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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: ami_stuff on February 10, 2011, 12:22:25 AM

Title: FFplay with biuld-in GUI
Post by: ami_stuff on February 10, 2011, 12:22:25 AM
whatever like to test here is a first alpha of FFplay with build-in GUI

ffplay -gui

the slider (hopefully) will move automaticly while playing the video in the final version ;)

http://www.datafilehost.com/download-feb15efa.html
Title: Re: FFplay with biuld-in GUI
Post by: ami_stuff on February 10, 2011, 08:40:45 AM
Quote

the slider (hopefully) will move automaticly while playing the video in the final version


implemented

http://www.datafilehost.com/download-6725ade9.html
Title: Re: FFplay with biuld-in GUI
Post by: smf on February 10, 2011, 09:07:40 AM
is't a 68k binary?
Title: Re: FFplay with biuld-in GUI
Post by: bernd_afa on February 10, 2011, 10:30:00 AM
work good here and the GUI look nice when have install AFA and zune or run maybe on AROS 68k.later when i have time, i post a screenshot and look if on AROS 68k work too

but it seem the steps on the slider are too big.maybe you can add a current time of the Video in window title to see this better.
Title: Re: FFplay with biuld-in GUI
Post by: ami_stuff on February 10, 2011, 04:05:58 PM
Quote from: smf;614596
is't a 68k binary?


Yes.

Quote from: bernd_afa;614602

but it seem the steps on the slider are too big.maybe you can add a current time of the Video in window title to see this better.


Ok, I will increase the number of steps a bit and I will try to add the curent duration in the GUI.
Title: Re: FFplay with biuld-in GUI
Post by: AmiKit on February 11, 2011, 09:10:35 PM
Works fine here under AmiKit!

Btw. what are the CA, CV, CS buttons for?
Title: Re: FFplay with biuld-in GUI
Post by: ami_stuff on February 12, 2011, 01:53:31 AM
Quote from: AmiKit;614927
Works fine here under AmiKit!

Btw. what are the CA, CV, CS buttons for?


These buttons are used to cycle tracks of the audio, video and subtitles when the stream have multiple of them.

Here is a final version of the GUI with duration:

http://www.datafilehost.com/download-36cdac5e.html
Title: Re: FFplay with biuld-in GUI
Post by: kolla on February 12, 2011, 06:17:22 AM
And where is the source code?
Title: Re: FFplay with biuld-in GUI
Post by: apj on February 12, 2011, 08:15:31 AM
How to enable subtitles?

Why binary is two times the size ?
Title: Re: FFplay with biuld-in GUI
Post by: XDelusion on February 12, 2011, 08:50:00 AM
Very cool!
Title: Re: FFplay with biuld-in GUI
Post by: Tension on February 12, 2011, 09:24:10 AM
http://www.amiga.org/forums/group.php?groupid=50
Title: Re: FFplay with biuld-in GUI
Post by: ami_stuff on February 12, 2011, 10:04:01 AM
Quote from: kolla;615006
And where is the source code?

On my harddisk. :)

Quote from: __artur;615008
How to enable subtitles?

Subtitles are activated by default, so should be displayed without any additional switches.

Quote
Why binary is two times the size ?

That's because it's a test version with compiled-in encoders and muxers, which I  disable for a release.
Title: Re: FFplay with biuld-in GUI
Post by: Piru on February 12, 2011, 12:06:39 PM
Where is the offer for the source code?

Quote
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:

    a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
    b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
    c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
Title: Re: FFplay with biuld-in GUI
Post by: ami_stuff on February 12, 2011, 12:10:46 PM
Quote from: Piru;615036
Where is the offer for the source code?

Flames are coming...

Don't worry Piru, you will get the sources. I plan to release them soon, but first I need to clean the code a bit. :rtfm:
Title: Re: FFplay with biuld-in GUI
Post by: Piru on February 12, 2011, 12:15:14 PM
Quote from: ami_stuff;615037
Don't worry Piru, you will get the sources. I plan to release them soon. :rtfm:

That's not it. You're breaking the GPL license by not including either the license text or the offer for the source code with the binary. I'd recommend you reupload the file with the GPL license file and instructions on how to contact your for the sources.
Title: Re: FFplay with biuld-in GUI
Post by: XDelusion on February 12, 2011, 01:09:25 PM
sighhh...
Title: Re: FFplay with biuld-in GUI
Post by: bernd_afa on February 12, 2011, 04:02:07 PM
good that the time is show in GUI.its also usefull to have time in the window title.

what i think good when there are 2 sliders to navigate.

1. slider do minutes step, and the second slider do seconds step.

so you can navigate in large videos very precise and maybe later its possible to use ffplay as a video cutter too, so you can mark  blocks that are skip during play and do playlist or later can reencode
Title: Re: FFplay with biuld-in GUI
Post by: kolla on February 12, 2011, 05:04:16 PM
Quote from: XDelusion;615039
sighhh...


Yeah, sigh indeed - if you don't fancy GPL, then I suggest stop using GPL software.
Title: Re: FFplay with biuld-in GUI
Post by: XDelusion on February 13, 2011, 11:59:05 PM
That was not why I was sighing.

It's people and their attitudes that make me sigh. Everyone wants to play and talk like God almighty.