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Author Topic: Command & Conquer on AMIGA  (Read 6297 times)

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Offline AndyFC

Re: Command & Conquer on AMIGA
« on: June 21, 2023, 05:38:40 PM »
I'm posting to this thread to highlight it as so many more of us will now have hardware capable of running this.

I downloaded the latest version (you need to download the pack with Covert Ops for the latest executable) and it runs beautifully.

I have a PiStorm32 but the vamp version works for me, the NoVamp version brings up a yellow recoverable error.

Thanks for doing this game conversion for us
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #1 on: June 28, 2023, 06:51:57 PM »
Can you play as Nod beyond Mission 1 now? The version I downloaded wouldn't load the assets for the second mission!
I tried this on the new version 1.3 and it's still the same, the assets can't be found. I'll comment on the itch Io page.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #2 on: June 29, 2023, 07:32:46 PM »
I tried this on the new version 1.3 and it's still the same, the assets can't be found. I'll comment on the itch Io page.

It's now fixed in the latest archive or there are instructions of which file to delete to fix with an existing installation; I've verified that deleting or renaming data/general.mix fixes it as far as getting to Nod level 2.
https://arcziii.itch.io/vanillaconquer
« Last Edit: June 29, 2023, 09:01:01 PM by AndyFC »
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #3 on: January 22, 2024, 08:44:57 PM »
An earlier release gave me the same behaviour. There were different executables for cgx and vampire and the vampire one worked for me but the cgx one always crashed...I assumed the exes were named incorrectly. Are you using the latest version?
« Last Edit: January 22, 2024, 09:53:59 PM by AndyFC »
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #4 on: January 23, 2024, 07:14:43 AM »
Me, or F0llett?
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #5 on: January 23, 2024, 06:03:33 PM »
All latest stuff. CGX causes guru. Vampire exe runs, but no picture, guessing have to switch to RTG. Non Vampire causes guru to.
Be nice, if someone did a guide on running this from a vanilla 3.x install. As not every one is interested in AHI, RTG and stuff.

I normally play this game via the PiStorm's RTG, so I just did some messing around and by renaming the .ini file in the root folder I got the screenmode requester to display when I started the game. It only seems to run (for me anyway) in HiRes laced - I tried LoRes, LoRes Laced and HiRes (not tried anything higher), but is is slow on video and in-game. (in these other modes I can hear the audio, but just a black screen.)

The game saves the screenmode selected on first load. I need to re-download and compare a fresh install to my active one to see what changes are made to the .ini file.
« Last Edit: January 23, 2024, 07:47:38 PM by AndyFC »
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Command & Conquer on AMIGA
« Reply #6 on: January 25, 2024, 08:03:30 PM »
I normally play this game via the PiStorm's RTG, so I just did some messing around and by renaming the .ini file in the root folder I got the screenmode requester to display when I started the game. It only seems to run (for me anyway) in HiRes laced - I tried LoRes, LoRes Laced and HiRes (not tried anything higher), but is is slow on video and in-game. (in these other modes I can hear the audio, but just a black screen.)

The game saves the screenmode selected on first load. I need to re-download and compare a fresh install to my active one to see what changes are made to the .ini file.

The default conquer.ini file has a line `ModeID=0` under `Video` when this is first extracted. On first run and a video mode selection this line has a value set. Just edit it and change it back to 0 to get the screenmode requester on next load.

The readme suggests the following screenmodes:
320 x 200 for RTG or AGA (PAL)
640 x 400 RTG
640 x 512 AGA

I run it in RTG at 640 x 480 (VGA)
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro