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Author Topic: Command & Conquer on AMIGA  (Read 6319 times)

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Offline BozzerBigD

Re: Command & Conquer on AMIGA
« on: June 21, 2023, 10:17:12 PM »
Can you play as Nod beyond Mission 1 now? The version I downloaded wouldn't load the assets for the second mission!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #1 on: June 30, 2023, 03:05:15 PM »
Thanks! I will try it when I get home!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #2 on: January 19, 2024, 01:57:09 PM »
@AndyFC

Having picked up the challenge to finally update VanillaRA to get the cutscenes working I've found that there is the following issue with the SDL versions of both the Tiberian Dawn and Red Alert ports:

On both games, although the FMV clips now play smoothly in the SDL ports (not under the -cgx version which stutters really badly and can crash if not skipped), sadly the ability to 'hotkey'/team units has disappeared! Movies but no unit groups!?!  This severely affects the gameplay!

Any ideas with this "new improved" version?!?

[EDIT] Yeah, as I suspected CTRL+No. Key sets the unit group and the number key selects the saved group, BUT ONLY WHEN PLAYING USING THE P96 -CGX VERSION THAT CAN'T PLAY THE VIDEOS SMOOTHLY OR STABLY!!!!

Any thoughts? Wasn't there some code that changed it to use Frogger to play the videos in the -cgx versions?

I also see in the RedAlert.ini file the following for the SDL keyboard code:

Quote
keyteam1=30^M

...with the number increasing by one for each new group! But what keys do you actually need to press and could I amend it so that it's CTRL+No. of unit to bind the units into a team and then just the number to recall the team?

In all honesty the old -cgx/P96 version was a lot more playable than the new one, with a better game speed when playing in Normal Mode on my CM4 based PiStorm32 (too fast now) and with the ability to group units albeit with no FMV movies!
« Last Edit: January 19, 2024, 02:00:08 PM by BozzerBigD »
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 
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Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #3 on: January 19, 2024, 09:35:47 PM »
@Thread

Ok, the bodge solution as far as I'm concerned is to have two versions of Vanilla Red Alert installed. I'm resigned to being stuck with the "lack of unit grouping hotkey" SDL version of Tiberium Dawn as I'm not faffing any more and I prefer Red Alert anyway!

The Solution to Red Alert not being feature complete (The Best of Both Worlds)
Install 1) Late March version I believe - Use -CGX version to actually PLAY the game with all hotkeys working and FMVs auto disabled!
Install 2) May 7th Version - Use SDL version to play the final few minutes of your saved game file from the -CGX version to see the FMVs of the end of the mission and the beginning of the next!

To play Install 1 with a CM4 PiStorm32, first you have to set the following in EmuControl to slow the game down in Normal mode!
First Disable Fast Cache
Then set the following sliders:
JIT inlining range = 7
Inline loopcount = 1
Leave the rest the same!

Cushty for now!  8)
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 
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Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #4 on: January 20, 2024, 02:28:13 PM »
@Thread

The important links for if/when you want to try these two great ports:

Tiberium Dawn Download Page
https://arcziii.itch.io/vanillaconquer

Red Alert Download Page
https://artishq.wordpress.com/

"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 
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Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #5 on: January 24, 2024, 02:39:38 PM »
@F0LLETT

Please try VanillaRA as the -cgx version seems to be more reliable. FMV video is unstable so skip with escape key.
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #6 on: January 25, 2024, 01:28:55 AM »
Fine, each to their own but the -cgx version at least works for gameplay and can be tweaked to play at a normal speed on the PiStorm! As you say Tiberium Dawn only works with the SDL version with no hotkeys for unit grouping etc!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #7 on: January 25, 2024, 10:25:50 PM »
@F0LLETT

ROG Ally? Argh, a poor man's SteamDeck?! Where's the fun in tht? Mouse and keyboard is where it's at for this!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: Command & Conquer on AMIGA
« Reply #8 on: January 25, 2024, 11:08:38 PM »
Quote
The readme suggests the following screenmodes:
320 x 200 for RTG or AGA (PAL)
640 x 400 RTG
640 x 512 AGA

I run it in RTG at 640 x 480 (VGA)

And do the Hotkeys work for you in the SDL version of VanillaRA? It's hardly worth playing without grouping units as it's like going all the way back to the Dune 2 play mechanics admittedly with the box selection function added  Does the -cgx / P96 version work for anyone?
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios