@Beast96GT
What do you want to know about Amiga graphics programming? You can find out a lot by getting the Amiga Developer CD version 2.1 and looking at the graphics libraries section of the RKRMs.
On the PC I used BitBlt (Win32 C++) to write to a 32-bit back buffer that's swapped to the front buffer for a GDI game I wrote. Now I work with OpenGL and DirectX that provide higher level access to graphics programming (I'm a console game developer), though still through C++.
I was kid when I had my Amiga and know nothing of the architecture. I'm a very experienced C++ programmer, but I simply don't have the time to try and figure everything out from scratch with regards to the Amiga. Maybe I can make it a process, but resources are what I need--else I get frustrated and take large breaks.
What can you tell me about this Ami Dev CD, and what are the RKRMs? Thanks.