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Author Topic: Whatever happened to SASG?  (Read 3611 times)

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Offline Kronos

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Re: Whatever happened to SASG?
« on: October 26, 2002, 03:28:04 PM »
Well MUI has been further developed, ported to C (from 68k-asm) and
pushed to version 4 by Ralph Schmidt for use with MorphOS.

"Thanks" to Strunzi's non-exclusive licencing these changes will
also be available for OS4 if and when Hyperion manages to compile
them. (no flame-bait, just factual as it is not running yet (AFAIK))
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Whatever happened to SASG?
« Reply #1 on: October 26, 2002, 03:43:03 PM »
@nOw2

The MUI-core was allways written in asm for performance reasons,
and only the high-level parts were written in C.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Whatever happened to SASG?
« Reply #2 on: October 26, 2002, 07:01:56 PM »
@Elekto
No you got that wrong as every Kindergarten-kid knows that
Cobol,BCPL and Fotran_77 are the right answers.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else