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Author Topic: GLQuake for WOS  (Read 3147 times)

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Offline blobrana

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Re: GLQuake for WOS
« on: November 27, 2002, 01:48:43 PM »

Offline blobrana

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Re: GLQuake for WOS
« Reply #1 on: November 27, 2002, 02:47:55 PM »
That`s too bad.
But maby he`ll have time later on....

Is the problem to do with the voodoo cards?
(i have a voodoo 3, and it seems to comply with most rendering standards...)

Any way i came across this article that may improve the GLprocess.
http://news.uns.purdue.edu/html4ever/021125.Ebert.stippling.html :-D