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Author Topic: When is an FPU chip really needed????  (Read 6980 times)

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Offline Karlos

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Re: When is an FPU chip really needed????
« on: August 19, 2009, 11:47:52 PM »
Unless you want to do floating point arithmetic, you can live happily without it. Very few amiga games ever used an FPU. Those that did were usually 3D and used it for polygon calculations. The amiga version(s) of Quake is just about the only example I can think of that requires an FPU to work at all. And frankly, to play that, the FPU needs to be inside a fast 68060 ;)

So in short, no, you really don't need it.

-edit-

@TheGoose

As far as I can recall, Doom used fixed point arithmetic.
int p; // A