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Offline bloodline

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Re: Android
« on: July 02, 2012, 03:32:09 PM »
Quote from: JJ;698718
never thought I would say this, and I have had enough "discussions" with bloodline over the years, but I live my iPhone 4.  I think iOS is a really good polished OS.  I always thought everyhting being lockes down and uniform would be an issue, its not.
 
It means everyhting does just work , the same and as expected.  I have got to a stage in life, Im not that old, where I cant be bothered to install loads of thirdparty hacks and widegets etc etc.  I just want to use something.  
 
A lot of people I work with have android phones and there does not seem to be any rules about UI desgin or standard functionality. This needs to change.
 
RIM do not make good phones/OS.  If it was not for every compnay in the world giving them to their staff to check emails, they would have long gone.


Yup, iOS is polished and works, simple as that. I love having an iOS based phone that I can depend on... That said I wouldn't run iOS on my Raspberry Pi even if I could, as that is not a device I depend on, but a device for having some fun with.

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Re: Android
« Reply #1 on: July 02, 2012, 04:05:00 PM »
Quote from: Colani1200;698733
Wow, what are you doing in an Amiga forum then? :p


A smartphone that cannot even display a simple calender widget with my appointments rather seems of little use to me to be honest.


Notifications do just fine... My appointments are available me with a simple swipe down the screen. iOS has plenty of limitations, but please make sure you are current with iOS before you criticise something x

Quote


Freedom of choice, customizability... Some of the main points that made the Amiga such a great platform.


But at the expense of reliability and consistency... You can't have it both ways really :)

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Re: Android
« Reply #2 on: July 02, 2012, 04:25:40 PM »
Quote from: Colani1200;698740

:-)
That is very awesome! Though, as I have discovered, the Amiga UI/games do really suck on a touch screen ;)

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Re: Android
« Reply #3 on: July 02, 2012, 04:38:43 PM »
Quote from: Colani1200;698745
So true... What even sucks more is the 600 MHz ARM6 CPU in my phone. But I would imagine that UAE might run quite nicely on a decent device.
Interestingly enough I'm currently trying to get FS-UAE to compile on my Raspberry Pi which has similar specifications to that!

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Re: Android
« Reply #4 on: July 03, 2012, 08:29:52 AM »
Quote from: kickstart;698802
I dont care about android on a phone... but reading some posts, ios seems to be perfect, maybe too many apple fans here.
Android is actually pretty good, and both iOS and Android have their various limitations. I don't use Android enough anymore to really comment on it though... But one thing that I still really don't like on Android is the graphical user interface has a very slight lag (it can only be a few milliseconds), but it's very jarring for me... I understand that the next release will addresses this issue by moving the graphics stack to a higher CPU priority (didn't they say that last time?).


Also, as Amiga users we are used to tight Hardware/Software integration... Which the various Android vendors can't provide.

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Re: Android
« Reply #5 on: July 03, 2012, 12:04:37 PM »
Quote from: JJ;698836
Dark/Navy rum all the way baby.  With loads of ice, lime and coke.
 
Captain Morgan I love thee
Dark rum... But with ginger beer... 1 part rum to 3 parts ginger beer ;)

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Re: Android
« Reply #6 on: July 03, 2012, 12:09:44 PM »
Quote from: Colani1200;698831
I know benchmarks under emulation are a no-no, but it was fun so there you go: ;)



Actually UAE4Droid seems to be much snappier under Android 2.3 than under 2.2 when I tried it the last time. Possibly due to the Jit-compiler introduced with 2.3...
As long as the frame rate is 50/60Hz that's more than enough for some classic gaming!!! :)

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Re: Android
« Reply #7 on: July 03, 2012, 01:07:33 PM »
Quote from: Colani1200;698850
Tried this with Hybris. I only get an average of ~15 FPS. :-/
I'd really like to see this on a Galaxy S2 or S3...
Have you got a download link, I'll get my friend to try it on his new Samsung phone!

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Re: Android
« Reply #8 on: July 03, 2012, 07:15:06 PM »
Quote from: Nitrous;698899
Or PUAE at http://anddev.at.ua/news/puae_amiga_emulator_alpha1/2011-08-31-41
Yeah it wouldn't work... :(

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Re: Android
« Reply #9 on: July 05, 2012, 11:21:06 PM »
Quote from: Duce;699181
Flash is going the way of the dodo.

I for one couldn't be happier.  IMHO, the vast majority of browser crashes in this day and age are caused by Flash issues, and that's not even getting started on the hideous security issues it has.

Good riddance, I say.  There is a very valid reason Apple shunned it entirely on their mobile devices other than the deep dislike for Adobe Jobs had.
Did Jobs dislike Adobe? I don't think so, they were always given stage time at the keynotes and photoshop kept the mac alive through the dark years... What jobs didn't like was flash for a number of reasons... But we don't need to go there ;)