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Author Topic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 2030 times)

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Offline Djole

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Doesn't look like a game 030 or even 060 could run at a decent speed.
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Offline Djole

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #1 on: April 13, 2017, 11:44:33 PM »
Quote from: Gulliver;824483
It is sad but we are witnessing the begining of just another Amiga community split heavily promoted, most notably by the apollo core team.

The FPGA branch.

It will just make sense now to aproach Aminet moderators to suggest that any 68k program that performs poorly on even a fast 68060 to be set that way.

And dont let me start on the incompatible instruction set that apollo supports that will certainly widen this breach further than it has, creating a niche in its own FPGA segment.  

Divided we stand :(


Thats just stupid.... you can see the apollo core just as 68080 as they named it... sw author can state the minimum requirement in the readme so the user can decide to download or not...Performing poorly like you stated is relative.
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Offline Djole

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #2 on: April 14, 2017, 08:41:36 AM »
Quote from: Gulliver;824507
It is not stupid, it is a reality wether you like it or not, it is actually happening. It is not just a 68k cpu, it has its own instruction set, which is totally incompatible with every 68k processor.


Thats true, there are some additional instructions but same goes for the whole 68k family range. Again, if the coder decides to use specific Apollo core instructions he can make a note about it. I dont see a difference if some sw requires 060 or Apollo core aka 080. By your logic all sw should be written for 68000.
A1200 030
A1200 stock
A600 Vampire v2

VOLIM TE REPUBLIKO SRPSKA!
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