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Author Topic: Introducing Warp3D Nova for AmigaOS 4.1  (Read 31437 times)

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Offline lionstorm

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #44 on: March 24, 2016, 03:30:06 PM »
Quote from: BSzili;806241
I've never seen a PCI-E 1x graphics card.


I bought this one out of ebay for a motherboard where the 16x pci-e was broken : http://www.geforce.com/hardware/desktop-gpus/geforce-8400-gs/specifications
 

Offline BSzili

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #45 on: March 24, 2016, 06:15:32 PM »
Indeed there is no harm in plugging in even a PCI-e 16x card in a 1x slot. I imagine it would be faster than those awful low-end PCI cards, mostly meant for HTPC-s.
This is just like television, only you can see much further.
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #46 on: March 24, 2016, 06:16:39 PM »
Running Gears3 from Minigl Demos results in 100% cpu  use.
Running Warp3D Nova Gears results in 12% cpu use  .
Idle system is 5 % cpu use.
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« Last Edit: March 24, 2016, 06:22:26 PM by Spectre660 »
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Offline wawrzon

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #47 on: March 24, 2016, 06:28:35 PM »
thats anyway quite a high resource demand for such a simple demo.
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #48 on: March 24, 2016, 06:41:06 PM »
The Warp3DN Logo demo maxes out at 62% of cpu use .
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Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #49 on: March 24, 2016, 06:47:21 PM »
The Minigl demos are using Warp3D.
The famous cow3d demo using warp3D also results in 100% cpu usage .
Will be interesting to see what happens with a Warpd3D nova version


Quote from: wawrzon;806307
thats anyway quite a high resource demand for such a simple demo.
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Offline wawrzon

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #50 on: March 24, 2016, 07:10:19 PM »
sounds suspicious, dot you think? maybe there is some busy looping in a driver or synchronization or whatsoever. what happens if you run further applications alongside? maybe simply that cpu load utility is wrong?
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #51 on: March 24, 2016, 07:22:28 PM »
The CPU load utility seems accurate .

Quote from: wawrzon;806310
sounds suspicious, dot you think? maybe there is some busy looping in a driver or synchronization or whatsoever. what happens if you run further applications alongside? maybe simply that cpu load utility is wrong?
Sam460ex : Radeon Rx550 Single slot Video Card : SIL3112 SATA card
 

Offline BSzili

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #52 on: March 24, 2016, 07:29:04 PM »
CPU usage without the actual framerate doesn't say a lot. You can produce 100% CPU usage drawing a single triangle at 1000 FPS.
This is just like television, only you can see much further.
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #53 on: March 24, 2016, 07:48:47 PM »
Cow3D gives about 114 FPS.

Quote from: BSzili;806312
CPU usage without the actual framerate doesn't say a lot. You can produce 100% CPU usage drawing a single triangle at 1000 FPS.
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Offline BSzili

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #54 on: March 25, 2016, 11:08:14 AM »
Quote from: Spectre660;806313
Cow3D gives about 114 FPS.
Sure, but Cow3D is a Warp3D program. My point was, that the Warp3D Nova example programs by themselves, without CANDI running, locked at a sensible framerate would probably consume very little CPU power compared to Warp3D. CANDI can skew the results, since 2D Compositing API is still very CPU bound.
This is just like television, only you can see much further.
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #55 on: March 25, 2016, 11:31:49 AM »
Ok. I am not running Candi.But I don't know if any of the Warp3D Nova demos give any FPS
information .
Quote from: BSzili;806336
Sure, but Cow3D is a Warp3D program. My point was, that the Warp3D Nova example programs by themselves, without CANDI running, locked at a sensible framerate would probably consume very little CPU power compared to Warp3D. CANDI can skew the results, since 2D Compositing API is still very CPU bound.
Sam460ex : Radeon Rx550 Single slot Video Card : SIL3112 SATA card
 

Offline wawrzon

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #56 on: March 25, 2016, 12:05:11 PM »
i was miss leaded at the beginning by the name of the package containing "warp3d" and that it was suggested being an upgrade to the previous warp3d. now i understand that it is completely different library the applications need to be particularly compiled against. existing warp3d applications wont take any (speed) advantage of it.
so there is now warp3d.library in the system and some other library for warp3d nova functionality alongside?
 

Offline Spectre660

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Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #57 on: March 25, 2016, 12:17:37 PM »
Yes there are two separate libraries .

Quote from: wawrzon;806338
i was miss leaded at the beginning by the name of the package containing "warp3d" and that it was suggested being an upgrade to the previous warp3d. now i understand that it is completely different library the applications need to be particularly compiled against. existing warp3d applications wont take any (speed) advantage of it.
so there is now warp3d.library in the system and some other library for warp3d nova functionality alongside?
Sam460ex : Radeon Rx550 Single slot Video Card : SIL3112 SATA card
 

Offline amigakit

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #58 on: March 25, 2016, 12:21:18 PM »
@wawrzon

Please take a look at the pictures in the News Release which show the libraries:

http://www.a-eon.com/images/warp3dnova_os4.png
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Offline broadblues

Re: Introducing Warp3D Nova for AmigaOS 4.1
« Reply #59 from previous page: March 25, 2016, 12:34:20 PM »
Quote from: Spectre660;806306
Running Gears3 from Minigl Demos results in 100% cpu  use.
Running Warp3D Nova Gears results in 12% cpu use  .
Idle system is 5 % cpu use.
Sam460ex RadeonHD 7750


Be careful what you compare here, the Warp3d Nova demos are locked to the screen refresh rate.

On my system (x1k) the Nova gears example barely gets out of the 'rest CPU noise' (as displayed in CPUInfo docky) , at the default window size, though CPU usage does go up as the window size increases.  

These aren't demos but coding examples. Please don't attempt to use them for crude benchmarking. The results would be less than meaningful.