Welcome, Guest. Please login or register.

Author Topic: Natami 3D-artist Interview  (Read 9935 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Louis Dias

Re: Natami 3D-artist Interview
« on: December 17, 2009, 08:46:39 PM »
How does an interview with an artist turn into a "let's bash the entire project" thread?
 

Offline Louis Dias

Re: Natami 3D-artist Interview
« Reply #1 on: December 18, 2009, 03:57:42 PM »
You read "healthy" and I read "unhealthy".
The people at the top of this project have real-world industry experience.
Even one of the 3D core designers works for a company that actually releases Wii/PS3/360 titles and is familiar with what functions 3D games require.
On the 2D front, it's no secret that MEMCOPY speed rules the day.  The memory controller will be faster than an A1 or even a Peg2.  This alone will increase sprite performance(and quantity) greatly.

If anything this collection of people who are doing this as a hobby have alot more initial credibility that Dennis(aka minimig) who came out of no where.  Recall the negativity there...

If Thomas has indeed found a problem with the proto-type board he received in September, I'm sure he's been busy with a rework for the past couple of months.  That is, afterall, the purpose of the 1st proto-type, is it not?  No need for negativity.

This is not a commercial venture.  Do not expect commercial deadlines.