How many $20 to $50 games could the average 14 year old afford per month or year from 1985 to 1995?
My point is that toward the end of Amiga production, piracy had affected the number of software developers writing for the Amiga and the number of new games and applications available, as well as the number of computer dealers that carried Amigas, or any software or games for the Amiga, hence your trouble finding the game you wanted at a local store.
Piracy did not cause all of Amigas problems, but I would say after 1990-1992, piracy was doing at least as much, or more harm than it could ever do good by enticing your friends to go buy an Amiga just because they too could pirate a bunch of games.
Without good, new software applications (and games) to run, any computer, no matter how advanced and great, is just a waste of electrical energy. One of the challenges for our Amiga community to stay alive and thrive is to have coders continue to write and/or port new and exciting software to the AmigaOS3.x, AmigaOS4.x and MorphOS2.x, so please support the few commercial developers that we have left, support the very few Amiga dealers that are willing to stock Amiga hardware & software when no one else will anymore. Don't PIRATE Amiga software anymore. It isn't helping anyone, or keeping our community alive. (not intended to be directed at anyone in particular)
Learn to program and join a group to write a new game or improve a web browser, or word processor.