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Author Topic: Alien Breed 3D  (Read 5778 times)

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Offline Cluke

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Re: Alien Breed 3D
« on: July 16, 2004, 05:43:20 PM »
Oh yeah, and we all know that graphics are everything, right?

The first AB3D was an AMAZING game. Amazing technically (despite the crude graphics, they were technically very impressive for such a low powered machine), but most of all, incredible gameplay. It had loads of atmosphere, and great level design. Pity about the sequel.
 

Offline Cluke

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Re: Alien Breed 3D
« Reply #1 on: July 16, 2004, 05:51:17 PM »
I wonder why nobody thought to recreate the original AB3D levels in TKG? There is absolutely no reason it couldn't be done, as far as I can see.

Because the level designer was horrendously unusable? ;-)

To be fair, I agree with you that TKG wasn't that bad, but the levels design was all over the place. Some of the early levels were impossible, and some the later ones were a pushover.
 

Offline Cluke

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Re: Alien Breed 3D
« Reply #2 on: July 16, 2004, 11:42:08 PM »
Maybe more advanced in some areas, but DOOM had better level design. And DOOM multitasks nicely. No need to shutdown IRC or other stuff to play few rounds.

You're still not comparing like with like. You are pusing modern expectations on a game from the AGA era. AB3D came out when it was generally considered 'impossible' to write a decent Doom like game for the Amiga. The fact that some years later, Doom was open sourced and system friendly Amiga ports were written was due to the fact that the average base configuration had moved on from 020/14Mhz days. Could you imagine Doom running on that? But AB3D did. To expect to be able to Amiga+M between it and WB to do a little IRC is ludicrous.
 

Offline Cluke

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Re: Alien Breed 3D
« Reply #3 on: July 17, 2004, 12:35:14 PM »
Quote

itix wrote:
I was playing DOOM on AGA machine with 030/50MHz and 16MB RAM.


Yeah, but you weren't playing it two years earlier on an unexpanded 1200, were you? And that's kind of my point! ;-)
 

Offline Cluke

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Re: Alien Breed 3D
« Reply #4 on: July 17, 2004, 12:39:20 PM »
Hey, Deathmask! The first released FPS on the Amiga - or so they claimed, if I remember correctly it did not have free movement, you had to turn in 90 degree steps and move a map square at a time, like eye of the beholder.
And then Gloom - I have to say I really liked this, it beat AB3D to the punch as well, although it was a good deal less subtle in gameplay terms, it was free-moving, and pretty action packed. Some nice touches too, like how you could find a Defender arcade machine and actually play it in-game! ;-)