (UDK) has 2 million+ lines of code and takes just under 3 mins to compile on a blazing fast 8 core / 16 thread system.

Assuming we have Unreal working, how long would it take to compile just the UDK, (just compile the developer kit without game at this stage).

For a decent game to get on Amiga, we need the same Game engines that developers use, or they wont even look in our direction.

Once we have Unreal 3 engine working, find the simplest commercial game (oldest) and try compile - see how long a developer need to waste time for it to compile.

Any guesses ?

hardware needs to match the 'norm hardware' - this is the first stage or obstacle.

First match hardware, then price, match developer tools, then increase userbase.

These days Game developers are using 100+ distributed network systems to compile their games.
 

Offline asymetrix

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Re: Two New Full Systems Based on Sam440ep-Flex
« Reply #3 on: September 28, 2012, 09:45:13 PM »
Quote from: A1260;709708
any news about the 400MHz Limebook??...


I'm sure it would taste a bit bitter to some ;)
 

Offline asymetrix

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Re: Two New Full Systems Based on Sam440ep-Flex
« Reply #4 on: September 29, 2012, 09:28:48 PM »
@thread

If AmigaOS 4 was available for x86, that came with a FPGA on a card to simulate 68k/ AGA chipset and 68k games ran seemless via the fpga ..

2ghz, 2GB, 500gb hd sata, usb x4, amd gfx card 1gb

priced at £299

Would you call it an Amiga ?

if not, seriously what form would it take.