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Author Topic: ScummVM AGA v1.2.0  (Read 8384 times)

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Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #14 on: December 09, 2010, 09:18:36 AM »
Quote from: VingtTrois;597862
How many ZorRam? 2, 3 or 4 (25MB)? :banana:

Thanks NovaCoder!!!


Sorry I've no idea, the beta testers had 64mb though.
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Offline fishy_fiz

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Re: ScummVM AGA v1.2.0
« Reply #15 on: December 09, 2010, 02:10:03 PM »
@Novacoder

Good stuff :)

Quote from: wawrzon;597777
you re using c2p right? how performant is this? maybe it could be included into bernds sdl and used to get some less demanding sdl soft to work on aga. what do you think?


Im assuming he's used the aga backend from the older versions of scummvm that supported aga and merging them with recent sources rather than using sdl at all.
« Last Edit: December 10, 2010, 10:02:10 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Templario

Re: ScummVM AGA v1.2.0
« Reply #16 on: December 09, 2010, 10:49:36 PM »
Quote from: mailman;597769
It will be very good news when it is released. So far this is just an announcement.
At least you have the announcement, that is more than nothign
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Offline wawrzon

Re: ScummVM AGA v1.2.0
« Reply #17 on: December 10, 2010, 12:42:44 AM »
Quote from: fishy_fiz;597900
Im assuming he's used the aga backend from the older versions of scummvm that supported aga and merging them with recent sources rather than using sdl at all.


sure. but he has made some work himself and has asked some help on forums, also from the athorities on amiga-c2p iirc, so i assume he might have improved it. i dont expect he uses sdl, im asking if routines he uses could not be incorporated into rosch-sdl to enable aga output there. many users complain if some app is only working on gfx, even if the reality is that ut would be dead slow on aga.
 

Offline Minuous

Re: ScummVM AGA v1.2.0
« Reply #18 on: December 10, 2010, 05:32:50 AM »
Please be patient, there are some issues which were noted during beta testing which are being fixed. An official release will not be far away.
 

Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #19 on: December 14, 2010, 01:02:11 PM »
Released (AmiNet).
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Offline Matt_H

Re: ScummVM AGA v1.2.0
« Reply #20 on: December 14, 2010, 01:36:43 PM »
Now all I need is a copy of Full Throttle :)
 

Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #21 on: December 15, 2010, 02:33:13 AM »
Indivision ECS support + RTG port to come ;)
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Offline AmigaMance

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Re: ScummVM AGA v1.2.0
« Reply #22 on: December 15, 2010, 09:43:27 PM »
I'm looking forward for the RTG version. Is the latest version of AHI an absolute requirement? If yes, can you change this? Using version greater than 4.180 on a classic Amiga will have an impact on the performance and no benefits for those without a sound card.
A1200 PPC user.
 

Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #23 on: December 15, 2010, 10:57:05 PM »
Quote from: AmigaMance;599031
I'm looking forward for the RTG version. Is the latest version of AHI an absolute requirement? If yes, can you change this? Using version greater than 4.180 on a classic Amiga will have an impact on the performance and no benefits for those without a sound card.


Hiya,

Nope I *think* it only really needs version 4.
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Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #24 on: December 16, 2010, 01:17:02 PM »
Ok RTG version has now also been released (AmiNet).
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Offline AmigaMance

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Re: ScummVM AGA v1.2.0
« Reply #25 on: December 17, 2010, 05:02:31 AM »
I tested it on my 68040 Amiga 1200. Elvira works ok. My hardware is not fast enough though. Music stutters..
 Lure of the temptress in not recognized. It works in the MOS port. Perhaps it needs another version of the game.
A1200 PPC user.
 

Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #26 on: December 17, 2010, 05:17:04 AM »
Quote from: AmigaMance;599408
I tested it on my 68040 Amiga 1200. Elvira works ok. My hardware is not fast enough though. Music stutters..
 Lure of the temptress in not recognized. It works in the MOS port. Perhaps it needs another version of the game.

Hiya,

Are you talking about the RTG version?

What sound card have you got (if any)?

Not all games are supported yet (as stated in the readme).   You can check here, basically only LucasArts games and Adventuresoft/Horrorsoft games are supported currently.
« Last Edit: December 17, 2010, 05:21:44 AM by NovaCoder »
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Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #27 on: December 17, 2010, 05:18:52 AM »
Other demos to try can be found here btw
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Offline Xanxi

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Re: ScummVM AGA v1.2.0
« Reply #28 on: December 17, 2010, 05:30:09 AM »
Thanks for the job Novacoder :)

I have tried the 060 AGA version. ScummVM launchs, i have added 2 games (Monkey 1 and Monkey 2) but when i start a game i got only a white screen (with scanlines through the indivision) and nothing happens.
I have latest AHI. I tried ScummVM with default settings or some settings about the sound without success.

Did i miss something?
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline NovaCoderTopic starter

Re: ScummVM AGA v1.2.0
« Reply #29 from previous page: December 17, 2010, 05:33:15 AM »
Quote from: Xanxi;599414
Thanks for the job Novacoder :)

I have tried the 060 AGA version. ScummVM launchs, i have added 2 games (Monkey 1 and Monkey 2) but when i start a game i got only a white screen (with scanlines through the indivision) and nothing happens.
I have latest AHI. I tried ScummVM with default settings or some settings about the sound without success.

Did i miss something?

Hiya,

What music device to you have selected under your AHI prefs?   Sounds like it's having a problem loading the games or maybe with the audio?  Try this demo -> Simon the Sorcerer 1 (DOS demo) which I know plays ok.


Also, did you read the ScummVM readme yet?

What OS are you running BTW?



You could give this a try to see if it helps but I don't think that's why you're having issues:

This application doesn't 'bang the hw', it's actually a proper multi-tasking friendly WB application and therefore uses WB screen modes which you might not have setup correctly. Can you display wb using the 'MultiScan' + 'VGA only' monitor drivers on your display? Move both of these from storage/monitors and stick them in devs/monitors, after a reboot go to your display settings and try MultiScan 640x480 in 256 colors (test first before saving your changes!). After you choose MultiScan as your monitor driver you'll probably notice that your WB isn't correctly centered on your display, this is because you need to go into your Overscan prefs and fine tune it (graphics/text), make sure your WB screen is fully displayed and then run ScummVM AGA again. This time ScummVM should also be centered and fully visible ;)
« Last Edit: December 17, 2010, 06:10:44 AM by NovaCoder »
Life begins at 100 MIPS!


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