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Author Topic: Alien Breed TC for BOOM based DOOM Engines & Such.  (Read 20132 times)

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Offline cgutjahr

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« on: June 10, 2012, 03:00:44 PM »
AB3D did a lot of things DOOM engine couldn't handle, how much of that is covered by using BOOM? The only thing I see mentioned here is not being able to look through water.

What about real 3D levels (with floors directly on top of each other)? If the AB3D level size is a problem for Quake (see the other AB3D project), isn't it very likely also a problem for Doom/BOOM?