Total Chaos AGA takes 32MB. But that is only because so many people starve their Amiga of memory. So I had to make the game all cut down and squished into only 32MB.
I don't see how something like Total Chaos actually needs 32 megabytes. The graphics can be done in lowres with a lower number of colors, for example, and still look good, while at the same time increasing the speed. This makes the same game accessible to more people.
If everyone had a proper 3GB of RAM. Or maybe say 2GB Fastram + 256MB gfx card ram then game coders could make better games.
Wrong. A quality game depends on the quality of the game engine, not all the hoopla around it. Take games like Advance Wars and Fire Emblem for example. Can be done properly on an A1200 with a hard drive and some fastmem in the trapdoor.
Also, what kind of a game are you thinking of that needs 3 gigabytes on an Amiga? Sounds crazy.
If ppl insist on keeping their Amigas in the 1980s with 1980s memory levels then Amiga gaming will get stuck.
Amigas need some fastmem and maybe a '030 for good games.
I can't imagine trying to get by with only 4MB in 2012.
For the more serious persuits, more is obviously better, yes.
Amiga: Sporting a 4096MB memory map since 1985.
Not really. The 68000 has a 24 bit address bus, and can therefore only address 16 megabytes. Same for the 680ec20 in the A1200. Further more, AmigaOS may have issues with anything above 2 gigabytes