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Author Topic: Will the Amiga ever regain it's footing in games?  (Read 8234 times)

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Offline Rob

Re: Will the Amiga ever regain it
« on: November 17, 2002, 03:46:17 AM »
For Amiga to get the attention of the rest of the gaming world it would have to have several "must have" games, games that could you not get for any other system.  Maybe Clickboom's 666 could turn out to be one of those killer apps.  I really don't know though as I have no details of the game.  All their games have been very well produced and polished looking to date though.

I cant see any possibility of this happening in the short term though.  If we are still here in one years time things may begin to change depending on what sort of projects people already have planned or might start soon.  Generally it takes at least two years to develope a really good game.
 

Offline Rob

Re: Will the Amiga ever regain it's footing in games?
« Reply #1 on: November 17, 2002, 02:16:37 PM »
>Education is also an important part, online courses and material
>might boost the number of developers, as well as titles.

It would also be nice to see new books like the ones Bruce Smith used
to publish.  A new book which teaches you how to program for Amiga and
covers modern aspects of the OS including AHI and Warp3D would be
great for beginers.
For me nothing beats a book.
 

Offline Rob

Re: Will the Amiga ever regain it's footing in games?
« Reply #2 on: November 17, 2002, 11:53:33 PM »
>Amiga has a huge back catalogue of 2d games that would be ideal for a
PDA.

They are not Amiga Inc's titles.  But software could be licensed and
recoded for AA.

Theres a british company that does this sort of thing for Gameboy
Advance.  One of their releases is Speedball 2.

I'm not sure how much licenses for these sort of games would be, but
I am sure it would be a lot less than Hyperion pay for PC ports.

Any enterprising Amigans with some capital and programming skills out
there?