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Author Topic: Converting mods to samples  (Read 1655 times)

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Offline KayTopic starter

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Converting mods to samples
« on: December 02, 2002, 08:55:28 PM »
I was wondering, does anybody know of any good programs to convert mod files to samples? You see, I would like to burn some mods to CDDA. I have tried mod2smp, but I found it to be somewhat tricky to use, as it only converted one piece at a time, and required me to set the pitch manually.

Kay
 

Offline Calen

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Re: Converting mods to samples
« Reply #1 on: December 02, 2002, 09:05:48 PM »
I have used SecondSpin in the past to convert to CDDA, im not 100% sure though it will deal with Med Mods but worked ok with protracker.

Edit
==
UPDATE
==
Secondspin

FEATURES:

    - will easily convert audiocds (CDDA) to mpeg audio files or additio-
      nally only leech the tracks as aiff files.

    - has full mpeg tag editing possibilities for audio cd:s.

    - will easily convert your existing AIFF or WAV files to mpeg audio

    - will convert Protracker, XM, S3M, FastTracker modules to AIFF or
      mpeg audio files

    - will convert PlaySID formatted SID tunes to WAV or mpeg audio files.

    - also converts mpeg files back to AIFF for general use.

    - is able to directly convert existing mpeg layer 3 files to another
      mpeg format (eg. conversion of 128kbps jstereo file to 32kbps mono.

    - outputs mpeg audio layers 1, 2 and 3 with mono, stereo and j-stereo
      with bitrates of:

      layer 3: 320, 256, 190, 160, 128, 112, 96, 64, 32, 24, 16 or 8 kbps
      layer 2: 320, 256, 190, 160, 128, 112, 96, 64, 32
      layer 1: 320, 256, 192, 160, 128, 96, 64, 32

    - a full fontsensitive and easy GUI

    - supports all amigas (with or without fpu) as well as amigas
      equipped with a ppc.

    - supports www.cddb.com, so it's able to fetch track information from
      the site.

    - also has full CDID support plus audio cd tag editor.

    - fully localized

    - it's almost absolutely free :P"


Hopefully that will be of help to ya

 

Offline Billsey

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Re: Converting mods to samples
« Reply #2 on: December 02, 2002, 09:14:41 PM »
Yep, I use Second Spin a lot when I do mods. I just discovered AmiTimidity also, and have run into problems communicating between it and DM2 (saving from Deluxe Music 2 as MIDI and loading into AmiTimidity). I can only get acpaino to be used as an instrument so far. But I'm still trying. :-)
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Offline Calen

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Re: Converting mods to samples
« Reply #3 on: December 02, 2002, 09:18:26 PM »
Billsey:

Yeah i remember you asking way back about something and secondspin seemed to have fitted the bill also. Nice little program.
 

Offline Skyraker

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Re: Converting mods to samples
« Reply #4 on: December 02, 2002, 09:40:27 PM »
If you have a wintel box get hold of a copy of MOD4WIN (do a google), it's freeware now i think, and you can output direct to disk.

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Offline KayTopic starter

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Re: Converting mods to samples
« Reply #5 on: December 02, 2002, 10:06:47 PM »
Thanks, that sounds like just what I'm looking for. I'll give it a spi...try tomorrow. ;-)

@Skyraker:
No Wintel box has yet defiled my apartment, but thanks for the tip amyway. I might install it on my father's computer during the holiday.

Kay
 

Offline whabang

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Re: Converting mods to samples
« Reply #6 on: December 02, 2002, 10:10:14 PM »
Personally, I'd recomend Modplug player for such tasks. It has better sound quality than any other player for Windows ( that I've used, that is ).
Beating the dead horse since 2002.
 

Offline Ross_Geller

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Re: Converting mods to samples
« Reply #7 on: December 03, 2002, 06:03:01 PM »
If you're converting fairly standard mod files (and not ones like xm), then you might want to try the latest Octamed Soundstudio.  
Once you've loaded your mod into SoundStudio, go to the "Settings" menu and select "Mixing Settings...".  In there one of the output modes is Disk 16-bit.  You'll probably want to click "Stereo" and "Smoothing", and change the mixing frequency up to 44100.
When you click Play, it'll give you the option of the file format (aiff or maud) you want to save the sample as, and where to save it.

If the mod repeats whenever it reaches the end of playing, you'll want to do this:
Tick the "Edit" box in the "Main" window.
Then, go to the "Song" menu and select "Playing Sequence...".  
Go to the last block in that list, and at some point after the last sound fades away, type  into one of the rows of 5 numbers (they're usually all 0s unless there is an effect) "00FFE'.
FFE is a halt command in mods, and provides an end forwhen you're recording the mod to disk.

This is definitely a package to muck around with, especially the cross-echo ;-) hehe

If what I've said isn't clear (after all it *is* 6:30am and I haven't been to bed yet) just give me a yell :-)

And please, everyone get behind Olaf Koebnik (olaf.koebnik@online-club.de) and help him in whatever way you can to develop Soundstudio 2.
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Offline catohagen

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Re: Converting mods to samples
« Reply #8 on: December 03, 2002, 06:17:11 PM »
i've burned several audiocds of mods and used
hippoplayer with the filesave audiomode...worked
pretty good here...
 

Offline yssing

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Re: Converting mods to samples
« Reply #9 on: December 03, 2002, 06:29:53 PM »
ModPlug really works great :-)

 

Offline Teemu

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Re: Converting mods to samples
« Reply #10 on: December 03, 2002, 07:32:55 PM »
After converting, you might want to reduce stereo separation. The extreme separation used by 4-channel mods on the Amiga can sound quite bad with headphones. I suppose most sample editors should be able to compress the stereo image. Some players also incorporate this feature. At least EaglePlayer on the Amiga can mix the channels, although I don't think it has a diskwriter feature. I know XMP and UADE on Linux can do this.

Normalizing the volumes might also be desirable.

On Windows, SurfSmurf's Oldskool plugin for WinAMP has generally been considered the most accurate player for mods. WinAMP can of course write to disk as well.
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