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Amiga computer related discussion => Amiga community support ideas => Topic started by: DCAmiga on October 11, 2010, 05:47:53 PM

Title: Excitement about NatAmi
Post by: DCAmiga on October 11, 2010, 05:47:53 PM
Greetings All,
 
I am a big Amiga fan and loved my A-500 with an expanded HD, I thought I would share something a stumbled into recently.. and from what i have read the MX board my be released around Christmas.
 
http://www.natami.net/index.htm
 
The NatAmi Project
This hardware project is dedicated to the still innovative system architecture of the Commodore AMIGA computer.
 
The basic concept is straight: Get the original Amiga design up-to-date.
 
The NatAmi approach is to rebuild the original system

Title: Re: Forget the X-1000 or Sam Board
Post by: CSixx on October 11, 2010, 05:56:02 PM
Should have searched before posting this...
There are lots of threads on the Natami, and alot of people waiting :)
Title: Re: Forget the X-1000 or Sam Board
Post by: dammy on October 11, 2010, 06:04:58 PM
Where is the link stating it may be available by this Xmas?
Title: Re: Forget the X-1000 or Sam Board
Post by: B00tDisk on October 11, 2010, 06:20:59 PM
Hmm.

In the forums, I see the usual requests/demands in broken english to add this or that feature, or gushing about how beloved Natami is (despite not, you know, existing except as a couple of sample units).

In the "news" section, there's a link to a youtube video from May.

PERHAPS THE AWESOME POWER OF THE NATAMI ALLOWS THE OP TO POST FROM THE FUTURE.
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 11, 2010, 08:05:28 PM
Shayne Fotheringhame post from the Natami forums:

11 Oct 2010 07:53

 Hi guys.. been watching this forum for a looong time now.. thought I'd make my first post.
Surely any true amiga fan would have adopted an immunity to impatience many many years ago lol..
As much as I greatly anticipate any form of update, whether the natami is released this christmas, next year or sometime in the next decade even - I'll be buying it on day one =)

.......Tripitaka says:

I couldn't have put it better myself, so I didn't bother trying. Man, I don't care if it's Clone A, Minimig AGA or Natami. Thanks to anyone goes out from me to all who spend time that they could be doing other things, for our hobby. If your not contributing you shouldn't be complaining, if you are you should know better. END!
Title: Re: Forget the X-1000 or Sam Board
Post by: rebraist on October 11, 2010, 09:24:46 PM
from natami website:
 
"The Natami will not be a competitor to a Wintel Desktop machine, nor will it be a PlayStation 3 killer."<=> another useless hardware?
 
From the goals (natami website)
beeing an Amiga compatible design
have the original AmigaOS, binary OS replacements and Amiga applications running
enable playing new and classic Amiga games
 
I can do these things with uae or my original a500 and a1200.
 
i would have expected something more by an "updated" amiga than a future capability to play divx...
weird, and at its best nice for retro lovers.
But i'll keep my touch on aros. It's 2010 (almost 2011)
Title: Re: Forget the X-1000 or Sam Board
Post by: persia on October 11, 2010, 09:34:54 PM
Very realistic goals and description.  It for those who believe in having Amiga hardware but fast and better.  Most of the Amiga electronic components are 20 years old or so and held together with duck tap.  Buying a NatAmi will get you another 20 years or so on hardware.  By then your 10000 cored beast main computer will be running UAE at insane speeds, probably so fast that if you blink you'll miss it, and it'll be time to hang up the old hardware....
Title: Re: Forget the X-1000 or Sam Board
Post by: Cammy on October 11, 2010, 10:40:21 PM
We already know about the Natami. They have a team who invite you to be a part of it, then kick you out without explanation, and they remove the posts of experienced and respected Amiga coders from their forum. What a wonderful group of people they are! Already a lot of my friends have decided to not make Natami-enhanced versions of their games anymore, and I'm sure others will drop support once they realise how badly the team is running things.

I used to have unlimited enthusiasm and hope for the Natami, I enjoyed clearing things up about the project with people and explaining more about it in detail, convincing doubters that it's a good idea afterall, encouraging the Amiga coders I meet all around the world that they should think about SuperAGA-enhanced versions of their games. I'm working on games of my own which would have had much nicer graphics if we were still going to make a Natami version. But the Natami team thinks I'm so useless they should just kick me out without telling me why.

I wonder how well they'll do now when so many of their supporters are losing faith in the project because of the bad team management.
Title: Re: Forget the X-1000 or Sam Board
Post by: B00tDisk on October 11, 2010, 10:42:12 PM
Quote from: Cammy;584120
We already know about the Natami. They have a team who invite you to be a part of it, then kick you out without explanation, and they remove the posts of experienced and respected Amiga coders from their forum. What a wonderful group of people they are! Already a lot of my friends have decided to not make Natami-enhanced versions of their games anymore, and I'm sure others will drop support once they realise how badly the team is running things.

I used to have unlimited enthusiasm and hope for the Natami, I enjoyed clearing things up about the project with people and explaining more about it in detail, convincing doubters that it's a good idea afterall, encouraging the Amiga coders I meet all around the world that they should think about SuperAGA-enhanced versions of their games. I'm working on games of my own which would have had much nicer graphics if we were still going to make a Natami version. But the Natami team thinks I'm so useless they should just kick me out without telling me why.

I wonder how well they'll do now when so many of their supporters are losing faith in the project because of the bad team management.


Okay, dish.  What the heck went down?
Title: Re: Forget the X-1000 or Sam Board
Post by: Tension on October 11, 2010, 10:53:33 PM
Quote from: Cammy;584120
We already know about the Natami. They have a team who invite you to be a part of it, then kick you out without explanation, and they remove the posts of experienced and respected Amiga coders from their forum. What a wonderful group of people they are! Already a lot of my friends have decided to not make Natami-enhanced versions of their games anymore, and I'm sure others will drop support once they realise how badly the team is running things.

I used to have unlimited enthusiasm and hope for the Natami, I enjoyed clearing things up about the project with people and explaining more about it in detail, convincing doubters that it's a good idea afterall, encouraging the Amiga coders I meet all around the world that they should think about SuperAGA-enhanced versions of their games. I'm working on games of my own which would have had much nicer graphics if we were still going to make a Natami version. But the Natami team thinks I'm so useless they should just kick me out without telling me why.

I wonder how well they'll do now when so many of their supporters are losing faith in the project because of the bad team management.


...
Title: Re: Forget the X-1000 or Sam Board
Post by: Piru on October 11, 2010, 11:06:25 PM
@Cammy

I'm not surprised at all.

I saw big problems with NatAmi project early on, and IIRC voiced my concerns (in my typically cheerful manner) sometime around June 2008. Even hobby projects deserve proper management.

If the management finds out that someone doesn't fit the role first envisioned there are numerous things to do (encourage the individual to learn about the needed stuff, have the individual take some small projects in which to develop oneself, try find a more suitable task(s) fitting the skill profile etc) before totally kicking someone out. Even if it comes to that, deciding to let someone go completely, it should be done in honest and tactful way. No one deserves to be kicked out without any explanation.
Title: Re: Forget the X-1000 or Sam Board
Post by: Cammy on October 11, 2010, 11:10:25 PM
That's really funny, Tension. How come just about any time you post something, it's nasty? I had never directed any of my posts towards you before, yet you have attacked me in the past, and now you attack me again? By the way, what's so "pfffffffft" about a new audio recording application for Aros? Care to explain why the Natami team may think I'm mental, and why that's grounds enough to kick me out of a team I was invited to?
Title: Re: Forget the X-1000 or Sam Board
Post by: Karlos on October 11, 2010, 11:11:02 PM
Quote from: Tension;584125
Maybe they thought you were mental.


Was that really called for?
Title: Re: Forget the X-1000 or Sam Board
Post by: Methuselas on October 11, 2010, 11:52:44 PM
Quote from: B00tDisk;584061

PERHAPS THE AWESOME POWER OF THE NATAMI ALLOWS THE OP TO POST FROM THE FUTURE.


Isn't that where all these posts are coming from?? I hear Vanilla Ice is cutting his new album on a Natami. :roflmao:
Title: Re: Forget the X-1000 or Sam Board
Post by: ElPolloDiabl on October 11, 2010, 11:52:57 PM
One word: Vapourware
Title: Re: Forget the X-1000 or Sam Board
Post by: Tension on October 12, 2010, 03:47:02 AM
Quote from: Cammy;584134
That's really funny, Tension. How come just about any time you post something, it's nasty? I had never directed any of my posts towards you before, yet you have attacked me in the past, and now you attack me again? By the way, what's so "pfffffffft" about a new audio recording application for Aros? Care to explain why the Natami team may think I'm mental, and why that's grounds enough to kick me out of a team I was invited to?


[Citation needed]
Title: Re: Forget the X-1000 or Sam Board
Post by: amigadave on October 12, 2010, 04:01:47 AM
Quote from: B00tDisk;584121
Okay, dish.  What the heck went down?

Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.
Title: Re: Forget the X-1000 or Sam Board
Post by: AmigaEd on October 12, 2010, 04:44:48 AM
Quote from: amigadave;584155
Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.


In certain circles, simply referring to someone as an "attractive woman" could be taken as sexist.
Title: Re: Forget the X-1000 or Sam Board
Post by: Bif on October 12, 2010, 06:16:43 AM
Quote from: amigadave;584155
Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.


Me thinks "dish" was used as a verb, not a noun. As in "details please".
Title: Re: Forget the X-1000 or Sam Board
Post by: B00tDisk on October 12, 2010, 06:41:18 AM
Quote from: amigadave;584155
Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.

"okay, GIVE UP DETAILS, what went down".  That's what "dish" meant in that context.

In other news, frak you.
Title: Re: Forget the X-1000 or Sam Board
Post by: Kesa on October 12, 2010, 06:52:05 AM
This thread is funny!! :)

I also can't help but think this thread is biased. The first few posts look like they were written my natami employees advertising their products.

Is cammy really a girl? This is the last place i would expect to find a girl :)
Title: Re: Excitement about NatAmi
Post by: Crom00 on October 12, 2010, 07:06:11 AM
All I know is I did the logo for them and every time a see it it's got more stuff added to it.
Upper case A, not so upper non matching upper case A... Strange box thingy on the left... Amiga Trademark boing ball dotting the I..

Feature creep was expected on the hardware to a degree... not the logo!

I wish them the best though... We do al realize this is a bunch of guys with day jobs and Natami is probably just a side thing at best?

Also has anyone reading this tried to release product self funded? Ever debugged a motherboard, designed an IC chip?

Think of the Natami as more of an Amiga hobbyist think tank. Not a fully commercial project with a set deadline.
Title: Re: Excitement about NatAmi
Post by: Retro_71 on October 12, 2010, 07:08:18 AM
Dish as a term referring to females went out with the dodo's ( i actually understood what he meant). :D
Now the real reason for this post i know quite a few of you have strong feelings on Natami some say its not going to appear and some say it is (i am on the side that HOPES it arrears, anything is possible) only one person really know who that is going and that Thomas but since it is a hobby you can forgive him for taking his time. since there only a few other projects around (which i will buy if when they come out) i can wait.

Buy it or not if it get released is up to you (and quite frankly if they make a limited amount you are in competition with me in buying one... :D), so tired of the same people giving the same response all the time (the same tired rhetoric each and every time) i can name names but i wont we all know who they are.
Would like to know what happened to Cammy but i wont pry and YES CAMMY is a real girl....
my 4c (Aussy dollar doing very well hence the current value... :D)
Title: Re: Excitement about NatAmi
Post by: Crom00 on October 12, 2010, 07:09:13 AM
Lets call in Doomy to run the project... then of course we'd have to call it a STINK TANK...

All kidding aside NATAMI folks, good luck and I'll be waiting when these hit the online shops.
Title: Re: Excitement about NatAmi
Post by: runequester on October 12, 2010, 07:16:43 AM
as far as I figure it, they havent asked for anyones money, so they can do whatever the hell they want.
Title: Re: Excitement about NatAmi
Post by: Piru on October 12, 2010, 07:22:16 AM
Quote from: runequester;584175
as far as I figure it, they havent asked for anyones money, so they can do whatever the hell they want.

That's no excuse to treat people like dirt.
Title: Re: Excitement about NatAmi
Post by: runequester on October 12, 2010, 07:24:10 AM
Quote from: Piru;584176
That's no excuse to treat people like dirt.


I was actually kinda forgetting about that part.
I agree with that wholeheartedly
Title: Re: Excitement about NatAmi
Post by: wawrzon on October 12, 2010, 07:39:53 AM
so why all the sudden piru takes sides with cammy? if they really treat the people like dirt that doesnt say anything about the quality of their wannabe product actually , if it ever emerges.. cammy, care to elaborate what happened? i actually have some trust in thomas, even though this doesnt necessarily exceeds to the reast of the co called team. nevertheless it is the most exciting amiga related project nowadays.

edit: i actually believe they have an 68k compatible fpga core in the works, which interests me most. beg forgiveness.
Title: Re: Excitement about NatAmi
Post by: Argo on October 12, 2010, 07:44:47 AM
What is the current state of the NatAmi project? Looking at their website, I saw no mention of a MX board.
Has there been any news since May? Do they display at any shows?
Title: Re: Excitement about NatAmi
Post by: Piru on October 12, 2010, 07:55:42 AM
Quote from: wawrzon;584180
so why all the sudden piru takes sides with cammy?
Why shouldn't I? What's so sudden about it? Please enlighten me.
Quote
if they really treat the people like dirt that doesnt say anything about the quality of their wannabe product actually
No, but it does say much about the project management, and that'll ultimately affect the product quality as well.
Title: Re: Forget the X-1000 or Sam Board
Post by: spirantho on October 12, 2010, 07:59:49 AM
Quote from: Cammy;584134
By the way, what's so "pfffffffft" about a new audio recording application for Aros?


I wondered that too (as I am the person who wrote said tool). I just assumed the person writing it was about 13 years old and ignored it (although many of the younger members on this forum are rather mature, actually)....
Title: Re: Forget the X-1000 or Sam Board
Post by: Manu on October 12, 2010, 08:36:41 AM
Quote from: spirantho;584183
I wondered that too (as I am the person who wrote said tool). I just assumed the person writing it was about 13 years old and ignored it (although many of the younger members on this forum are rather mature, actually)....


Don't take it too hard Ian, that's just normal behaviour of some. No matter what app AROS gets it's always Pfft... etc. from a bunch. I take it as a healthy sign, it means AROS is going in the right direction.
Title: Re: Forget the X-1000 or Sam Board
Post by: fishy_fiz on October 12, 2010, 09:11:22 AM
Each to thier own, but this whole Natami thing is kinda ho-hum to me. The only interesting part about it is the potential to replace the aging classic hardware, but there's other options for that too. The idea of "Superaga" is far from exciting to me. Yay, there's hardware that's only 10 years out of date, woohoo  :P  A better idea to me would have been to simply add some sort of rtg system/hardware to the machine, this way there's actually some advantage to the software available (existing 68k titles that use rtg). I mean really, where is all this "super aga" enhanced stuff supposed to come from? With all of 4.2 games original amiga games made in the last 5 years why would there all of a sudden be new software just because there's moderately enhanced retro hardware available? Additionally the 2 meg chip ram hardly leaves much room for enhanced graphics. ECS/AGA got away with it due to low resolutions and low color depth, up the resolution to even 800x600x24 and 2 meg is nigh on useless. I actually emailed them twice, roughly 12 months and 6 months ago mentioning I was interested in developing for it but received nothing in return (not even a thanks, but no thanks email). From everything Ive seen so far it seems to me that its a project more or less soley for the people behind it, which is fine, stringing others along for the ride however isnt so fine.

Anyway, just my 2 cents. Little bit negative, probably, but it is my opinion.
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 10:04:04 AM
Quote from: Kesa;584168
This thread is funny!! :)

I also can't help but think this thread is biased.


There is no such thing as unbiased. Only things that chime with your own biases.

This wouldn't be the first time concerns about how the project was being handled got brought up.

Quote from: Kesa;584168

Is cammy really a girl? This is the last place i would expect to find a girl :)


Does it matter?
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 12:26:33 PM
I have to admit that I didn't know about the iffy project manglement with regards tothose trying to help. I posted earlier that people who did nothing had no right to complain.
On the flip side, those that do should be treated in a reasonable and respectful way. I have to agree with Piru on that one. I would like to see a reply from a current member of the team on this point however as I don't like to damn anyone without hearing both sides of things. Any takers?
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 12:38:26 PM
Quote from: Tripitaka;584208
I have to admit that I didn't know about the iffy project manglement with regards tothose trying to help. I posted earlier that people who did nothing had no right to complain.


Actually they do have the right to pass comment on something regardless of their involvement.

I do not have to own an X1000 to say that there are fundamental flaws in the concept. I don't have to work in the banking industry to say that the whole sector has learned precisely sweet FA. Etc etc...

Quote from: Tripitaka;584208

I would like to see a reply from a current member of the team on this point however as I don't like to damn anyone without hearing both sides of things. Any takers?


Good luck with that. About the most vocal person you'll find on Amiga forums about the Natami these days outside of their own forums is Atheist2, who is most often found on Moobunny on account of having been banned from pretty much everywhere else. Not a good example of someone you'd like to discuss things with probably.
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 12:48:27 PM
Quote from: the_leander;584209
Actually they do have the right to pass comment on something regardless of their involvement.


Complaining and passing comment are two different things. I never said they didn't have the right to comment, of course they do.
Title: Re: Forget the X-1000 or Sam Board
Post by: eniacfoa on October 12, 2010, 12:50:26 PM
Quote from: fishy_fiz;584186
Each to thier own, but this whole Natami thing is kinda ho-hum to me. The only interesting part about it is the potential to replace the aging classic hardware, but there's other options for that too. The idea of "Superaga" is far from exciting to me. Yay, there's hardware that's only 10 years out of date, woohoo  :P  A better idea to me would have been to simply add some sort of rtg system/hardware to the machine, this way there's actually some advantage to the software available (existing 68k titles that use rtg). I mean really, where is all this "super aga" enhanced stuff supposed to come from? With all of 4.2 games original amiga games made in the last 5 years why would there all of a sudden be new software just because there's moderately enhanced retro hardware available? Additionally the 2 meg chip ram hardly leaves much room for enhanced graphics. ECS/AGA got away with it due to low resolutions and low color depth, up the resolution to even 800x600x24 and 2 meg is nigh on useless. I actually emailed them twice, roughly 12 months and 6 months ago mentioning I was interested in developing for it but received nothing in return (not even a thanks, but no thanks email). From everything Ive seen so far it seems to me that its a project more or less soley for the people behind it, which is fine, stringing others along for the ride however isnt so fine.

Anyway, just my 2 cents. Little bit negative, probably, but it is my opinion.

I just dont see the point of natami anymore and your right - 2mb chip ram is not enough...its between MOS, AOS, AROS.

Id prefer AROS to be leading the pack
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 12:56:05 PM
Quote from: eniacfoa;584212
I just dont see the point of natami anymore and your right - 2mb chip ram is not enough...its between MOS, AOS, AROS.


http://www.natami.net/hardware.htm

128Mb Chip Ram Max..........
Title: Re: Forget the X-1000 or Sam Board
Post by: jj on October 12, 2010, 12:58:17 PM
Really dont see the difference between complaining and passing comment.  if the comment you are passing is a complaint ?
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 01:06:52 PM
Lol, reading the entire thread helps. The complaining I was refering to in the first place was that of those people whining for updates and getting all indignent about it. When, after all is said and done, those doing the work are doing so to add to the hobby and are under no obligation in the first place. That was my original point and no more or less than that. Any other comment (or complaint, moan or whinge) I guess is fair game. Providing one bears in mind the above point.

I hope I've made myself clear and thank you for helping me in my goal of getting to post 666 on the 31st. XD
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 01:13:36 PM
--edit--

Nevermind - didn't see that there was a second page.
Title: Re: Forget the X-1000 or Sam Board
Post by: jj on October 12, 2010, 01:14:40 PM
No I agree with this. I think people have the right to say anyhting they like. And this includes hurtful, personal , damaging things. But thats another topic
 
Edit:  i was replying to the leander who has now changed his post :)
Title: Re: Excitement about NatAmi
Post by: Karlos on October 12, 2010, 01:16:47 PM
Quote from: Piru;584182
Why shouldn't I? What's so sudden about it? Please enlighten me.


You're a MOS developer and as such don't have the right to an opinion about a different amiga offshoot :lol:
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 01:19:18 PM
Quote from: JJ;584220
No I agree with this. I think people have the right to say anyhting they like. And this includes hurtful, personal , damaging things. But thats another topic
 
Edit:  i was replying to the leander who has now changed his post :)


Gotta love it, eh? :D
Title: Re: Forget the X-1000 or Sam Board
Post by: nicholas on October 12, 2010, 01:20:44 PM
Quote from: amigadave;584155
Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.


I see American and not English is your mother tongue.

There is nothing sexist about asking someone to "dish" details. :sigh:
Title: Re: Excitement about NatAmi
Post by: Tripitaka on October 12, 2010, 01:22:10 PM
I must admit, MOS is tempting me more each day, I would like to see MOS for SAM too however, that would be a very nice idea. In my opinion.
Title: Re: Forget the X-1000 or Sam Board
Post by: nicholas on October 12, 2010, 01:22:29 PM
Quote from: Tripitaka;584215
thank you for helping me in my goal of getting to post 666 on the 31st. XD

Intentionally offending Christians a regular past-time of yours it it?
Title: Re: Excitement about NatAmi
Post by: nicholas on October 12, 2010, 01:23:24 PM
Quote from: Karlos;584221
You're a MOS developer and as such don't have the right to an opinion about a different amiga offshoot :lol:


How very dare you!?!?! ;)
Title: Re: Excitement about NatAmi
Post by: Tripitaka on October 12, 2010, 01:31:26 PM
Damn posts are quick today....

 I must admit I don't like sexism (or racism for that matter) but sometimes correctness is even worse. It's worth bearing in mind language differences on a forum too, let's face it if I said to an Englishman "Can I bum a fag" he would know I was trying to scrounge a smoke, an American would look on that statement in a very different way I think.
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 01:37:35 PM
Quote from: nicholas;584224
I see American and not English is your mother tongue.

There is nothing sexist about asking someone to "dish" details. :sigh:


I believe "dish" would translate to "spill" or "spill it" in the US vernacular.

LTNS Nik, btw nice find with that slowed down U Smile. Hows things?
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 01:43:08 PM
Quote from: Tripitaka;584225
I must admit, MOS is tempting me more each day, I would like to see MOS for SAM too however, that would be a very nice idea. In my opinion.

 
No point.  Very expensive and slow hardware.  
 
I suspect Hyperion ported OS4 to peg2 for the opposite reasons
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 01:44:23 PM
Quote from: nicholas;584226
Intentionally offending Christians a regular past-time of yours it it?


Yes, they tortured and burnt many of my family during the inquisitions so I can't say I care much for them. The popes belated apology is laughable too. The two main core orders of the inquisition still exist. Do you think a Jew would accept an apology if the German army still had the SS? I think not.

Christians have far too much glass in their houses to start throwing stones.
Title: Re: Forget the X-1000 or Sam Board
Post by: biggun on October 12, 2010, 01:49:34 PM
Quote from: Cammy;584120
We already know about the Natami. They have a team who invite you to be a part of it, then kick you out without explanation,


Cammy,  
I'm very sorry to hear that you feel like this.

This might be a good example of the problems of miscommunictions.
This is how we saw/experienced the situation:


- You said that you wanted to develop AMIGA games.
- We told you that we are currently developing Amiga games.
   We ask you if you would like to take part in this.
   We invited ypu to do playtesting of our new 194x game.
   And we offered you game sources as exmaples for Amiga/Natami game development for you.
- You accepted to join.
- We gave you access to the Natami Team section, including access to our game source repositories.


- You were several times asked to introduce yourself to the rest of the team in the Team forum or the Team IRC server.
- You were kindly asked to take part in the team communication.
- 2 month did pass but you did not take part in any team communication.


Only in the public Natami channel you wrote this.
Quote
16:08 < forcie> hello cammy
16:08 < Cammy> Hi forcie
16:08 < forcie> you are listed as a natami team member
16:08 < forcie> do you have a team forum account?
16:10 < Cammy> Yeah I do, but I've just been too shy to introduce myself yet, I don't really have anything to show
16:10 < forcie> you should hang around in the #natamidev channel every now and then, since thats where the team gathers to talk.
16:11 < forcie> information how to access ftp, svn, trac/wiki and irc is in a forum thread
16:11  * Marcel blissfully forgot to mention that
16:11 < Cammy> I don't think I'd have anything to talk about in there, I'm no one important
16:12 < Marcel> Cammy look at the topic here
16:12 < forcie> we are making games, and i thought you might have valuable input :)
16:16 < IImmortal> cammy well you are more important then i am. i am not a team member
16:17 < Cammy> I'm only a beginner programmer
16:17 < forcie> we have quite a few beginner programmers
16:18 < forcie> most of them wants to talk to us
16:18 < forcie> it's a community effort after all.
16:18 < IImmortal> yep marcel and i drive forcie insane
16:19 < IImmortal> and we would do other team members if they were ever to come in here :)
16:19 < Cammy> I'm sorry, if I'm just going to be a third wheel here I can leave if you want
16:19 < Marcel> IImmortal i never drove gunnar insane here
16:19 < Cammy> I don't want to waste anyone's time
16:19 < Marcel> Cammy what do you know of graphics and music on the amiga?
16:20 < Cammy> Nothing
16:20 < Cammy> I'm useless
16:20 < Marcel> Cammy never say your useless
16:20 < forcie> Cammy: but why did you join the team then if you dont want to communicate?
16:20 < Cammy> I didn't join, I was invited
16:20 < IImmortal> marcel well then just consider gunnar your exception :)
16:20 < forcie> really? by whom?
16:20 < Cammy> I don't want to incriminate anyone
16:21 -!- Cammy (~Cammy@73.38.96.58.static.exetel.com.au) has quit

Cammy based on this I tought that you did change your mind and that you did not want
to take part in our developments efforts. Because we thougth you did not want to take part anymore your team access rights were disabled.


I'm sorry if I misunderstood you.

If you want to develop games for Amiga the offer still stands.
The NATAMI team is a team efforts. You or anyone wanting to take part can still take part now or anytime.
And please don't worry about lack of experience, we all started with zero.
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 01:51:25 PM
Quote from: Tripitaka;584234
Yes, they tortured and burnt many of my family during the inquisitions so I can't say I care much for them.


Holy crap, and I though I could hold a grudge! :roflmao:
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 01:52:16 PM
Looks like I got that reply after all.
Title: Re: Forget the X-1000 or Sam Board
Post by: the_leander on October 12, 2010, 01:55:00 PM
Quote from: biggun;584236



(http://www.threadbombing.com/data/media/2/scarjo_popcorn.gif)

Suddenly things are interesting again :D
Title: Re: Forget the X-1000 or Sam Board
Post by: Tripitaka on October 12, 2010, 01:56:28 PM
Quote from: the_leander;584237
Holy crap, and I though I could hold a grudge! :roflmao:


I have a special book just for grudges, so I don't forget. lol
Title: Re: Forget the X-1000 or Sam Board
Post by: nicholas on October 12, 2010, 02:01:36 PM
Quote from: Tripitaka;584234
Yes, they tortured and burnt many of my family during the inquisitions so I can't say I care much for them. The popes belated apology is laughable too. The two main core orders of the inquisition still exist. Do you think a Jew would accept an apology if the German army still had the SS? I think not.

Christians have far too much glass in their houses to start throwing stones.


Two wrongs don't make a right my friend.
Title: Re: Forget the X-1000 or Sam Board
Post by: amiga92570 on October 12, 2010, 02:21:15 PM
Quote from: amigadave;584155
Her name is not "dish", and she should not have to put up with such immature, sexist references on this forum or anywhere else.

I suspect that she might have been kicked off the team for just some stupid sexist reason(s), just because she is an attractive woman, instead of a pimply faced geek.


Dave, I can accept your affection for Cammy, but while defending her you yourself have offended others. Why would you assume a "GEEK" would have to have a pimply face? I have been considered a geek my whole life, but I have never had an acne problem. In fact, I have been told by many I am very pleasant on the eyes. I think other geeks would feel the same way.
Title: Re: Forget the X-1000 or Sam Board
Post by: jj on October 12, 2010, 02:33:55 PM
Quote from: amiga92570;584246
Dave, I can accept your affection for Cammy, but while defending her you yourself have offended others. Why would you assume a "GEEK" would have to have a pimply face? I have been considered a geek my whole life, but I have never had an acne problem. In fact, I have been told by many I am very pleasant on the eyes. I think other geeks would feel the same way.

 
I think if people get offended by somone saying that geeks have pimply faces, then its them with the issue.   Come on,  it takes far more effort to be offended and angry about things written on the internet than to let them wash over you.
Title: Re: Forget the X-1000 or Sam Board
Post by: jj on October 12, 2010, 02:34:36 PM
Quote from: nicholas;584242
Two wrongs don't make a right my friend.


Which two wrongs ?
Title: Re: Excitement about NatAmi
Post by: jorkany on October 12, 2010, 02:36:30 PM
How many functional Natami boards are there?
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 02:43:25 PM
Quote from: jorkany;584251
How many functional Natami boards are there?

nice troll
Title: Re: Excitement about NatAmi
Post by: dammy on October 12, 2010, 02:52:10 PM
Quote from: JJ;584252
nice troll


So none?
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 03:02:20 PM
I would imagine not, and don't care either way. personally I don't see them ever having a working board as originally described
Title: Re: Excitement about NatAmi
Post by: jorkany on October 12, 2010, 03:26:51 PM
Quote from: JJ;584252
nice troll


I thought it was a reasonable question. I don't keep up with Natami - the last time I looked at their forums it appeared to me like a train run off the tracks actively looking for something to crash into. But since the project is still going I assume things have improved since then.

It was my understanding that Natami was/is a hobby project, and there would only ever be a small number of boards for the self-satisfaction of those who worked to build it. So it seems kind of strange to me that they would be recruiting a software development team for what is essentially a vanity project.

So are there any functional boards? Do they plan to mass produce Natami?
Title: Re: Excitement about NatAmi
Post by: biggun on October 12, 2010, 03:34:01 PM
Quote from: jorkany;584257

So are there any functional boards?

You can see a functional board here:
http://www.youtube.com/watch?v=rydE7wa_5d0

Quote from: jorkany;584257

Do they plan to mass produce Natami?


Yes of course.
As this is the whole point of the project.
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 03:53:43 PM
AGA not working then, why video of all non AGA games ?
Title: Re: Excitement about NatAmi
Post by: the_leander on October 12, 2010, 03:54:43 PM
Quote from: JJ;584262
AGA not working then, why video of all non AGA games ?


Because the minimigAGA core hasn't been released yet? ;)
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 03:55:19 PM
Do you know I was thinking along very similar lines :)
Title: Re: Excitement about NatAmi
Post by: the_leander on October 12, 2010, 03:56:56 PM
Quote from: JJ;584264
Do you know I was thinking along very similar lines :)


:D

Check your PM's
Title: Re: Excitement about NatAmi
Post by: Akiko on October 12, 2010, 04:00:08 PM
@biggun

Would there be an real benefit useing NatAmi over my A4000T with PPC?

I think remember you said a long time ago it would probably cost similar to an AmigaOne, is this still the case?
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 04:10:50 PM
Quote from: the_leander;584266
:D
 
Check your PM's


What really.  The guy out of an office and a gentleman and a Hamster :)
Title: Re: Excitement about NatAmi
Post by: Darrin on October 12, 2010, 04:16:56 PM
Quote from: JJ;584269
What really.  The guy out of an office and a gentleman and a Hamster :)


I think if you look carefully you'll see it is actually Richard Gere and a gerbil.  ;)
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 04:24:44 PM
Was trrying not to  libel anyone on a forum
Title: Re: Excitement about NatAmi
Post by: persia on October 12, 2010, 04:26:29 PM
(http://www.arfarfarf.com/troll/trollaween.gif)
Title: Re: Excitement about NatAmi
Post by: the_leander on October 12, 2010, 04:27:15 PM
I guess being utterly skintipoos, I don't really have anything to loose as far as a libel action goes.

:D
Title: Re: Excitement about NatAmi
Post by: wawrzon on October 12, 2010, 05:03:47 PM
@piru:
i just wonder, looks more like you take another opportunity to say something against natami team rather than really want to take sides with cammy.
after what gunnar has posted it doesnt look very serious, does it?
and if natami team is not up to mos standards, so why do you care so much? have you been insulted too??
Title: Re: Excitement about NatAmi
Post by: Akiko on October 12, 2010, 05:14:22 PM
@wawrzon

You think thats bad, should read his contribution to OS4 related threads.
Title: Re: Excitement about NatAmi
Post by: wawrzon on October 12, 2010, 05:36:48 PM
@akiko: ah who cares, lol. im a troll too in the final analysis, only thought its sad *always* to be so bitter no matter what excepr of mos. ;) sounds then as if one was really left all alone..
Title: Re: Excitement about NatAmi
Post by: Forcie on October 12, 2010, 05:49:03 PM
Hello people, I am André from the Natami Team.
I will try to answer to the best of my knowledge :)

But  first, the issue with Cammy. Cammy, it saddens me to read what you  write. I was the person trying to encourage you to talk to us in that  IRC log, giving you various options for participating in the project and  discussing your involvement and your planned software, access to our  version management and roadmap system, etc. You made it pretty clear to  us that you simply did not want to communicate with us. Since this was  in a public IRC channel, there were several witnesses to this  discussion, so you cannot say we made it up in any way.

I agree  that team management was quite sloppy - most projects involving  restricted Subversion/CVS systems etc. would actually have removed your  access almost immediately after hearing something like the above. But we  gave you several months before deciding to remove your access privileges after  your continued silence. Like Gunnar says - motivated people are very  welcome to the team. You are of course welcome back too, but if you do  not talk to us, what is the point of it all? Please do understand that  this is nothing against you personally, but we have to set some kind of  limit for a minimum amount of communication.

Having cleared that  up, I should talk a little about the past and present state of the  project. The first Natami prototype was a 68030-based card running on  top of the C-One. This was shown to the public in 2008. Thomas Hirsch  spent a few years before he reached this point - I am pretty sure he  started even before Mr. Van Weeren started on his Minimig project. :)

In 2008 the Natami team talked about releasing a system based on an enhanchement of this prototype before the end of the year.
However,  after considerations, the team decided to remove the real bottlenecks  of the design - i.e., the outdated memory system. This resulted in a  major redesign of the Natami, with the goal of implementing a DDR2-based  pipelined burst memory system design. Thus the "missed release date" in  2008, that people like to bring up now and then.
Finishing this new  memory system design resulted in the production of the Natami LX  prototype card this year. After evaluating the LX board in various ways  and adapting the Amiga chipset to the new Natami design, a process which is  documented both on our forums and in the aforementioned Youtube video,  lessons were learned and ideas on how to optimise the design into a board  ready for public use have been implemented in the new Natami MX board  design. Thomas Hirsch is currently occupied with the integration of a  few new yet-to-be-announced components in the board.

Regarding  the softcore 68k CPU, the N68050, development is going very well. The  current softcore version has been "done" for quite a long time and the  CPU team are in late optimisation and polishing stages, and are  currently discussing which instructions it would be most beneficial to  use the last unused instruction space for. Considerations and planning  for the future N68050E and N68070 architectures are well underway.

Finally, a few small points :)
-  A lot of people talk about the project being stalled by "feature  creep". In fact, the only "feature creep" has been about adapting the  Amiga chipset to DDR2 RAM, which took about two years of hard work.
The  other side projects are just team members making themselves useful  while Thomas is working on the chipset implementation and board designs.  Discussing and working on various sub-projects related to the Natami  does not slow Thomas down - he works at his own pace.

- The  YouTube video posted does infact show AGA - several AGA screenmodes,  including HAM8, are displayed. But full AGA support was not implemented in the LX board at that time, so that is why there are no AGA games in  the video. Note that it is a "Stage 1" video - implying that there will  be later stages.

- The "128 MB chip RAM" limit someone mentioned was for the LX board. The MX design contains 256 MB chip RAM and 256 MB fast RAM.

- We do not use the hardware designs and FPGA  configurations of other projects, including but not limited to Minimig  AGA. :) A while ago, we discussed with the FPGAArcade dudes about  sharing the softcore CPU:s, but this was quite a long time ago and did  to my knowledge not happen.
The Minimig AGA and Minimig cores can  stand on their own, and so can we. It is very good for everyone that  those projects exist alongside Natami, because this means that there  will be higher-end as well as lower-end options for people who want to  run systems based on the classic Amiga chipset in the future.

Sorry for the great wall of text...
I  am happy to answer any of your questions if I am able to. But please  understand that the FUD and finger-pointing some people seem to be fond  of posting is not really encouraging. Skepticism is healthy, but try to  not be mean. :)
Title: Re: Excitement about NatAmi
Post by: the_leander on October 12, 2010, 05:49:50 PM
Quote from: Akiko;584288
You think thats bad, should read his contribution to OS4 related threads.


You want to provide some citation for that, or are you just going for the adhom?

Quote from: wawrzon;584292
im a troll


Yes, yes you are.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on October 12, 2010, 06:09:35 PM
Quote from: Forcie;584299
Hello people, I am André from the Natami Team.
I will try to answer to the best of my knowledge :)

But  first, the issue with Cammy. Cammy, it saddens me to read what you  write. I was the person trying to encourage you to talk to us in that  IRC log, giving you various options for participating in the project and  discussing your involvement and your planned software, access to our  version management and roadmap system, etc. You made it pretty clear to  us that you simply did not want to communicate with us. Since this was  in a public IRC channel, there were several witnesses to this  discussion, so you cannot say we made it up in any way.

I agree  that team management was quite sloppy - most projects involving  restricted Subversion/CVS systems etc. would actually have removed your  access almost immediately after hearing something like the above. But we  gave you several months before deciding to remove your access after  your continued silence. As Gunnar says - motivated people are very  welcome to the team. You are of course welcome back too, but if you do  not talk to us, what is the point of it all? Please do understand that  this is nothing against you personally, but we have to set some kind of  limit for a minimum amount of communication.

Having cleared that  up, I should talk a little about the past and present state of the  project. The first Natami prototype was a 68030-based card running on  top of the C-One. This was shown to the public in 2008. Thomas Hirsch  spent a few years before he reached this point - I am pretty sure he  started even before Mr. Van Weeren started on his Minimig project. :)

In 2008 the Natami team talked about releasing a system based on an enhanchment of this prototype before the end of the year.
However,  after considerations, the team decided to remove the real bottlenecks  of the design - i.e., the outdated memory system. This resulted in a  major redesign of the Natami, with the goal of implementing a DDR2-based  pipelined burst memory system design. Thus the "missed release date" in  2008, that people like to bring up now and then.
Finishing this new  memory system design resulted in the production of the Natami LX  prototype card this year. After evaluating the LX board in various ways  and adapting the Amiga chipset to the new design, a process which is  documented both on our forums and in the aforementioned Youtube video,  lessons were learned and ideas how to optimise the design into a board  ready for public use have been implemented in the new Natami MX board  design. Thomas Hirsch is currently occupied with the integration of a  few new yet-to-be-announced components in the board.

Regarding  the softcore 68k CPU, the N68050, development is going very well. The  current softcore version has been "done" for quite a long time and the  CPU team are in late optimisation and polishing stages, and are  currently discussing which instructions it would be most beneficial to  use the last unused instruction space for. Considerations and planning  for the future N68050E and N68070 architectures are well underway.

Finally, a few small points :)
-  A lot of people talk about the project being stalled by "feature  creep". In fact, the only "feature creep" has been about adapting the  Amiga chipset to DDR2 RAM, which took about two years of hard work.
The  other side projects are just team members making themselves useful  while Thomas is working on the chipset implementation and board designs.  Discussing and working on various sub-projects related to the Natami  does not slow Thomas down - he works at his own pace.

- The  YouTube video posted does infact show AGA - several AGA screenmodes,  including HAM8, are displayed. But full AGA support was not implemented  on the LX board at that time - so that is why there are no AGA games in  the video. Note that it is a "Stage 1" video - implying that there will  be later stages.

- We do not use the hardware designs and FPGA  configurations of other projects, including but not limited to Minimig  AGA. :) A while ago, we discussed with the FPGAArcade dudes about  sharing the softcore CPU:s, but this was quite a long time ago and did  to my knowledge not happen.
The Minimig AGA and Minimig cores can  stand on their own, and so can we. It is very good for everyone that  those projects exist alongside Natami, because this means that there  will be higher-end as well as lower-end options for people who want to  run systems based on the classic Amiga chipset in the future.

Sorry for the great wall of text...
I  am happy to answer any of your questions if I am able to. But please  understand that the FUD and finger-pointing some people seem to be fond  of posting is not really encouraging. Skepticism is healthy, but try to  not be mean. :)


Excellent post.

People with agendas seem to jump on the bashing-bandwagon instantly.
Sad that some trolls can't even recognized the real-time jpeg loading, decompression and conversion to HAM8 in the video.  It only makes them look like they are bashing themselves in the end.

One positive about the NATAMI over the other projects is that is can load from a real floppy drive...  If I was to call anything vaporware, it would be CloneA.  Even after it has been proven that AmigaInc holds not patents or copyrights to the original Amiga hardware, nothing has been seen yet we have Minimig for some time and FPGAArcade around the corner.  It's been in development for much longer.  What's the delay?  Regardless, I'd like to see it released and see how it measures up to other solutions.

Speaking of delays, I'm sure you all can appreciate how MikeJ's project has been delayed by component suppliers and board manufacturers.

I guess basically I'm saying that a large STFU is in order.  I can sit here and critcize every platform Amiga(ish) or not.  What does that net me?  How has my life been improved?
Title: Re: Excitement about NatAmi
Post by: the_leander on October 12, 2010, 06:36:34 PM
Quote from: lou_dias;584306

i guess basically i'm saying that a large stfu is in order.


No U.
Title: Re: Excitement about NatAmi
Post by: guest7146 on October 12, 2010, 06:44:12 PM
Quote from: Forcie;584299
-  A lot of people talk about the project being stalled by "feature  creep".

"feature creep" is an inevitable by-product of a perfectionist at work, and nothing to be ashamed of.

Congratulations on your work so far and I look forward to seeing (and buying?!) the end result! As a fellow Engineer, I watch this project with much interest.

AH.
Title: Re: Excitement about NatAmi
Post by: SIR-GERMAN on October 12, 2010, 07:13:21 PM
Does anyone has news about the clone-A project ?
what is the deal with it ? , no news in a long time ? why ?
thanks
Title: Re: Excitement about NatAmi
Post by: jj on October 12, 2010, 07:32:12 PM
@forcie very well written post.

@lou-dias  thought you would be busy porting os4 to the gamecube or wii.  I was asking why no aga games in video.  was a valid question.  so  why dont you stfu
Title: Re: Excitement about NatAmi
Post by: nicholas on October 12, 2010, 09:22:51 PM
Quote from: JJ;584324

@lou-dias  thought you would be busy porting os4 to the gamecube or wii.


MS have ported Visual Basic to the Wii? ;)
Title: Re: Forget the X-1000 or Sam Board
Post by: nicholas on October 12, 2010, 09:37:28 PM
Quote from: the_leander;584232

LTNS Nik, btw nice find with that slowed down U Smile. Hows things?


How do Alan! LTNS indeed, how's thee?
Title: Re: Forget the X-1000 or Sam Board
Post by: amiga92570 on October 12, 2010, 10:33:13 PM
Quote from: JJ;584249
I think if people get offended by somone saying that geeks have pimply faces, then its them with the issue.   Come on,  it takes far more effort to be offended and angry about things written on the internet than to let them wash over you.


My point was that while dave was trying to defend Cammy for some reason, he himself was insulting others. It was not specificly about geeks with pimply faces. As far as someone getting angry, I rarely get angry or annoyed by anyone. I would never get mad at some inane blog entry where users mostly know nothing about other users. Well I guess I should go Pout now since someone responded to my entry.:roflmao:
Title: Re: Forget the X-1000 or Sam Board
Post by: jj on October 12, 2010, 10:54:56 PM
alls fair in love and forum posting :)
Title: Re: Excitement about NatAmi
Post by: mikrucio on October 12, 2010, 11:36:15 PM
The sooner you all go buy Playstation 3's the better!
Stop this silly nonsense.
Amiga is DEAD.

D E D

DEAD.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on October 13, 2010, 12:29:24 AM
Quote from: JJ;584324
@forcie very well written post.

@lou-dias  thought you would be busy porting os4 to the gamecube or wii.  I was asking why no aga games in video.  was a valid question.  so  why dont you stfu


What you said was:

Quote
AGA not working then, why video of all non AGA games ?


So your question was answered by watching the video more closesly.  There's also a 'bring up' thread that you choose to ignore.

As for me porting anything, I never said I could or would, just trolls like you like to put words in peoples mouths and continue to act like 12 year olds rather than have anything actually useful to say.

In the meantime, you can make do with http://wiibrew.org/wiki/UAE_Wii
Title: Re: Forget the X-1000 or Sam Board
Post by: amigadave on October 13, 2010, 12:57:00 AM
Quote from: amiga92570;584361
My point was that while dave was trying to defend Cammy for some reason, he himself was insulting others. It was not specificly about geeks with pimply faces. As far as someone getting angry, I rarely get angry or annoyed by anyone. I would never get mad at some inane blog entry where users mostly know nothing about other users. Well I guess I should go Pout now since someone responded to my entry.:roflmao:

I was having a bad day and made a fool of myself (not the first time).  Cammy is quite capable of defending herself and I should have kept my fingers off the keyboard and counted to 10 instead.
Title: Re: Forget the X-1000 or Sam Board
Post by: peroxidechicken on October 13, 2010, 03:22:31 AM
@amigadave

If you're gonna start behaving like a reasonable adult then you might have to find some other forum.
Title: Re: Excitement about NatAmi
Post by: kedawa on October 13, 2010, 06:31:54 AM
I guess I can understand how having so much time and so little news can turn anticipation into frustration, but there's no reason to be negative about any of this.

I'm pretty optimistic about Amiga clone hardware in general, I guess.  I really like the idea of having the ultimate classic Amiga, and I'm confident that someone will make that a reality within a few years.

I currently have no interest in any of the PPC stuff at all, since I have never used any of it and I don't think any of the Amiga software I run can make use of PPC acceleration anyway.  I'm not going to tell anybody that it's useless, though.
Title: Re: Excitement about NatAmi
Post by: Franko on October 13, 2010, 06:47:22 AM
Quote from: mikrucio;584368
The sooner you all go buy Playstation 3's the better!
Stop this silly nonsense.
Amiga is DEAD.

D E D

DEAD.


The Amiga will still be around long after Playstations and other crappy consoles are long forgotten and buried in landfill sites where they belong... :)

It's ALIVE, you hear me, it's ALIVE I tell you... Mwah Ha Ha Ha

(well it's on life support, but it's still breathing... :) )
Title: Re: Excitement about NatAmi
Post by: gertsy on October 13, 2010, 09:35:35 AM
Tee Hee, Duck Tape...
Title: Re: Excitement about NatAmi
Post by: Karlos on October 13, 2010, 09:38:00 AM
Quote from: gertsy;584441
Tee Hee, Duck Tape...


A couple of years ago, I noticed a car in the parking area outside my flats where the windscreen was held in with the stuff. If only "There I, fixed it!" was up back then :lol:
Title: Re: Excitement about NatAmi
Post by: Kesa on October 13, 2010, 10:05:37 AM
Quote from: gertsy;584441
Tee Hee, Duck Tape...

Duck tape? Why would you say something like that? Do you have to be such a racist?

You pig!
Title: Re: Forget the X-1000 or Sam Board
Post by: amigadave on October 13, 2010, 12:16:20 PM
Quote from: peroxidechicken;584401
@amigadave

If you're gonna start behaving like a reasonable adult then you might have to find some other forum.

Ain't that the truth!

My occasional temporary insanity fits in quite nicely with this group of lunatics, don't you think?:roflmao:
Title: Re: Excitement about NatAmi
Post by: gertsy on October 13, 2010, 12:43:47 PM
I was laughing 'coz we call it Duct Tape.  Still it could be be used to fasten some kind of handle to the top of a duck to make it easier to hold I supose...
Title: Re: Excitement about NatAmi
Post by: DCAmiga on October 13, 2010, 01:37:03 PM
Wow I didnt think this thread would drag out like this, I was excited at the fact that i could wipe the dust off my old Amiga Floppys and use them again.
 
Here is a few questions for you Forcie;
 
Will this system be held up with duct tape or will it be a fast system and how would it compare to a A-4000 ??
(because the X-1000 isnt top of the line either)
 
Will you be able to intergrate newer technologies, example usb 3.0 or eSATA or faster/better 68k cpu futher down the track ??
 
What is the main features/enhancements of the 3-D core ??
 
Thanks
DC
Title: Re: Excitement about NatAmi
Post by: persia on October 13, 2010, 01:42:48 PM
Duct tape is a generic product, the name can't be trademarked.  Duck tape is a trademarked brand of Duct tape....
Title: Re: Excitement about NatAmi
Post by: spirantho on October 13, 2010, 03:10:57 PM
Quote from: DCAmiga;584467
Wow I didnt think this thread would drag out like this, I was excited at the fact that i could wipe the dust off my old Amiga Floppys and use them again.
 


You already can if you're running OS4 (but you need a Catweasel)....
Title: Re: Excitement about NatAmi
Post by: dammy on October 13, 2010, 03:12:05 PM
Quote from: spirantho;584482
You already can if you're running OS4 (but you need a Catweasel)....


Ditto for AROS.
Title: Re: Excitement about NatAmi
Post by: jj on October 13, 2010, 10:27:28 PM
And I belive MOS as well. THink drivers have been/in the middle of being ported
Title: Re: Excitement about NatAmi
Post by: Miked on November 28, 2010, 03:26:28 AM
What I find interesting about Natami is that I took about 10 months off from the Amiga forums (logged back in today), only to see that Natami has yet to be released.  I still have some optimism about the project, though.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 28, 2010, 03:35:42 AM
I think they're waiting for the Minimig AGA to be released to copy their code.  ;)
Title: Re: Excitement about NatAmi
Post by: ElPolloDiabl on November 28, 2010, 05:10:29 AM
It's a hobby project. I do not believe it will ever be commercially available. Supposing it is it will be pretty lame and not worth the money.
The window for a super AGA Amiga is passing while AROS is going full steam.
Title: Re: Excitement about NatAmi
Post by: Tension on November 28, 2010, 05:35:38 AM
Quote from: mikrucio;584368
...

D E D

DEAD.


Made me chuckle :)
Title: Re: Excitement about NatAmi
Post by: kedawa on November 28, 2010, 07:21:13 PM
Quote from: ElPolloDiabl;594914
It's a hobby project. I do not believe it will ever be commercially available. Supposing it is it will be pretty lame and not worth the money.
The window for a super AGA Amiga is passing while AROS is going full steam.

That window will always be open at my house.  Besides, the two projects are not competing with one another.  Advancement of AROS, especially 68k AROS, only helps the Natami.
Title: Re: Excitement about NatAmi
Post by: Crom00 on November 28, 2010, 07:40:42 PM
Yes a fully functional AROS would be great as we can have a new KS rom without checking copyrights with Amiga IP owners. This is a big deal. Opensource or Shareware Amiga KS rom. Good for MiniMIG, Natami, etc.
Title: Re: Excitement about NatAmi
Post by: orb85750 on November 28, 2010, 07:51:15 PM
Quote from: ElPolloDiabl;594914
It's a hobby project. I do not believe it will ever be commercially available. Supposing it is it will be pretty lame and not worth the money.
The window for a super AGA Amiga is passing while AROS is going full steam.

I understand why you make your first point, since they've been working on Natami since 2005 (earlier?)   How you can call the final Natami concept lame -- that is something I cannot understand coming from an Amiga enthusiast.
Title: Re: Forget the X-1000 or Sam Board
Post by: psxphill on November 28, 2010, 07:53:18 PM
Quote from: persia;584102
Most of the Amiga electronic components are 20 years old or so and held together with duck tap.

I don't have any duct tape in my amiga. Or Rawl plugs for that matter.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on November 28, 2010, 08:42:23 PM
Quote from: kedawa;595052
That window will always be open at my house.  Besides, the two projects are not competing with one another.  Advancement of AROS, especially 68k AROS, only helps the Natami.
This. Hobbyist efforts are not a zero-sum game. What benefits one project can easily benefit others, as long as the teams involved aren't trying to wage turf wars against each other.

As for commercial availability, I think it would depend on whether they go into it with aspirations of making a lot of money, or just sharing what they've created. If they're trying to make a lot of money (like certain other hobbyist projects,) they'll likely over-price it and lock out all but the die-hard enthusiasts willing to spend, say, 1800 EUR just to have a new Amiga-compatible. If, on the other hand, they don't walk around with dollar signs in their eyes and focus more on just getting it available, I could see that working.
Title: Re: Excitement about NatAmi
Post by: jj on November 29, 2010, 11:55:19 AM
Sure I read somewhere that it would probably cost about the same as a SAM
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 12:12:14 PM
Quote from: Miked;594900
What I find interesting about Natami is that I took about 10 months off from the Amiga forums (logged back in today), only to see that Natami has yet to be released.  I still have some optimism about the project, though.

Perhaps you should go to the actual Natami forum for an update rather than make a baseless remark?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 12:17:38 PM
Quote from: Darrin;594902
I think they're waiting for the Minimig AGA to be released to copy their code.  ;)


I thought that this would be possible but the Minimig license renders it unusable by the team.  Yes, I've asked this on the forum.

The reality is that the board went from 4-layer to 6-layer to add onboard add Gbit-ethernet and USB.  Hence, going from LX to MX has taken longer than originally planned.  A PCI slot was removed and 2 more memory chips were also added...

...but I suppose someone looking for actual answers would have gone to the official forum and discovered this for themselves...
[listens for the wolves to cry 'feature creep']

No one wants to buy a computer today that can't get online out of the box...the Natami team included.
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 12:41:19 PM
Quote from: lou_dias;595246
The reality is that the board went from 4-layer to 6-layer to add onboard add Gbit-ethernet and USB.  Hence, going from LX to MX has taken longer than originally planned.  A PCI slot was removed and 2 more memory chips were also added...
Why does this remind me of BoXeR (http://www.amigahistory.co.uk/boxer.html)?
Title: Re: Excitement about NatAmi
Post by: Karlos on November 29, 2010, 01:03:36 PM
Quote from: Piru;595247
Why does this remind me of BoXeR (http://www.amigahistory.co.uk/boxer.html)?


Back in the day when it was first announced I had such high hopes for the BoXer :(
Title: Re: Excitement about NatAmi
Post by: Hattig on November 29, 2010, 01:15:04 PM
Quote from: lou_dias;595246

No one wants to buy a computer today that can't get online out of the box...the Natami team included.


Well, it would be useful if there was an Amiga App Store style thing (e.g., to download games from the various Amiga freeware/abandonware game sites; access aminet; etc). If GigE is pennies more than 100mbit then it sounds like there's a purpose to it.

In the end it depends on the cost of the final board. I think there's room for both an FPGAArcade and a Natami (later on, when it's complete) in my life though.
Title: Re: Excitement about NatAmi
Post by: Tension on November 29, 2010, 01:50:10 PM
Quote from: Karlos;595250
Back in the day when it was first announced I had such high hopes for the BoXer :(


Those were the glory years for Vapourware.
Title: Re: Excitement about NatAmi
Post by: Karlos on November 29, 2010, 01:54:49 PM
Quote from: Tension;595254
Those were the glory years for Vapourware.

Who remembers the A-Box and it's famed Caipirinha custom chip?
Who remembers the phase5 BlizzardG4 ? I was so up for that :lol:
When that never materialised, there was the met@box AmiJoe G3. OK, a step down from G4, but still, got all hot and sweaty again for nothing :(
Elbox SharkPPC?
Elbox Dragon?

(at least there were prototypes of the last few)

It gets depressing after a while.
Title: Re: Excitement about NatAmi
Post by: Crom00 on November 29, 2010, 02:06:15 PM
Come on guys stop being so negative... you sound like my parents before they got a divorce...

Well whadya want...these projects are hard enough to get off the ground to begin with. I'm amazed we have MiniMIG and new Turbocards from Jens. Be thankfull for what we have.

That being said I was totally drooling for the G4 phase 5, AmiJoe, etc. I feel your pain. I'm happy with UAE and a 42" lcd for now. (no flicker fixer or $50 or coverter cables required)
Title: Re: Excitement about NatAmi
Post by: persia on November 29, 2010, 02:20:43 PM
Feature creep is the grim reaper of the IT world....

Quote from: Crom00;595257
Come on guys stop being so negative... you sound like my parents before they got a divorce...

Well whadya want...these projects are hard enough to get off the ground to begin with. I'm amazed we have MiniMIG and new Turbocards from Jens. Be thankfull for what we have.

That being said I was totally drooling for the G4 phase 5, AmiJoe, etc. I feel your pain. I'm happy with UAE and a 42" lcd for now. (no flicker fixer or $50 or coverter cables required)
Title: Re: Excitement about NatAmi
Post by: Hattig on November 29, 2010, 02:36:49 PM
Quote from: persia;595258
Feature creep is the grim reaper of the IT world....


At least using FPGAs these days lets you get something out of the door before the feature creep takes over a project...
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 02:58:33 PM
Quote from: Hattig;595252
Well, it would be useful if there was an Amiga App Store style thing (e.g., to download games from the various Amiga freeware/abandonware game sites; access aminet; etc). If GigE is pennies more than 100mbit then it sounds like there's a purpose to it.

In the end it depends on the cost of the final board. I think there's room for both an FPGAArcade and a Natami (later on, when it's complete) in my life though.


They are for different markets for sure.

The Replay (fpgaarcade) board will have a connector for standard arcade controllers (JAMMA or is it JAMBA) and is not specifically for the Amiga market.  It can be a slightly souped up Amiga for sure but it's performance is below the goals of NATAMI.

Natami is designed to be an Amiga PC.  It will have a PCI slot(s) and a cpu slot, ethernet and USB and 256MB or ram or more.   I can't recall if it will have SATA or PATA IDE.

here is a quote from Thomas the designer:
http://www.natami.net/knowledge.php?b=6¬e=28597&z=Xyqlpy
Quote
The boards are not in production right now. But they are close to. Designing the MX board took much longer than I expected. There are only "small" changes to the LX board. But they increased the complexity very much. There are now four memory chips on board instead of two. And I removed one PCI connector to make room for two on-board PCI components (USB and LAN). For that the board has now six layers instead of four.

I'd much rather have ethernet and USB onboard rather than have to waste 2 PCI slots for them.
This is a positive delay.


@Piru
I don't see similarities to the Boxer at all.  The BoXeR looks like a PC board with an fpga to emulate AGA and a connector for a 68k or PPC cpu.  Natami is a re-implimentation of an actual Amiga design with bottlenecks removed and enhancements made where they can be.


In truth I wish all Amiga projects could work together and share assets for even faster delivery of products.  Licensing models do work against this though.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 03:04:29 PM
Quote from: lou_dias;595246
I thought that this would be possible but the Minimig license renders it unusable by the team.  Yes, I've asked this on the forum.


Why is that?  The Minimig is Open Source isn't it?  Does that prevent the NatAmi team using the code for a retail product?

Quote
The reality is that the board went from 4-layer to 6-layer to add onboard add Gbit-ethernet and USB.  Hence, going from LX to MX has taken longer than originally planned.  A PCI slot was removed and 2 more memory chips were also added...

...but I suppose someone looking for actual answers would have gone to the official forum and discovered this for themselves...
[listens for the wolves to cry 'feature creep']

No one wants to buy a computer today that can't get online out of the box...the Natami team included.


The problem is that we keep hearing "NatAmi will have this", "NatAmi will have that" on these forums, but we never see pictures or hard specs.  With regards to the FPGA Arcade/Minimig AGA, we have pictures posted, we see Workbench running, we have production updates and we have SysInfo screen grabs.

I've visited the NatAmi set several times and the only real updates I see are to the site graphics.  Quite honestly, I have no idea what the current specs are, how far along the board is, who is working on it or what the plan forward is.
Title: Re: Excitement about NatAmi
Post by: zipper on November 29, 2010, 03:11:18 PM
Quote from: Karlos;595255
Who remembers the A-Box and it's famed Caipirinha custom chip?
Who remembers the phase5 BlizzardG4


I'll probably maintain my preorder receipt forever :(
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 03:14:18 PM
Quote from: Darrin;595262
Why is that?  The Minimig is Open Source isn't it?  Does that prevent the NatAmi team using the code for a retail product?

Natami is closed source.  Using Minimig code would require them to post their changes.  Open source can tie someone's hands when they want to bring unique features to a market.


Quote
The problem is that we keep hearing "NatAmi will have this", "NatAmi will have that" on these forums, but we never see pictures or hard specs.  With regards to the FPGA Arcade/Minimig AGA, we have pictures posted, we see Workbench running, we have production updates and we have SysInfo screen grabs.

I've visited the NatAmi set several times and the only real updates I see are to the site graphics.  Quite honestly, I have no idea what the current specs are, how far along the board is, who is working on it or what the plan forward is.

No!  The problem is you don't look for answers.  Post your questions on the actual Natami forum where someone who actually can answer you will.
You also conveniently forget that their is a video of the LX board running OS3.1 in AGA and running A500 games back in april or may.
The MX board is the final board.
Go back and look at when the "Minimig with AGA" thread started and where it's at.
Too many people have selective memory around here it seems.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 04:03:05 PM
Quote from: lou_dias;595265
No!  The problem is you don't look for answers.  Post your questions on the actual Natami forum where someone who actually can answer you will.
You also conveniently forget that their is a video of the LX board running OS3.1 and running A500 games back in april or may.
The MX board is the final board.
Go back and look at when the "Minimig with AGA" thread started and where it's at.
Too many people have selective memory around here it seems.


I look for answers, but I don't expect to have to dig for them.  If this is a commercial product then they must be using ex-Commodore PR staff.

Too many people don't know what "passage of information" means.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 04:12:07 PM
Quote from: Darrin;595271
I look for answers, but I don't expect to have to dig for them.  If this is a commercial product then they must be using ex-Commodore PR staff.

Too many people don't know what "passage of information" means.


No.  Too many people think passage of information is a requirement every 5 minutes.
You don't hear about a new iPhone being released until it's already in production.
Natami MX is not in production.  That seems to be all you really want to hear.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 29, 2010, 04:14:32 PM
@Darrin

The reasons the LX board never went to market are as follows:
  • The Altera Cyclone III FPGA was too small to hold all of the cores.
  • The dual-bus architecture wasn't saturating more than half of the bandwidth of the DDR2 memories.
  • The I/O pins could be put to better use with a single memory bus, making the whole thing smaller and cheaper.


The main deal-breaker for the LX board was that the 68050 is a larger core than the LX could hold with all of the rest of the features added to the SuperAGA core.

The MX board design has all of these things corrected and more.  The Cyclone IV chip has nearly twice the capacity of the earlier Cyclone III.
Title: Re: Excitement about NatAmi
Post by: Flashlab on November 29, 2010, 05:25:42 PM
Quote from: lou_dias;595261

@Piru
I don't see similarities to the Boxer at all.  The BoXeR looks like a PC board with an fpga to emulate AGA and a connector for a 68k or PPC cpu.  Natami is a re-implimentation of an actual Amiga design with bottlenecks removed and enhancements made where they can be.


In all fairness an FPGA that emulates AGA (and more) is exactly what Natami is. Not that this is a bad thing IMHO but there are similarities with the Boxer and Natami project. They both want to create an update to the Classic Amiga. I hope that where Boxer failed Natami won't.
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 05:38:33 PM
Quote from: lou_dias;595261
@Piru
I don't see similarities to the Boxer at all.  The BoXeR looks like a PC board with an fpga to emulate AGA and a connector for a 68k or PPC cpu.  Natami is a re-implimentation of an actual Amiga design with bottlenecks removed and enhancements made where they can be.
Quite obviously I was not talking about technical similarities. What is remarkably similar is the drag generated by the feature creep.
Title: Re: Excitement about NatAmi
Post by: haywirepc on November 29, 2010, 05:41:52 PM
I can't remember when I first heard about natami, but I'm sure it was years and years ago. "Feature creep" is an understatement for what happened here. I used to check in every once in awhile to see if a board release date was announced. I gave up a year ago, and its interesting to see a year has passed and still no boards.
 
I wish them the best, but I still don't see any info on the site for when they will have working boards for sale. I doubt it will ever come to light but I'm still hopeful it may some day.
 
In the mean time, UAE works fine, and its alot cheaper.
 
Steven
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 06:03:57 PM
Quote from: Piru;595305
Quite obviously I was not talking about technical similarities. What is remarkably similar is the drag generated by the feature creep.


Right now I'm counting about 6 months to add ethernet, USB...which were previously to be optionally supported via PCI...and more memory.  These are the final features from a physical standpoint, everything else is done inside a fpga and "features" can/will be added as implemented.

For reference, the "MiniMig with AGA" thread will be 2 years old this coming January.  Please don't knock one while praising the other.  There were times when a whole month or two went by without an update from MikeJ.  His board has also been in development a long time but only "discovered" by this community within the last 2 years.

The goals of creating an "A5000+"-caliber machine are far more complex than simply emulating an A500 with an '0X0 accelerator.

I don't see the situation as having a problem of feature creep but simply the reality of accepting what features a new PC must have to be usable out of the box.  Ethernet and USB are standard on any PC, why not on a new Amiga...?
Title: Re: Excitement about NatAmi
Post by: Franko on November 29, 2010, 06:12:47 PM
I sincerely hope that the Natami does come to fruition, from what I've learned about it so far it to me would be the perfect modern Amiga, good things come to those who wait... :)

(just hurry it up a wee bit please, some of us are getting on a bit you know... :))
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 06:16:18 PM
Quote from: lou_dias;595313
Right now I'm counting about 6 months to add ethernet, USB...which were previously to be optionally supported via PCI...and more memory.  These are the final features from a physical standpoint, everything else is done inside a fpga and "features" can/will be added as implemented.
Assuming there are no bugs in the ever more complicated HW.

Quote
For reference, the "MiniMig with AGA" thread will be 2 years old this coming January.  Please don't knock one while praising the other.  There were times when a whole month or two went by without an update from MikeJ.  His board has also been in development a long time but only "discovered" by this community within the last 2 years.

I don't see much feature creep dragging his project.

Quote
The goals of creating an "A5000+"-caliber machine are far more complex than simply emulating an A500 with an '0X0 accelerator.

Especially when your goal posts keep moving constantly.

Quote
I don't see the situation as having a problem of feature creep but simply the reality of accepting what features a new PC must have to be usable out of the box. Ethernet and USB are standard on any PC, why not on a new Amiga...?

Lack of resources. For instance USB support adds insane amount of extra work. Why? Just because you don't want to use PS/2 like the other projects?
Title: Re: Excitement about NatAmi
Post by: Iggy on November 29, 2010, 06:24:31 PM
Thomas, Gunnar and the rest of the Natami team probably could have released something awile ago if they'd stopped moving the target.
I still think using a real 68060 would make more sense than incorporating the CPU into the FPGA. And now they're talking vector units and other additions.
Good grief! What is the point?
Title: Re: Excitement about NatAmi
Post by: Bennymee on November 29, 2010, 06:25:40 PM
Quote from: lou_dias;595261
They are for different markets for sure.

The Replay (fpgaarcade) board will have a connector for standard arcade controllers (JAMMA or is it JAMBA) and is not specifically for the Amiga market.  It can be a slightly souped up Amiga for sure but it's performance is below the goals of NATAMI.

Natami is designed to be an Amiga PC.  It will have a PCI slot(s) and a cpu slot, ethernet and USB and 256MB or ram or more.   I can't recall if it will have SATA or PATA IDE.

here is a quote from Thomas the designer:
http://www.natami.net/knowledge.php?b=6¬e=28597&z=Xyqlpy

I'd much rather have ethernet and USB onboard rather than have to waste 2 PCI slots for them.
This is a positive delay.




Add another 8+ months delay I would say and why invent the wheel again, there are Ethernet / usb / firewire  combocards on the market. Why not add another PCI slot ? Just pop in a USB3 card and you're ready again, without redesign, aside from the drivers offcourse.

And if FPGA's become cheaper, add a new FPGA to the Natami and add Gigabit/Fast-ethernet VHDL-code to the core.
Title: Re: Excitement about NatAmi
Post by: Hattig on November 29, 2010, 06:27:35 PM
At least the MiniMig with AGA work has resulted in (so far) an open-source 68000 core that operates at 28MHz (in the FPGAArcade) and performs like a 56MHz 68030, with more enhancements to come.

I look forward to the Natami 68050 as it does sound very excellent, but a fully working standalone board could be quite a way from being complete and ready to buy. And I will buy it when it comes out.

But Natami is a far more ambitious project - not only doing their own Amiga hardware implementation from scratch, but also a full, advanced 68k core.

Minimig was announced a very long time ago now - time passes quickly :-( - so patience is what is required.
Title: Re: Excitement about NatAmi
Post by: persia on November 29, 2010, 06:29:27 PM
@Darrin

Specs like "a PCI slot(s)" don't build much confidence in the idea that they are anywhere near completion or that even the specs are agreed upon, so they had to stick an optional plural in, just in case....
Title: Re: Excitement about NatAmi
Post by: Hattig on November 29, 2010, 06:34:00 PM
Quote from: Piru;595319
Assuming there are no bugs in the ever more complicated HW. I don't see much feature creep dragging his project.

Especially when your goal posts keep moving constantly.

Lack of resources. For instance USB support adds insane amount of extra work. Why? Just because you don't want to use PS/2 like the other projects?


How much effort is adding a PCI USB controller to a board when you've already designed the PCI bus interface? The same goes for ethernet. It's hardly "insane" in my opinion.

And Natami without USB would be a strange beast given that it's meant to be a more up to date classic Amiga, and USB stacks exist for the Amiga already, and most peripherals are USB connected?

I think that the Natami people have realised about feature creep, although they did get carried away in the past with things like that 3D core. They cut back the 68070 initial plans to the 68050 too, which shows the ability to cut back to more attainable targets.

And bugs? It's an FPGA, they can get these sorted out down the line when they turn up. As long as the first release can run Aros 68k, AmigaOS 3.x, DPaint and many (if not all) AGA games and OCS/ECS games that great.
Title: Re: Excitement about NatAmi
Post by: Hattig on November 29, 2010, 06:35:43 PM
Quote from: persia;595325
@Darrin

Specs like "a PCI slot(s)" don't build much confidence in the idea that they are anywhere near completion or that even the specs are agreed upon, so they had to stick an optional plural in, just in case....


There's a riser card to turn 1 PCI slot into multiple slots - a common feature back in the day of PCI if you are inclined to think this is a hack of any sort.
Title: Re: Excitement about NatAmi
Post by: persia on November 29, 2010, 06:41:42 PM
Ever hear of printers, scanners, cameras, mp3 players and the like?  USB is for more than just keyboards.  USB is not a luxury, now bluetooth might be a luxury, but it would be nice ;)

I suppose they wouldn't absolutely need the ethernet port, most of my computers just use the wifi anyway.

Quote from: Piru;595319
Lack of resources. For instance USB support adds insane amount of extra work. Why? Just because you don't want to use PS/2 like the other projects?
Title: Re: Excitement about NatAmi
Post by: Bennymee on November 29, 2010, 06:53:34 PM
Quote from: Hattig;595327
How much effort is adding a PCI USB controller to a board when you've already designed the PCI bus interface? The same goes for ethernet. It's hardly "insane" in my opinion.

And Natami without USB would be a strange beast given that it's meant to be a more up to date classic Amiga, and USB stacks exist for the Amiga already, and most peripherals are USB connected?

I think that the Natami people have realised about feature creep, although they did get carried away in the past with things like that 3D core. They cut back the 68070 initial plans to the 68050 too, which shows the ability to cut back to more attainable targets.

And bugs? It's an FPGA, they can get these sorted out down the line when they turn up. As long as the first release can run Aros 68k, AmigaOS 3.x, DPaint and many (if not all) AGA games and OCS/ECS games that great.


Not much effort, but the designer said he removed 1 PCI and added USB/Ethernet option onboard.
Title: Re: Excitement about NatAmi
Post by: orb85750 on November 29, 2010, 07:35:54 PM
Quote from: JJ;595243
Sure I read somewhere that it would probably cost about the same as a SAM


Where was that stated, and by whom?
Title: Re: Excitement about NatAmi
Post by: orb85750 on November 29, 2010, 07:38:23 PM
Quote from: Crom00;595257
Come on guys stop being so negative... you sound like my parents before they got a divorce...

Well whadya want...these projects are hard enough to get off the ground to begin with. I'm amazed we have MiniMIG and new Turbocards from Jens. Be thankfull for what we have.


Agreed.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 07:41:30 PM
Quote from: lou_dias;595274
No.  Too many people think passage of information is a requirement every 5 minutes.
You don't hear about a new iPhone being released until it's already in production.
Natami MX is not in production.  That seems to be all you really want to hear.


Whereas "every 6 months" is acceptable?  You are aware that it is now November so "a video in April" is somewhat old news?
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 07:41:45 PM
Quote from: Hattig;595327
How much effort is adding a PCI USB controller to a board when you've already designed the PCI bus interface? The same goes for ethernet.
Lets see: Total relayout, adding two layers to the board. Quite an effort if you ask me.
Quote
And Natami without USB would be a strange beast given that it's meant to be a more up to date classic Amiga, and USB stacks exist for the Amiga already, and most peripherals are USB connected?
Surely it would make more sense to use a PCI USB card.
Quote
And bugs? It's an FPGA
Not everything is FPGA on these boards. It's more than easy to add bugs to the board that are not fixable via FPGA patches.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 07:45:18 PM
Quote from: SamuraiCrow;595275
@Darrin

The reasons the LX board never went to market are as follows:
  • The Altera Cyclone III FPGA was too small to hold all of the cores.
  • The dual-bus architecture wasn't saturating more than half of the bandwidth of the DDR2 memories.
  • The I/O pins could be put to better use with a single memory bus, making the whole thing smaller and cheaper.


The main deal-breaker for the LX board was that the 68050 is a larger core than the LX could hold with all of the rest of the features added to the SuperAGA core.

The MX board design has all of these things corrected and more.  The Cyclone IV chip has nearly twice the capacity of the earlier Cyclone III.


See, that's the sort of interesting stuff I like to read about.  The AROS Team manage an update thread at least twice a day (or does it just seem that way).  There's so many people interested in the NatAmi that you would think there would be regular updates as goals were met or features agreed upon.
Title: Re: Excitement about NatAmi
Post by: Franko on November 29, 2010, 07:46:27 PM
Seems like I didn't miss the "holy wars" after all, some points of view expressed on this site are very strange indeed, I could jump in here and start dissing the MiniMig but where's the point in that just cos it's not my personal choice, so why do you diss  the Natami... :(

Dunno what age half of you are but you obviously weren't around when the Amiga was at it's peak and folk held user groups where you met up with real Amiga users, we didn't diss each other because one person liked one bit of Amiga hardware and the others didn't...

Seem's to me like there's a hell of a lot of Windoze and PC users here who'd be better buggering off back to their PC's and let real Amiga enthusiasts enjoy themselves in peace... :)
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 07:47:50 PM
Quote from: Bennymee;595334
Not much effort, but the designer said he removed 1 PCI and added USB/Ethernet option onboard.


I believe Piru's point is that instead of f'ing about with the mobo and delaying the project, stick with what you have and use a cheap USB PCI card in order to get the hardware out of the door and into the hands of the consumer.  USB on the motherboard could wait until the "NatAmi-II".
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 07:48:48 PM
Quote from: Franko;595342
Seems like I didn't miss the "holy wars" after all, some points of view expressed on this site are very strange indeed, I could jump in here and start dissing the MiniMig but where's the point in that just cos it's not my personal choice, so why do you diss  the Natami... :(

Dunno what age half of you are but you obviously weren't around when the Amiga was at it's peak and folk held user groups where you met up with real Amiga users, we didn't diss each other because one person liked one bit of Amiga hardware and the others didn't...

Seem's to me like there's a hell of a lot of Windoze and PC users here who'd be better buggering off back to their PC's and let real Amiga enthusiasts enjoy themselves in peace... :)


Well back then we had plenty of Atari ST owners to dis.
Title: Re: Excitement about NatAmi
Post by: Franko on November 29, 2010, 07:53:32 PM
Quote from: Darrin;595346
Well back then we had plenty of Atari ST owners to dis.


We only had one in these parts and he spent most of his time at our group meetings, but we never dissed him, reckon we just felt sorry for the poor little chap... :)
Title: Re: Excitement about NatAmi
Post by: jj on November 29, 2010, 07:54:13 PM
Exactly.
 
@ Franko
 
I think you will find that most people on this site are more than old enough to not only remeber the Amigas Hay day, but  to have been using the machines at this time. :)
Title: Re: Excitement about NatAmi
Post by: Darrin on November 29, 2010, 07:59:35 PM
Quote from: Franko;595349
We only had one in these parts and he spent most of his time at our group meetings, but we never dissed him, reckon we just felt sorry for the poor little chap... :)


Every village has one.  ;)
Title: Re: Excitement about NatAmi
Post by: orb85750 on November 29, 2010, 08:01:48 PM
Quote from: JJ;595350
Exactly.
 
@ Franko
 
I think you will find that most people on this site are more than old enough to not only remeber the Amigas Hay day, but  to have been using the machines at this time. :)


You're probably right, but Franko makes a good point.  This place seems to be closer to a Fight Club than a users group half the time.
Title: Re: Excitement about NatAmi
Post by: Franko on November 29, 2010, 08:17:45 PM
My brother in law in the states was one of those who constantly nipped my head about how you can't live life today without the internet and it was time to give up my Amiga's. Well I've tried the first part (ie:the net) and it's nothing more than I had always imagined it to be. You don't need to be on the net to enjoy using a computer... :)

As for the second part of his advice, no chance. I even told him about this site (he's not an Amiga user) and he's looked in on here on a number of occasions, the one thing I can't argue with him about is when he commented that from what he read here was "you all seem to spend more time arguing with each other that mines is better than yours" and  "if that's what you Amiga users are like then I'll stick to my PCs anyday".

If that's how someone on the outside views us what chance do we have... :(
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 09:06:49 PM
Quote

I don't see much feature creep dragging his project.

My point is even when there isn't much feature creep, it's still taken over 2 years to produce a Replay(fpgaarcade) board that is still not for sale.

Quote
Especially when your goal posts keep moving constantly.

the only things moving is what's in the fpga but that's ok because that can be changed anytime, I just quoted the developer of the board stating they are close to production...

Quote

Lack of resources. For instance USB support adds insane amount of extra work. Why? Just because you don't want to use PS/2 like the other projects?

because the other projects are indeed not trying to be as versatile....
Again, I quoted the developer stating that the work is already done...

What makes more sense:
-ethernet and USB onboard supported from day 1 with one less PCI slot
or
- now you have to buy an ethernet card and a USB card consuming 2 slots ... oh and by the way which model did you buy because I don't think we support that chipset ... perhaps you should start a bounty for that card on NATAMI

Perhaps you are a masochist and prefer the 2nd option, but I'll take the 1st - thanks! ;-)
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 09:09:48 PM
Quote from: lou_dias;595365
the only things moving is what's in the fpga
So what was this change where USB and ethernet was added on the board?

Quote
Perhaps you are a masochist and prefer the 2nd option, but I'll take the 1st - thanks! ;-)
Ah, so who's writing the driver for this USB chip? And ethernet SANA2 driver? Or are these yet another items that will happily get ignored on the software side of the project?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 29, 2010, 09:35:21 PM
Quote from: Piru;595367
So what was this change where USB and ethernet was added on the board?

The LX board was made not to be sold but to prove that the MX board could be built.  In that time it was decided having ethernet and USB on the production board would be a big positive.  Why is this so hard to comprehend?

Quote

Ah, so who's writing the driver for this USB chip? And ethernet SANA2 driver? Or are these yet another items that will happily get ignored on the software side of the project?

I am not on the team, perhaps you should direct your questions to a team member on the project's forum instead of speculating none shall exist - if you are indeed truley curious.  The plan is to release a fully functional PC.  To think less is to spread FUD.

So let's be clear, just because the board is developed and produced doesn't mean it will be for sale until a working Amiga OS(and/or AROS 68k) installation is running on it.  It also helps to have hardware in hand when writing drivers, no?
Title: Re: Excitement about NatAmi
Post by: Iggy on November 29, 2010, 09:58:17 PM
Quote from: lou_dias;595376
The LX board was made not to be sold but to prove that the MX board could be built.  In that time it was decided having ethernet and USB on the production board would be a big positive.  Why is this so hard to comprehend?


I am not on the team, perhaps you should direct your questions to a team member on the project's forum instead of speculating none shall exist - if you are indeed truley curious.  The plan is to release a fully functional PC.  To think less is to spread FUD.

So let's be clear, just because the board is developed and produced doesn't mean it will be for sale until a working Amiga OS(and/or AROS 68k) installation is running on it.  It also helps to have hardware in hand when writing drivers, no?


No one has suggested Thomas won't make good on the promises, but to claim that the targets haven't changed isn't fair.
I would have prefered the 68060 board that was announced be considered for the final production.The 68070/68050 development time has undoutedly slowed the introduction.

I also don't remember a statement being made about the board only being offered as a whole system.
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 10:01:46 PM
Quote from: lou_dias;595376
It also helps to have hardware in hand when writing drivers, no?
It is far more helps to have them on PCI card. You can then begin writing the drivers before your HW is even ready.

With custom HW and chips on the board itself there are some challenges to verify that the chip is working properly. You need to write a lot of stuff to actually see that everything pans out. There are many ways you can mess things up when adding network and USB connectors to your board, as AmigaONE owners well know...
Title: Re: Excitement about NatAmi
Post by: billt on November 29, 2010, 10:10:32 PM
I just had a thought. Will the Natami board be locked to be a Natami and nothing else, or like FPGA Arcade and CommodoreOne boards, will we be able to reconfigure the FPGA to other things that we come up with? If someone wanted to, could he port Minimig or anything else to it?
Title: Re: Excitement about NatAmi
Post by: kedawa on November 29, 2010, 10:38:14 PM
Why would anyone want essential features like USB and ethernet relegated to a PCI card?
Not only would it create a nightmare scenario for compatibility, but it would severely limit the options for different form factors.
Title: Re: Excitement about NatAmi
Post by: Piru on November 29, 2010, 10:42:08 PM
Quote from: kedawa;595390
Why would anyone want essential features like USB and ethernet relegated to a PCI card?
Not only would it create a nightmare scenario for compatibility, but it would severely limit the options for different form factors.

Fair points there, but I still think modifying (and thus complicating) the design considerably might not be worth the effort.
Title: Re: Excitement about NatAmi
Post by: Boudicca on November 29, 2010, 10:42:49 PM
I wish someone for once would make something they promised, sell at a price the promised, stop moving the goalposts and stop j&rkin off at the expense of the amiga community, just put up or shut up and ship out !! said my piece.

For some reason, immediately when someone has a good idea or the will to get something done, some fker rubs their hands together and thinks of ways to sc*ew everyone for being nice. Its a f*kin depressin....end
Title: Re: Excitement about NatAmi
Post by: tone007 on November 29, 2010, 10:47:16 PM
Quote from: Boudicca;595392
just put up or shut up and ship out !!


+1
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 29, 2010, 11:26:25 PM
Quote from: Boudicca;595392
I wish someone for once would make something they promised, sell at a price the promised, stop moving the goalposts and stop j&rkin off at the expense of the amiga community, just put up or shut up and ship out !! said my piece.


I would like to point you to the MiniMig, WinUAE, MorphOS, AROS, AmigaOS4, the slew of products from Individual Computers (although they have had a few bombs), the iMica, etc., etc., etc..

The Amiga landscape was really ugly for a long time, but the last few years have been a consistent stream of exciting new products actually released, and it keeps getting better every day.

The biggest challenge I see for NatAmi at this point is finishing the project, and getting it out there before the MiniMig line surpasses it.  With the first generation of the MiniMig platform released, and in wide use, we are now weeks away from having the second generation of MiniMig released in the form of the Replay boards.  This will bring the MiniMig up to parity with any hardware that Commodore released.

While NatAmi aims to be better than what Commodore released, they do need to get it finished soon, as we don't know what level the Replay boards will achieve when they hit the wild, and no doubt there will eventually be someone that moves forward with a third generation of MiniMigs that will surpass the NatAmi target.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 29, 2010, 11:33:36 PM
Quote from: kedawa;595390
Why would anyone want essential features like USB and ethernet relegated to a PCI card?
Not only would it create a nightmare scenario for compatibility, but it would severely limit the options for different form factors.


In what way would it create any issues for compatibility?  You pick the card you want to support, and you just don't support anything else.  I don't understand why the fact that you COULD support different cards would in any way make you feel like you MUST.

While it might limit options for different form factors, the reality is that there just are not that many different options.  The most obvious is the standard PC itx case.  Anything else would pretty much require a second run of modified boards anyway, and at that point, you could always build the PCI interface and network/USB directly on the board.  So, again, where is the problem with the initial run having the parts on PCI?
Title: Re: Excitement about NatAmi
Post by: kolla on November 29, 2010, 11:35:47 PM
Quote from: Piru;595367
Ah, so who's writing the driver for this USB chip? And ethernet SANA2 driver?


No idea about USB (and I don't really care), but my guess when it comes to the NIC is Am7990 implemented on the FPGA (wasn't this discussed earlier as well?).
Title: Re: Excitement about NatAmi
Post by: kickstart on November 30, 2010, 12:00:37 AM
Where can i buy natami?
Title: Re: Excitement about NatAmi
Post by: Heiroglyph on November 30, 2010, 12:15:55 AM
I think Piru and myself are more accustomed to working in environments where there are deadlines and cost/benefit ratios.

Those devices on PCI vs. onboard wouldn't justify a redesign and massive delay in my working world.

A good shipping product is far better than perfect vaporware.  There is always a next version to add more features to if you handle the first one right.

Tinkering forever is exactly what seemed to have happened to the Boxer and gave the community nothing but dashed hopes, hence the analogy.

I've got nothing against Natami, I just hope they are professional enough to see the product through to completion rather than tinker for ten years with nothing to show for it. (closed source prototypes = nothing to show for it IMHO)
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 12:22:56 AM
Quote from: Iggy;595383
No one has suggested Thomas won't make good on the promises, but to claim that the targets haven't changed isn't fair.
I would have prefered the 68060 board that was announced be considered for the final production.The 68070/68050 development time has undoutedly slowed the introduction.

I also don't remember a statement being made about the board only being offered as a whole system.


The '060 board hasn't change.  It's already built and was connected to the LX.
They are working on '050 and '070 boards.  Nothing is stopping the MX boards from shipping with '060 boards and infact that's what developers will have initially.

The goal has always been to ship with an functional operating system being it a licensed and patched 3.1 or AROS 68k.  That hasn't changed, don't buy into the FUD.

It's an Amiga-compatible machine running an Amiga OS...as has been demonstrated with the LX board.
Title: Re: Excitement about NatAmi
Post by: Franko on November 30, 2010, 12:23:08 AM
As I am one of those who find the prospect of the Natami very interesting, and as you no doubt know I'm kinda new to the net, can anyone one tell me how long the Natami project has been running for (ie: when it was first announced) and in comparison how long the MiniMig (not the new AGA Version) was running for before it actually became available... :)
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 12:33:11 AM
Quote from: Heiroglyph;595418
I think Piru and myself are more accustomed to working in environments where there are deadlines and cost/benefit ratios.

Those devices on PCI vs. onboard wouldn't justify a redesign and massive delay in my working world.

A good shipping product is far better than perfect vaporware.  There is always a next version to add more features to if you handle the first one right.

Tinkering forever is exactly what seemed to have happened to the Boxer and gave the community nothing but dashed hopes, hence the analogy.

I've got nothing against Natami, I just hope they are professional enough to see the product through to completion rather than tinker for ten years with nothing to show for it. (closed source prototypes = nothing to show for it IMHO)

It's close source because it's going to be a commercial product.  I don't recall too many commercial companies just giving away all their technology.  I think we are lucky to see the development of the  C1+030 board to the LX+060 boards to the MX.

They've shown what they've shown to simply prove they are not vapor.  They have collected no money.  They owe no one anything.

When the product is done - judge it with your wallet.

However, if you or anyone else is so inclined, perhaps I should to join the team and start printing T-shirts...  $50 each ofcourse! :D
Title: Re: Excitement about NatAmi
Post by: kedawa on November 30, 2010, 12:56:10 AM
Quote from: Belial6;595404
This will bring the MiniMig up to parity with any hardware that Commodore released.
Sure, except for compatibility, which has always been a bit spotty since it is not a cycle exact replica of the original CPU and custom logic.
Quote from: Belial6;595408
In what way would it create any issues for compatibility?  You pick the card you want to support, and you just don't support anything else.  I don't understand why the fact that you COULD support different cards would in any way make you feel like you MUST.
Why would you want to depend on a third party card that could disappear from the market at any time and leave you in the lurch?  There's almost no market for PCI USB cards to begin with, so what makes you think they'll even be produced in the future?
Quote
While it might limit options for different form factors, the reality is that there just are not that many different options.  The most obvious is the standard PC itx case.  Anything else would pretty much require a second run of modified boards anyway, and at that point, you could always build the PCI interface and network/USB directly on the board.  So, again, where is the problem with the initial run having the parts on PCI?
Use your imagination!  There are endless options for a single board solution.  Why not get it right the first time and produce an elegant design that can be refined in the future rather than reinvented?
I'd much rather have the team put their efforts into improving the FPGA core for all to enjoy rather than redesigning the board to integrate features that should have been there to start with.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 12:56:26 AM
Quote from: Belial6;595404
I would like to point you to the MiniMig, WinUAE, MorphOS, AROS, AmigaOS4, the slew of products from Individual Computers (although they have had a few bombs), the iMica, etc., etc., etc..

The Amiga landscape was really ugly for a long time, but the last few years have been a consistent stream of exciting new products actually released, and it keeps getting better every day.

The biggest challenge I see for NatAmi at this point is finishing the project, and getting it out there before the MiniMig line surpasses it.  With the first generation of the MiniMig platform released, and in wide use, we are now weeks away from having the second generation of MiniMig released in the form of the Replay boards.  This will bring the MiniMig up to parity with any hardware that Commodore released.

While NatAmi aims to be better than what Commodore released, they do need to get it finished soon, as we don't know what level the Replay boards will achieve when they hit the wild, and no doubt there will eventually be someone that moves forward with a third generation of MiniMigs that will surpass the NatAmi target.


If you look at the memory thruput of the various boards you'll see that they are all in currently different classes...
- Minimig uses SDRAM, small fpga;  performance limited to an '020 with no AGA
- I believe MikeJ's board evolved to DDR1, medium fpga; performance is like an '040 with enough space for AGA and super hi res modes
- NATAMI is DDR2 in burst mode 100% of the time with a larger and faster fpga, 100x blitter speed, 100MHz 060 minimum, room for extra chips/cores to add 3D processing; overall system power between a PS1 and a PS2...itching closer to PS2.

So you'll excuse NATAMI development if it takes marginally longer than the others...

The Minimig does not need to change as it's goal was to be an A500 and it has succeeded in that admirably.

MikeJ's goals have also been met as his board will emulate all classic Arcade cabinets.  He really doesn't have much incentive to make it faster other than if he can lower his costs along with it.

Natami is being developed with the future in mind, not a simple emulation of the past.
Title: Re: Excitement about NatAmi
Post by: the_leander on November 30, 2010, 01:21:34 AM
Quote from: lou_dias;595437

- NATAMI is DDR2 in burst mode 100% of the time with a larger and faster fpga, 100x blitter speed,

I hope you're going to back this and the rest of your figures with some benchmarks, right? Because as it stands this is purely theoretical. And of course this hangs on the presumption that the emulation is up to snuff.

And no "my friend the developer close to the project" doesn't count as evidence.

Quote from: lou_dias;595437

 100MHz 060 minimum,


Hahahahaha. Good luck sourcing many of those at anything like a reasonable cost. Hell you could probably buy an ARM A8 and emulate 68k faster for significantly less.

Quote from: lou_dias;595437

 room for extra chips/cores to add 3D processing; overall system power between a PS1 and a PS2...itching closer to PS2.


Citation needed.

Quote from: lou_dias;595437

Natami is being developed with the future in mind, not a simple emulation of the past.


You are Theirry and I claim my 5 pounds.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 01:48:46 AM
Quote from: the_leander;595451
Hahahahaha. Good luck sourcing many of those at anything like a reasonable cost. Hell you could probably buy an ARM A8 and emulate 68k faster for significantly less.


Actually the '060 card is 99 MHz.  It's the N68050 softcore that is in the 100+ MHz range.  With opcode fusion any pair of opcodes that can be simplified into a 3 operand instruction will be fused as one opcode internally.  This means that the '050 will compete well per clock vs. an '060.  (Note:  Since the LX board's FPGA was too small to hold both the '050 core and SuperAGA, the MX board prototype will have to be produced before the profiling and testing of the '050 core will be complete.)

Remember that the team gets to buy their systems first for testing purposes.  By the time you can buy the production model, the '050 softcore may be already running 100% performance and the team will be working on the N68070 to be superscalar on top of that.

BTW, if you try to run UAE on an ARM Cortex A8 (such as the Pandora), you'll see that it typically trips over itself and delivers roughly stock A1200 performance.

For the fastest '060 read the clock speed of this and weep:http://www.natami.net/gfx/NAe60F/NAe60F_1.jpg
Title: Re: Excitement about NatAmi
Post by: Heiroglyph on November 30, 2010, 01:54:36 AM
Quote from: lou_dias;595423
It's close source because it's going to be a commercial product.  I don't recall too many commercial companies just giving away all their technology.  


Are they commercial or is it a hobby?  It seems to take which ever form is the easiest for the current point.

I don't think this market is big enough for completely closed hardware.

The barriers to production are high enough to prevent large scale copying, there aren't enough players for it to matter.

The downside is that you get products like Prometheus that have died off and left us with bugs (dma) that could be fixed except for the fact that the source isn't available.

Quote
I think we are lucky to see the development of the  C1+030 board to the LX+060 boards to the MX.

They've shown what they've shown to simply prove they are not vapor.


If they aren't for sale, then they are by definition vapor and no more than an interesting personal project.

Quote
They have collected no money.  They owe no one anything.

When the product is done - judge it with your wallet.


I didn't say they were trying to rip us off.  I'll be glad to buy one if it's available.

Quote
However, if you or anyone else is so inclined, perhaps I should to join the team and start printing T-shirts...  $50 each ofcourse! :D


If it was open source and money was needed, I'd be glad to help.

If it's commercial, then it's up to them to come up with capital, perhaps by selling an existing product to help fund further development.

That was my original point, offering constructive criticism in case they have no experience in managing a commercial project.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 04:00:37 AM
Quote from: the_leander;595451
I hope you're going to back this and the rest of your figures with some benchmarks, right? Because as it stands this is purely theoretical. And of course this hangs on the presumption that the emulation is up to snuff.

And no "my friend the developer close to the project" doesn't count as evidence.

It's simple math.  with a 3.67Mhz clock and 16 bit bus, how fast does a real Amiga move RAM?  Now figure the speed of DDR2 which in burst moves what 8 bytes at once and there is cache to throttle it as well.  Infact, for A500 games compatibility there will be a 3.67Mhz mode...

Quote
Hahahahaha. Good luck sourcing many of those at anything like a reasonable cost. Hell you could probably buy an ARM A8 and emulate 68k faster for significantly less.

No one claimed '060's were cheap nor that NATAMI will be cheap.  Read the faq
http://www.natami.net/qa.htm

Quote
Citation needed.

You are Theirry and I claim my 5 pounds.

The ReplayArcade board, IIRC, does not even use burst mode of DDR1 and it's achieving '040-like results.

If you watch the LX video, you will see it load and decompress a large 24bit jpeg in real time...using an '060 in seconds.

If I was in on the bet, you'd owe me money...
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 04:09:37 AM
Quote from: SamuraiCrow;595456
Actually the '060 card is 99 MHz.  It's the N68050 softcore that is in the 100+ MHz range.  With opcode fusion any pair of opcodes that can be simplified into a 3 operand instruction will be fused as one opcode internally.  This means that the '050 will compete well per clock vs. an '060.  (Note:  Since the LX board's FPGA was too small to hold both the '050 core and SuperAGA, the MX board prototype will have to be produced before the profiling and testing of the '050 core will be complete.)

Remember that the team gets to buy their systems first for testing purposes.  By the time you can buy the production model, the '050 softcore may be already running 100% performance and the team will be working on the N68070 to be superscalar on top of that.

BTW, if you try to run UAE on an ARM Cortex A8 (such as the Pandora), you'll see that it typically trips over itself and delivers roughly stock A1200 performance.

For the fastest '060 read the clock speed of this and weep:http://www.natami.net/gfx/NAe60F/NAe60F_1.jpg


Amazing what some die-shrinks over the years have done for the old girl. :-)
Title: Re: Excitement about NatAmi
Post by: Crom00 on November 30, 2010, 04:10:23 AM
What a great arguement to have... we have two cool projects to look foward to each one cooler in various ways.
I believe the FPGA route is the best way foward... and just think... Jens was working on one of these FPGA projects too in his clone A... could it be that the 030 CPU cards, Indivisions, and such are all pieces of a greater puzzle...? Precursors to the holy grail of Amiga KIT... a cycle exact Amiga clone.

I hope so...
Title: Re: Excitement about NatAmi
Post by: Heiroglyph on November 30, 2010, 04:19:42 AM
Quote from: Crom00;595472
and just think... Jens was working on one of these FPGA projects too in his clone A... could it be that the 030 CPU cards, Indivisions, and such are all pieces of a greater puzzle...?


I think he said that the Indivision was a direct consequence of Clone-A development.

Like I was suggesting earlier, sell something that is currently working to fund further development.  The community gets great hardware and he makes money along the way.  We're even happily paying for the same R&D twice!

Quote

Precursors to the holy grail of Amiga KIT... a cycle exact Amiga clone.

I hope so...


I think the Mini-Migs fill the cycle exact niche and real 68k or 020 Amigas are easy to find.

Someone needs to fill the 060 and higher market.

Hopefully Natami will get there.
Title: Re: Excitement about NatAmi
Post by: vidarh on November 30, 2010, 11:39:22 AM
Quote from: kedawa;595435
Sure, except for compatibility, which has always been a bit spotty since it is not a cycle exact replica of the original CPU and custom logic.


For custom chips I can agree, but you do realize that the Minimig has an actual M68k CPU on it, right? It's not in the FPGA (though for the Replay board and the Natami, the CPU is in the FPGA)
Title: Re: Excitement about NatAmi
Post by: Franko on November 30, 2010, 12:26:48 PM
Hmm... I don't see the point in all this speculation of what the Natami is going to be or which hardware architecture should be used. Whomever it is doing the development of this board has already decided that and is hopefully still working on it as we speak... :)

Reckon it's best just to wait and see what appears at then of the day and then either embrace it or criticise it... :)
Title: Re: Excitement about NatAmi
Post by: jj on November 30, 2010, 12:31:53 PM
Think this line from the faq is quite ironic given the error in the text :)
 
 Allowing more people to verifying the SuperAGA chipset to be error free.
Title: Re: Excitement about NatAmi
Post by: the_leander on November 30, 2010, 12:33:08 PM
Quote from: SamuraiCrow;595456

Remember that the team gets to buy their systems first for testing purposes.  By the time you can buy the production model, the '050 softcore may be already running 100% performance and the team will be working on the N68070 to be superscalar on top of that.


So what you're saying is, it's incomplete/unproven.

Right, that's all I needed to know. Get back to me when it's ready.

I don't listen to "maybes" any more.

Quote from: SamuraiCrow;595456

BTW, if you try to run UAE on an ARM Cortex A8 (such as the Pandora), you'll see that it typically trips over itself and delivers roughly stock A1200 performance.


UAE !=  just 68k emulation. Comparison fail sir. Emulating the AGA chipset is a very processor intensive operation.

Quote from: SamuraiCrow;595456

For the fastest '060 read the clock speed of this and weep:http://www.natami.net/gfx/NAe60F/NAe60F_1.jpg


And? Bernd Meyer of Amithlon fame was getting ~50% performance out of the 68k emulation he was using and by his own admission both the OS4 and MorphOS 68k emulations were far superior to his.

Quote from: lou_dias;595469
It's simple math.  with a 3.67Mhz clock and 16 bit bus, how fast does a real Amiga move RAM?  Now figure the speed of DDR2 which in burst moves what 8 bytes at once and there is cache to throttle it as well.  Infact, for A500 games compatibility there will be a 3.67Mhz mode...


I asked for a citation, ie, benchmarks. This isn't it. And given that none of this has actually been proven, it's all academic.

Quote from: lou_dias;595469

No one claimed '060's were cheap nor that NATAMI will be cheap.  Read the faq
http://www.natami.net/qa.htm


There is not cheap and holy shit that's pricey! There is a very real danger that if it is too expensive it'll price itself out of the market. See the reaction to the X1000 for details.

Quote from: lou_dias;595469


If I was in on the bet, you'd owe me money...


I'd owe you sweet FA (http://en.wikipedia.org/wiki/You_are_X_and_I_claim_my_five_pounds) chum.
Title: Re: Excitement about NatAmi
Post by: Karlos on November 30, 2010, 12:42:30 PM
I don't want to piddle on anybody's cornflakes but a 133MHz 68060 CPU that has neither MMU or FPU doesn't excite me that much given that the E41J mask 68060's can easily achieve 100MHz (I've seen quotes of 120, even) and has both. Also, by the sounds of it, it's this 133MHz 68060FC part is as rare as rocking horse poo.
Title: Re: Excitement about NatAmi
Post by: Gulliver on November 30, 2010, 12:56:27 PM
I am just wondering if this fpgaarcade/Minimig AGA device is going to drive the Natami to its knees and leave it in agony?
I am just seen it from a pure real, practical & economical point of view:

Fpgaarcade has already got production units
Cost is 200 euro (Later batches are announced to be at least 50 euro cheaper due to NRE)
It is open source
Does not require a real 68k in its design

On the other hand the Natami:
Is closed source
There are only few prototypes that dont fully work
Cost is near 700-1000 US$
Hasnt got implemented the so called new features yet

Please dont take this as bashing, it is just what I actually see.
Title: Re: Excitement about NatAmi
Post by: jj on November 30, 2010, 01:00:34 PM
A does a 100Mhz 060 real = 100Mhz PPC (Assuming they mean G3 here)
 
And will a 100mhz 060 be able to decode divx/xvid/dvd ????
Title: Re: Excitement about NatAmi
Post by: Karlos on November 30, 2010, 01:17:36 PM
Quote from: JJ;595527
A does a 100Mhz 060 real = 100Mhz PPC (Assuming they mean G3 here)

Not really, though it's hard to give an exact comparison given the different architecture of the two parts. A 68060 running typical 68K object code will get through around 1.3 instructions per cycle. A PPC750 (G3) will get through around 2.3 for typical PPC object code. The PPC on average has a slightly lower code density, but on the other hand, has some instructions that can do more work than you can do in a single instruction on 68K (floating point multiply-add would be an example that might see use in codec code).

Code properly tuned for each can achieve significantly better in those circumstances where you can leverage parallel execution across multiple functional units, properly fold out branches and make the best use of pipelining.

Quote
And will a 100mhz 060 be able to decode divx/xvid/dvd ????

Sure, just not necessarily in real-time for any watchable resolution.
Title: Re: Excitement about NatAmi
Post by: vidarh on November 30, 2010, 01:18:06 PM
Quote from: Gulliver;595525
I am just wondering if this fpgaarcade/Minimig AGA device is going to drive the Natami to its knees and leave it in agony?


I think there's space for both. The FPGA Arcade Replay board is not meant for maximum performance - it looks like it'll do quite well, not least thanks to Yaqube optimizing the TG68 core (adding cache etc), but we're talking somewhere between  68030 and 68040 speeds here, while the Natami team appears to at least aim for something far faster. We'll see once they actually deliver something, though.

Quote

Does not require a real 68k in its design


Neither does the Natami. It has a CPU slot, but one of their goals is to use their own 68050 soft-core on the FPGA.

Quote

On the other hand the Natami:
Is closed source


I agree I like the open approach of the Replay better, but I doubt this is going to be an issue for most users.

Quote

Cost is near 700-1000 US$


What's that based on?

Quote

Hasnt got implemented the so called new features yet


My understanding is that SuperAGA is there, and that the 68050 is pretty much there, though they keep doing refinements. They've also got a lot of things such as a far faster memory interface etc.

We'll see once they actually demonstrates something, though.
Title: Re: Excitement about NatAmi
Post by: asymetrix on November 30, 2010, 01:25:00 PM
@thread

What is this cycle exact rubbish I keep reading. There IS NO SUCH THING.

All Commodore Amigas A1000, A1200, A600, A4000 etc are never cycle exact to each other - they technically cannot be because they all run at different speeds !

The are compatible but never CYCLE EXACT - ask any engineer.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 01:43:50 PM
Quote from: asymetrix;595535
@thread

What is this cycle exact rubbish I keep reading. There IS NO SUCH THING.

All Commodore Amigas A1000, A1200, A600, A4000 etc are never cycle exact to each other - they technically cannot be because they all run at different speeds !

The are compatible but never CYCLE EXACT - ask any engineer.


Funny, Gunnar said the said thing.  Imagine that...

@the_leander
Can you prove to me the sun will rise tomorrow?
Mathematically, if all goes to plan it will.  However, it could go super nova over night...
Seriously, stop being ignorant.  MikeJ's board is already blitting something like 40x faster than a real Amiga because of the memory bus.  Natami's has already been demostrated to be faster on the LX board.  But oh yeah, you can't buy the LX board so it doesn't exist and is vapor.
Title: Re: Excitement about NatAmi
Post by: bloodline on November 30, 2010, 01:55:38 PM
Quote from: asymetrix;595535
@thread

What is this cycle exact rubbish I keep reading. There IS NO SUCH THING.

All Commodore Amigas A1000, A1200, A600, A4000 etc are never cycle exact to each other - they technically cannot be because they all run at different speeds !

The are compatible but never CYCLE EXACT - ask any engineer.
You're weird...

Buy a hobby microcontroller kit, have a play... Lean how digital electronics works ;)
Title: Re: Excitement about NatAmi
Post by: Cosmos on November 30, 2010, 02:20:56 PM
>The PPC on average has a slightly lower code density

It's a joke from you ??

Watch this : http://library.morphzone.org/An_Introduction_to_MorphOS_PPC_Assembly
Title: Re: Excitement about NatAmi
Post by: the_leander on November 30, 2010, 02:22:49 PM
Quote from: lou_dias;595536

@the_leander
Can you prove to me the sun will rise tomorrow?
Mathematically, if all goes to plan it will.  However, it could go super nova over night...


Strawman.

Quote from: lou_dias;595536

Seriously, stop being ignorant.


I ask you (repeatedly) for evidence to back up your assertions and you utterly refuse to supply them, then you accuse me of ignorance? GTFO!

Until it is released, all your claims are just that - claims.

SamuraiCrow at least had the good sense to coach much of his response as something he hoped for rather than fact.

Quote from: lou_dias;595536

But oh yeah, you can't buy the LX board so is vapor.


Fixed.

Yes. Given the history of this community and all the hardware that never moved beyond prototyping (or even got that far). This is the only reasonable position to take.
Title: Re: Excitement about NatAmi
Post by: bloodline on November 30, 2010, 03:59:43 PM
Quote from: Cosmos;595548
>The PPC on average has a slightly lower code density

It's a joke from you ??

Watch this : http://library.morphzone.org/An_Introduction_to_MorphOS_PPC_Assembly


And the first example shows PPC's lower code density:
(http://library.morphzone.org/images/1/16/Old-and-new.png)
Title: Re: Excitement about NatAmi
Post by: Karlos on November 30, 2010, 04:03:56 PM
Unless he meant "slightly" was a joke.

In reality, most object code I've compiled for ppc and 68K shows between a 30-70% size increase in the PPC version. It varies a great deal. In some extreme cases, I've seen object code that's more than twice the size.

As for the example above, the increased complexity of the PPC example is not entirely down to the PPC architecture but also considerations of the OS itself.
Title: Re: Excitement about NatAmi
Post by: bloodline on November 30, 2010, 04:07:40 PM
Quote from: Karlos;595568
Unless he meant "slightly" was a joke.

In reality, most object code I've compiled for ppc and 68K shows between a 30-70% size increase in the PPC version. It varies a great deal. In some extreme cases, I've seen object code that's more than twice the size.
Very good point, he is probably unaware of our British sense of understatement :)
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 04:45:21 PM
Quote from: the_leander;595549
Strawman.

Before I go on, you do realize that "blitting" is basically just moving memory, right?
http://en.wikipedia.org/wiki/Bit_blit

Quote
I ask you (repeatedly) for evidence to back up your assertions and you utterly refuse to supply them, then you accuse me of ignorance? GTFO!

DDR2 > DDR1 > SDRAM > Amiga DMA  now relate: Natami>fpgaarcade>MiniMig>A500
Until you have accepted this, there is no point in going on...
DDR2 is clocked higher and transfers twice the data of DDR1.
With data being transferred 64 bits at a time, DDR2 SDRAM gives a transfer rate of (memory clock rate) × 2 (for bus clock multiplier) × 2 (for dual rate) × 64 (number of bits transferred) / 8 (number of bits/byte). Thus with a memory clock frequency of 100 MHz, DDR2 SDRAM gives a maximum transfer rate of 3200 MB/s.

Now what is the memory transfer rate of an unexpanded Amiga 500?  Let's see if you know how to do your homework?
I'll even help you out:  The Draco could do 30MB/s which was even faster than Zorro3. 3200/30 is greater than 100.  Amiga's bus is 3.57 Mhz and only 16 bit on the early models.
However, I do realize that the sun may not rise tomorrow.

Quote
Until it is released, all your claims are just that - claims.

See above.

Quote
SamuraiCrow at least had the good sense to coach much of his response as something he hoped for rather than fact.

He's not wasting time justifying what is obvious.

Quote
Fixed.

however your thought process seems broken.

Quote
Yes. Given the history of this community and all the hardware that never moved beyond prototyping (or even got that far). This is the only reasonable position to take.

The developer has announce boards are almost ready for production.  It has already gone through 2 prototype stages...that have been well documented.  '060 cpu cards have been developed a long time ago.  You are fighting a useless fight.

It sad that someone make a statement on this forum.  Someone else is then in disbelief and demands proof despite have no basis for such a demand nor even has a right to make any demands what so ever.
Wouldn't it be simpler to come up with evidence to the contrary on your own rather than troll out demands that carry no weight other than in your own little black book?
Title: Re: Excitement about NatAmi
Post by: Piru on November 30, 2010, 05:49:05 PM
Quote from: lou_dias;595579
The developer has announce boards are almost ready for production.

I remember that boards were initially planned to be released summer 2008. What does this "almost ready" mean this time?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 06:16:32 PM
Quote from: Piru;595595
I remember that boards were initially planned to be released summer 2008. What does this "almost ready" mean this time?


Why don't you direct your question to Thomas?
Did you ask MikeJ this 1.5 years ago?
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 06:23:04 PM
First off, as a member of the Natami team it would be unprofessional of me to allow hopes to get excessively high.  Without a prototype to test on we can't do much profiling.

Secondly, we can test the VHDL code with a simulator so it looks like the N68050 is right on track to be clocked at 133 MHz and to be able to combine instruction sequences internally for one instruction cycle-per-clock execution for most instructions.

Lastly, I think that the "almost ready" figure was a reference to AGA chipset feature set and didn't include the N68050/070 CPU core.  Also, I've mentioned in a previous post that the Natami LX was a prototype and had some performance lapses in it preventing it from going to market.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 06:50:11 PM
Which is why I say that the biggest challenge for Natami is to get released before it becomes irrelevant.  The first MiniMig was released in 2007 as a match to the low end of Commodores product line.  The Replay (basically MiniMig 2) board will be a match to the high end of Commodores product line.  This is while using only a 3rd of the gates on the board.  Given the awsome improvements in the original MiniMig, it would be shocking if we didn't see some major improvements in the Replay boards once they are out and about.

If someone decides to build a MiniMig 3, and it is as much of an improvement over the Replay board as the Replay is over the original MiniMig, it will surpass the target of the NatAmi, and the NatAmi will be an expensive board that brings nothing to the table.

If it is just a hobby for the developers, then there is no loss, but if they have dreams of being relavent to the rest of the Amiga community, they will need to get things wrapped up soon, or be relegated to the status of Vaporware.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 06:58:46 PM
@SamaraiCrow

OK, help me be clear on this, as I have seen many things said by people that are not part of the team.  Is the NatAmi intended to be a Closed Source/Open Source, and is it intended to be a personal hobby project/a player in the wider Amiga community?

There is a lot of arguing that goes around based on different perceptions of what the NatAmi team is claiming for their goal.  The two criteria above sets many of those expectations.  If you have previously stated the goals in respect to open/closed and private/public, I am sorry to have to reask, but I missed it if it was there, and it sounds like others have as well.

My current perception is that NatAmi is intended to be a closed source commercial offering to the public with the understanding that it is a niche hobby group that it would be sold to.

Is this a correct perception?  Making this clear to us would help with managing those hopes and preventing them from being excessivley high, as well as possibly correcting some negative perceptions of the project.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 08:07:29 PM
@Belial6

Your perception is correct.  We intend to sell it and keep the source closed.

The problem with the Replay is that it uses a smaller FPGA and therefore won't get the performance of the N68050 or the extension of it, the N68070.  The CPU softcore used by the Replay MiniMig core hardly has any cache at all.

Natami is designed for efficient use of a medium-sized FPGA.  It will have a bigger cache on the CPU core and the ability to combine opcodes such that certain combinations of two opcodes will execute in one clock cycle.

Stay tuned.
Title: Re: Excitement about NatAmi
Post by: orb85750 on November 30, 2010, 08:10:30 PM
Quote from: Belial6;595615
Which is why I say that the biggest challenge for Natami is to get released before it becomes irrelevant.  


SAGA irrelevant on what date?
Title: Re: Excitement about NatAmi
Post by: Heiroglyph on November 30, 2010, 08:19:04 PM
Quote from: SamuraiCrow;595642
@Belial6

Your perception is correct.  We intend to sell it and keep the source closed

Can I beg in advance that when you guys cease to sell/support the product and derivatives, you consider releasing the information?

At that point the info won't be harming your sales.

There are always people looking for CSPPC pinouts, PAL equations, wanting to patch drivers, etc.  It would be a very nice gesture and give Natami owners a much better experience long term.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 08:22:21 PM
The hardware-banging functions of the Natami should be well documented by the time of release so updating drivers from the AROS 68k sources should be a simple matter.  At first we'll be using AfaOS though.
Title: Re: Excitement about NatAmi
Post by: the_leander on November 30, 2010, 08:28:56 PM
Quote from: lou_dias;595579
Before I go on, you do realize that "blitting" is basically just moving memory, right?
http://en.wikipedia.org/wiki/Bit_blit


And before you continue, you do realise that unless you back up your claims with evidence, they will viewed with suspicion by anyone else, right?

Quote from: lou_dias;595579



Now what is the memory transfer rate of an unexpanded Amiga 500?  Let's see if you know how to do your homework?


I don't give a crap about the A500's memory transfer rate. I am asking yet again for you to back up your specific claims regarding the Natami.

Can you show that the blitter is capable of anything like the 100x increase you claimed earlier? (Hell even being able to show it works at all would be a start).

Quote from: lou_dias;595579





Quote from: lou_dias;595579

however your thought process seems broken.


Expecting proof for technical claims = broken thought process. Only Amiga makes it possible.

Quote from: lou_dias;595579

The developer has announce boards are almost ready for production.


On schedule and rocking eh?

Quote from: lou_dias;595579

It sad that someone make a statement on this forum.  Someone else is then in disbelief and demands proof despite have no basis for such a demand nor even has a right to make any demands what so ever.


So no one has the right to challenge your claims? Epic!

Quote from: lou_dias;595579

Wouldn't it be simpler to come up with evidence to the contrary on your own rather than troll out demands that carry no weight other than in your own little black book?


It is not my job to disprove your claims, it is yours to back them up with evidence. Only a fundie or someone with a similar level of intellectual dishonesty would claim otherwise.

Then again I am talking to gamecube boy, so I shouldn't really expect anything better.
Title: Re: Excitement about NatAmi
Post by: the_leander on November 30, 2010, 08:33:38 PM
Quote from: SamuraiCrow;595605
First off, as a member of the Natami team it would be unprofessional of me to allow hopes to get excessively high.  Without a prototype to test on we can't do much profiling.


I'd like to thank you for your candor in this matter, as well as your professionalism with regards discussing something that I'm sure is extremely exciting to be a part of. It's refreshing to see this much honesty.

Quote from: SamuraiCrow;595605

Secondly, we can test the VHDL code with a simulator so it looks like the N68050 is right on track to be clocked at 133 MHz and to be able to combine instruction sequences internally for one instruction cycle-per-clock execution for most instructions.


What sort of compatibility are you looking at? (on par with an 040, for instance)

Quote from: SamuraiCrow;595605
Also, I've mentioned in a previous post that the Natami LX was a prototype and had some performance lapses in it preventing it from going to market.


Can I ask what sorts of issues cropped up?
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 08:51:44 PM
Quote from: the_leander;595654
What sort of compatibility are you looking at? (on par with an 040, for instance)

Can I ask what sorts of issues cropped up?


We're aiming for '030 level compatibility.  The issues that cropped up are in this post (http://www.amiga.org/forums/showpost.php?p=595275&postcount=135).
Title: Re: Excitement about NatAmi
Post by: Karlos on November 30, 2010, 08:55:19 PM
030 compatibility is no bad thing, especially if you are interested in backwards compatibility.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 09:12:27 PM
Quote from: SamuraiCrow;595642
Your perception is correct.  We intend to sell it and keep the source closed.


Thanks for clearing that up.  I think it will help bring expectations closer to reality.  (Obviously, this being an Amiga forum, expectations will never actually meet reality. ;) )

Quote from: SamuraiCrow;595642
The problem with the Replay is that it uses a smaller FPGA and therefore won't get the performance of the N68050 or the extension of it, the N68070.  The CPU softcore used by the Replay MiniMig core hardly has any cache at all.

Natami is designed for efficient use of a medium-sized FPGA.  It will have a bigger cache on the CPU core and the ability to combine opcodes such that certain combinations of two opcodes will execute in one clock cycle.

Stay tuned.


I wouldn't say that it is a "problem" with the Replay.  It is just that the Replay's target is less than the Natami's target.  I think the Replay will be a fine addition to the Amiga community.  If the Natami were released today, it met it's target and it was price comparable to the Replay, then THAT would be a problem for the Replay.  Just as the Replay is not a problem for the original MiniMig.  The original MiniMig has had a good run, i suspect the Replay will also.  At worst, it would need to change it's marketing message from being a MiniMig that can also run other cores to being a system for other cores that can also run a MiniMig core.

My point concerning the release of the Natami is that time marches on.  There is active development going on with new Amiga compatible and enhanced hardware.  Natami has a target that is beyond what is currently available.  If it is another three or four years before it is released, it may not be as powerful as what is available at that time.  I don't have information on when the Natami will hit the market.  I only have a healthy skepticism built from dozens of vaporware projects, and a few too good to be true projects that have actually come to fruition.

Will Natami be on the vaporware side, or the too good to be true?  Only time will tell.  Until either it's target is surpassed or it is released, it is in the same category as the Kickstart Replacement bounty was 6 months ago.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 09:20:51 PM
Quote from: Karlos;595658
030 compatibility is no bad thing, especially if you are interested in backwards compatibility.


How much 680x0 software is there that won't be compatible with the 030?  In my area, the release of the A600/AOS 2.0, with it's massive incompatibility with the A500 was the last nail in the coffin for the Amiga.  We never even saw A1200's in these parts.

If the 040/060 were just optimizations, and did not add new opcodes, or if the new opcodes were rarely or never used, then anything past the 030 computability would just be an interesting sidenote.

I guess the other question is, are their opcodes in the 68000 that the 68060 cannot run?
Title: Re: Excitement about NatAmi
Post by: Paulie85 on November 30, 2010, 09:44:57 PM
The natami is a hardware emulation of the amiga architecture? Does this mean it is not a "real" amiga?
Title: Re: Excitement about NatAmi
Post by: Darrin on November 30, 2010, 09:45:29 PM
Quote from: SamuraiCrow;595650
The hardware-banging functions of the Natami should be well documented by the time of release so updating drivers from the AROS 68k sources should be a simple matter.  At first we'll be using AfaOS though.


Cheers for the update.

Is there any chance that someone could do something with the NatAmi website and update that to show the current status?
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 09:49:03 PM
Quote from: Belial6;595665
How much 680x0 software is there that won't be compatible with the 030?  In my area, the release of the A600/AOS 2.0, with it's massive incompatibility with the A500 was the last nail in the coffin for the Amiga.  We never even saw A1200's in these parts.

If the 040/060 were just optimizations, and did not add new opcodes, or if the new opcodes were rarely or never used, then anything past the 030 computability would just be an interesting sidenote.

I guess the other question is, are their opcodes in the 68000 that the 68060 cannot run?


You may need WHDLoad to get some games to work on the Natami.  What that program does is allows all of the games supported to run from a hard drive targetting an A1200 with an '030 accelerator and some Fast RAM.

The only code that the 68000 can run that the 68060 cannot is self-modifying code.  The N050 is not superscalar but gains its performance using another method so it should run 68000 code with greater compatibility than that of an '040 or '060.

It is also noteworthy that the '030 has all of the addressing modes and instructions of the '040 and '060 except the inline FPU opcodes.  There were actually opcodes and addressing modes left out of the '040 and '060 for performance reasons that are being added back into the N050.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 09:52:38 PM
Quote from: Darrin;595673
Cheers for the update.

Is there any chance that someone could do something with the NatAmi website and update that to show the current status?


It shouldn't be too long now...  ;-)

Also, the use of AfaOS may be a stale statement but since the AROS Kickstart Replacement Bounty Phase 2 requires some changes in the AROS kernal, it seems likely that we'll have to wait a bit for a free OS to run on the Natami.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on November 30, 2010, 09:53:40 PM
Quote from: Paulie85;595672
The natami is a hardware emulation of the amiga architecture? Does this mean it is not a "real" amiga?
Depends on where you stand on the great "what makes an Amiga an Amiga" argument. Is it the architecture? The actual, physical hardware? The brand? The OS? Or some kind of intangible spirit thing? It seems like everybody has a different answer.

Personally, I'm beholden to the elegant hardware and software architecture of the original OCS/ECS machines, which NatAmi seems to be aiming to replicate/beef up, so it's right up my alley :) But I suppose if you don't consider an FPGA implementation to be a "real" machine, this isn't going to do it for you.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on November 30, 2010, 09:54:20 PM
Quote from: the_leander;595653
And before you continue, you do realise that unless you back up your claims with evidence, they will viewed with suspicion by anyone else, right?

You continue to troll.

Quote

I don't give a crap about the A500's memory transfer rate. I am asking yet again for you to back up your specific claims regarding the Natami.

Can you show that the blitter is capable of anything like the 100x increase you claimed earlier? (Hell even being able to show it works at all would be a start).

You failed algebra.  The potential is closer to 400x the speed of an A500 blitter but for other reasons that will only end up in the 100x-200x range.  100x is a conservative #.

Quote

Expecting proof for technical claims = broken thought process. Only Amiga makes it possible.

You failed reading comprehension as well.

Quote
On schedule and rocking eh?

Yep.  2 more weeks infact... /lame

Quote
So no one has the right to challenge your claims? Epic!

You could challenge them if you had facts but you don't even know the first thing about blitting and memory access speeds.  No one else is disputing the possibility that this is possible.  Stop and think: what do you know that they don't?  No really - stop thinking, you'll just run yourself in an endless loop looking for the answer.

Quote

It is not my job to disprove your claims, it is yours to back them up with evidence. Only a fundie or someone with a similar level of intellectual dishonesty would claim otherwise.

Then again I am talking to gamecube boy, so I shouldn't really expect anything better.

If you want to call me a liar, then come back with facts instead of challenges.  I gave you facts and you come back with more trollish remarks.
Rogue on AW.net said they OS4 could run on the Wii.  You, sir, lack much upstairs...
Title: Re: Excitement about NatAmi
Post by: Karlos on November 30, 2010, 09:55:09 PM
Quote from: Paulie85;595672
The natami is a hardware emulation of the amiga architecture? Does this mean it is not a "real" amiga?


Emulation doesn't really describe it. Once you set up the logic, it's just hardware that is compatible.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on November 30, 2010, 09:58:55 PM
Quote from: Paulie85;595672
The natami is a hardware emulation of the amiga architecture? Does this mean it is not a "real" amiga?


It's only as real as you make it.  It's called a NatAmi which stands for Native Amiga.  There's no emulation involved, it's a hardware implementation of the Amiga processors and chipsets brought up-to-date.

It's NOT designed to run Debian Linux 68k or any other OS than what a real Amiga runs.  It's likely that the only way to get other non-Amiga OSs to run on it will require the addition of the optional 68060 processor daughterboard.  It is guaranteed to run AmigaOS and in time, AROS 68k.
Title: Re: Excitement about NatAmi
Post by: Darrin on November 30, 2010, 10:10:21 PM
Quote from: SamuraiCrow;595676
It shouldn't be too long now...  ;-)

Also, the use of AfaOS may be a stale statement but since the AROS Kickstart Replacement Bounty Phase 2 requires some changes in the AROS kernal, it seems likely that we'll have to wait a bit for a free OS to run on the Natami.


To be honest, if I can get my hands on a NatAmi then I'll be looking at loading something like Classic Workbench AGA or AmiKit.  :)
Title: Re: Excitement about NatAmi
Post by: Paulie85 on November 30, 2010, 10:21:51 PM
Thanks, I want an updated amiga and I don't know much about the FPGA boards but I was under the impression they were "programmed" to behave like other hardware. That's why I thought it was basically emulation, which made me think I might be better saving some money and getting an Imica from Clusteruk. Many have said this is where the future of the Amiga lies.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on November 30, 2010, 10:38:14 PM
Well, they are "programmed" to behave as other hardware, but it's in a direct, "arrange actual circuit elements to function as a particular piece of computer hardware" sense, whereas emuation proper is code running on one computer mimicking the CPU and hardware of another computer. Similar, but not quite the same thing.
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 10:39:51 PM
Quote from: commodorejohn;595677
Depends on where you stand on the great "what makes an Amiga an Amiga" argument. Is it the architecture? The actual, physical hardware? The brand? The OS? Or some kind of intangible spirit thing? It seems like everybody has a different answer.

Personally, I'm beholden to the elegant hardware and software architecture of the original OCS/ECS machines, which NatAmi seems to be aiming to replicate/beef up, so it's right up my alley :) But I suppose if you don't consider an FPGA implementation to be a "real" machine, this isn't going to do it for you.


Personally, I just change the old saying "If it looks like a duck, and it quacks like a duck, then it's a duck." and change duck to Amiga.

For my personal use, I am most interested in being able to run classic software from the 1.3 era.  I would love to get into AROS x86, but like when I find an interesting show on TV, I go back to the beginning and watch all the episodes until I catch up to the new ones, I want to have my "Amiga" running all the old software so that I can catch up to the x86 port linearly through time.

Just as the new Dr. Who's are still Dr. Who, you get a lot more from the new episodes if you go back and watch the old ones to give context to what we have now.
Title: Re: Excitement about NatAmi
Post by: bloodline on November 30, 2010, 10:40:13 PM
Quote from: Paulie85;595689
Thanks, I want an updated amiga and I don't know much about the FPGA boards but I was under the impression they were "programmed" to behave like other hardware. That's why I thought it was basically emulation, which made me think I might be better saving some money and getting an Imica from Clusteruk. Many have said this is where the future of the Amiga lies.
It is a bit harsh for people to shoot you down about this! An FPGA Amiga is still an emulation of the original hardware, even though it is not the step by step processor based emulation of something like UAE.

The FPGA I programmed using a language not unlike a normal computer pogramming language, the real difference is that the language is used by the FPGA software to build a logic map of the operation which is then "executed" by small programmable units in the hardware (often little more than logic units, but can have advanced features like adders and memory). The FPGA must be programmed every power on.

I wouldn't mind playing with an FPGA board (like mikej's Replay) to build my own CPU... :)
Title: Re: Excitement about NatAmi
Post by: Belial6 on November 30, 2010, 11:14:39 PM
Quote from: bloodline;595698
It is a bit harsh for people to shoot you down about this! An FPGA Amiga is still an emulation of the original hardware, even though it is not the step by step processor based emulation of something like UAE.

The FPGA I programmed using a language not unlike a normal computer pogramming language, the real difference is that the language is used by the FPGA software to build a logic map of the operation which is then "executed" by small programmable units in the hardware (often little more than logic units, but can have advanced features like adders and memory). The FPGA must be programmed every power on.

I wouldn't mind playing with an FPGA board (like mikej's Replay) to build my own CPU... :)


I don't see anyone being harsh about whether FPGAs are hardware or software.  People have an unrealistic view on the level of difference between hardware and software.  The FPGAs just make the issue cloudy for people that don't see the shades of gray.

Using software to configure hardware is common to the point of being ubiquitous.  This is part of why I always thought the concern about 'emulation' was silly.  If you have a black box, that takes an input, and gives out a predictable output, does it matter if it is hardwired, hard coded, loaded with software on boot, hardware configured on boot, or any other combination?

My extreme example I see in my head is to ask, If you walked up to a window in a building with access to a keyboard, monitor and a floppy drive. You inserted a floppy disk that had the instructions to tell the 100% automated factory exactly what parts to pull and assemble into a stock Amiga 500.  It would automatically pull every chip, resister, and capacitor, and assemble them into an Amiga 500 case, and attach the resultant computer to the monitor and keyboard that you have access to.  Would that be a real hardware Amiga?  What if when you took out the disk, the same automated factory disassembled the Amiga?

How is that different to what happens inside the FPGA?
Title: Re: Excitement about NatAmi
Post by: kolla on December 01, 2010, 06:36:18 AM
Quote from: Belial6;595665
In my area


Noone here cares about what happened in your area 20 years ago.
Sheesh! :lol:
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 10:53:43 AM
Quote from: lou_dias;595678
You continue to troll.
 
 
You failed algebra. The potential is closer to 400x the speed of an A500 blitter but for other reasons that will only end up in the 100x-200x range. 100x is a conservative #.
 
 
You failed reading comprehension as well.
 
 
Yep. 2 more weeks infact... /lame
 
 
You could challenge them if you had facts but you don't even know the first thing about blitting and memory access speeds. No one else is disputing the possibility that this is possible. Stop and think: what do you know that they don't? No really - stop thinking, you'll just run yourself in an endless loop looking for the answer.
 
 
If you want to call me a liar, then come back with facts instead of challenges. I gave you facts and you come back with more trollish remarks.
Rogue on AW.net said they OS4 could run on the Wii. You, sir, lack much upstairs...

No you are correct no one knows anyhting about blitting apart from you.  You don't get it do you, without any proof or benchmarks to back this up all your claims are just that claims and theoritical.  
 
Yes OS4 might possibly run a Wii but god it would be an awful experience.  Im guessing, guessing mind, don't know, but did rouge say that just to shut you up on your GC/Wii os4 trolling ?
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 11:06:56 AM
Sorry double post
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 11:10:39 AM
The NatAmi folks have said that the blitter will be 100x faster.

I presume that they have proved this to themselves on the prototype board they did, so it's not just a theoretical and mathematical figure based upon memory bandwidth.

When the Natami comes out we will see how it performs. I think there's a bit too much trolling in this thread currently. It's not like the Natami people have been posting promises here to deserve the comments being made, which make me wonder why I bother with posting here and following stuff in the Amiga community still.
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 11:13:46 AM
To be fair no the team have not been promising anything.  Its the rabid followers promising the earth.
 
I for one will be glad if they pull this off but I think the cost of the board if going to be way to high for most people
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 01:48:45 PM
Quote from: JJ;595851
No you are correct no one knows anyhting about blitting apart from you.  You don't get it do you, without any proof or benchmarks to back this up all your claims are just that claims and theoritical.  
 
Yes OS4 might possibly run a Wii but god it would be an awful experience.  Im guessing, guessing mind, don't know, but did rouge say that just to shut you up on your GC/Wii os4 trolling ?


I linked what blitting was, it's just copying memory, occassionaly with a mask.  Hence your limiting factor is :shock: :horror: how fast you can move memory.

So potentially, Natami can move memory something like 438 times faster an an A500.

The reason you don't blit with an Amiga blitter anymore once you accelerate an Amiga is because any cpu >68000 can blit faster than the Amiga blitter.  With the Natami, the blitter will be on par with the cpu and free it up for more intensive tasks again.

As for your OS4 on Wii comment, simply ask yourself how much RAM is being used when you boot the OS.  All that extra ram is wasted unless you wanna load applications to fill your ram.  Wii's cpu is more powerful than a SAM440...with faster memory.  A combine 88MB is plenty to run a couple of applications considering the OS it's based on ran with 512k.  Ignorance is bliss.
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 02:19:55 PM
I really wouldnt want to run any NG AmigaOS on 88Mb of ram.  How usless would that be ?
 
You must be in Nirvana now if ignorance is bliss.
 
great assumption AOS4 is baed on an OS that ran on 512k, hence 88Mb is loads....wft ?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 02:29:05 PM
Quote from: JJ;595984
I really wouldnt want to run any NG AmigaOS on 88Mb of ram.  How usless would that be ?
 
You must be in Nirvana now if ignorance is bliss.
 
great assumption AOS4 is baed on an OS that ran on 512k, hence 88Mb is loads....wft ?


Are you denying that OS3.1 can run on 512k?
Even a direct port would only bump it up to 1MB of PPC code.  Infact, how much ram are on the classic Amiga's with PPC accelerator?  64MB?

Forget algebra, a lot of people around here seem to fail 3rd grade math.

My CD32 boots into OS3.1 using up only about 120k leaving me with over 1.8MB free.  People got issues if they think a PPC port with some added features suddenly bumps up the requirement to a mandatory 128MB.  Perhaps it is a math problem.  1Mb=1024Kb.  OS3.1 can run on an unexpanded A500.  Buy a clue.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 02:54:11 PM
Nobody is saying it couldn't run on the Wii.

They're wondering what the point is!

Firstly, this is completely off-topic to this thread.

Second, why not use a PS3 or XBox360 instead - more memory, both jailbroken. Supports higher resolutions than ~800x480.

Thirdly, who is going to fund such a port of the OS to jailbroken hardware? Who is going to take the legal liability when Nintendo Sony or Microsoft say that the software is encouraging piracy, jailbreaking and other bad things, and drags you through the courts at great expense? At least Sony did support it in the past, so that's a lower risk.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 01, 2010, 02:54:35 PM
Quote from: lou_dias;595956
I linked what blitting was, it's just copying memory, occassionaly with a mask.  Hence your limiting factor is :shock: :horror: how fast you can move memory.

So potentially, Natami can move memory something like 438 times faster an an A500.

There's more to amiga blitting than just moving data, even with a mask. The amiga's blitter could combine up to 3 sources using a user-specific boolean function and write the result to a separate destination. IIRC, the any combination source(s) and destination could be the same. As such, it's fair to say there's rather more sophistication in there than your typical graphics card blitter, which tend to be optimized memory copy units only.

Quote
Even a direct port would only bump it up to 1MB of PPC code. Infact, how much ram are on the classic Amiga's with PPC accelerator? 64MB?

Mine has 256MB. By now, most BlizzardPPC/CyberstormPPC users have fitted as much RAM as they can on their boards.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 02:56:12 PM
Quote from: Hattig;596016
Nobody is saying it couldn't run on the Wii.

They're wondering what the point is!

Firstly, this is completely off-topic to this thread.

Second, why not use a PS3 or XBox360 instead - more memory, both jailbroken. Supports higher resolutions than ~800x480.

Thirdly, who is going to fund such a port of the OS to jailbroken hardware? Who is going to take the legal liability when Nintendo Sony or Microsoft say that the software is encouraging piracy, jailbreaking and other bad things, and drags you through the courts at great expense? At least Sony did support it in the past, so that's a lower risk.


Like you said, it's OT.  Some people on here just like to razz me as if they know something.  This is also going back to a time where OS4 hardware was practically non-existent.  Porting to something you already had in your living-room made alot of sense.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 03:01:47 PM
Quote from: Karlos;596018
There's more to amiga blitting than just moving data, even with a mask. The amiga's blitter could combine up to 3 sources using a user-specific boolean function and write the result to a destination. IIRC, the any combination source(s) and destination could be the same. As such, it's fair to say there's rather more sophistication in there than your typical graphic's card blitter which tend to be optimized memory copy units only.


How the blitter works isn't in question, it's not a mystery, Minimig has an equivalent blitter and that was years ago. It's not hard to see that creating a full 32-bit blitter that runs a lot faster would end up being significantly more impressive than the ~4MHz blitter in an Amiga. Even if it only ran at ~40MHz in the FPGA it could blit 20x faster (memory bandwidth allowing, lou's point is that the memory bandwidth is not going to be an issue here). Only the Natami people can say how fast the Natami blitter is going to operate, but if they can run their 68050 core at 133MHz, then maybe they can run their blitter implementation at a similar speed...
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 03:01:52 PM
Quote from: Karlos;596018
There's more to amiga blitting than just moving data, even with a mask. The amiga's blitter could combine up to 3 sources using a user-specific boolean function and write the result to a separate destination. IIRC, the any combination source(s) and destination could be the same. As such, it's fair to say there's rather more sophistication in there than your typical graphics card blitter, which tend to be optimized memory copy units only.

As will the Natami blitter.  Hence the limiting factor is: how fast you can move memory.

Quote
Mine has 256MB. By now, most BlizzardPPC/CyberstormPPC users have fitted as much RAM as they can on their boards.

Kudos to you.  What was the minimum required when OS4 for Classic was released?
Heck, the fact that the new product, 128MB ZoRAM, is being supported now shows me that many barely had 64MB...which is my point about OS4+Wii.  But, again, OT, just defending myself from the ignorant people(s).
Title: Re: Excitement about NatAmi
Post by: Karlos on December 01, 2010, 03:07:30 PM
Quote from: lou_dias;596027
As will the Natami blitter.  Hence the limiting factor is: how fast you can move memory.


I'm not disagreeing, I was just expanding upon the point. Many people think of a blitter as a simple memory mover, since that's pretty much all modern blitters are, and they tend to have been superseded by 3D hardware where it's often just faster to redraw everything than it is to worry about blitting things (not to mention that compositing window managers actually require this to function properly).

Quote
Kudos to you.  What was the minimum required when OS4 for Classic was released?
Heck, the fact that the new product, 128MB ZoRAM, is being supported now shows me that many barely had 64MB...which is my point about OS4+Wii.  But, again, OT, just defending myself from the ignorant people(s).


Well, less than 256MB, that's for sure. In fact, 4.1 ran fine on my A1 in 128MB. However, the moment you start a remotely modern browser, that will quickly vanish.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 03:07:37 PM
Quote from: Hattig;596026
How the blitter works isn't in question, it's not a mystery, Minimig has an equivalent blitter and that was years ago. It's not hard to see that creating a full 32-bit blitter that runs a lot faster would end up being significantly more impressive than the ~4MHz blitter in an Amiga. Even if it only ran at ~40MHz in the FPGA it could blit 20x faster (memory bandwidth allowing, lou's point is that the memory bandwidth is not going to be an issue here). Only the Natami people can say how fast the Natami blitter is going to operate, but if they can run their 68050 core at 133MHz, then maybe they can run their blitter implementation at a similar speed...


Thank you.

Now factor in how much more memory DDR2 moves in 1 clock cycle and then they can begin to understand...  I showed the math a few pages back, but ... geesh, it's like trying to teach a caveman the the world is round.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 03:11:41 PM
Quote from: Karlos;596033
Well, less than 256MB, that's for sure. In fact, 4.1 ran fine on my A1 in 128MB. However, the moment you start a remotely modern browser, that will quickly vanish.


Well, that's more a fault of the architecture the browser was ported from.
Opera runs fine on the Wii natively.
As does Aweb on the Amiga.  It also depends on whether your cache is on Ramdisk or HDD...
Title: Re: Excitement about NatAmi
Post by: Karlos on December 01, 2010, 03:13:02 PM
^The point, however, is that the minimum requirements to run the OS, should not be viewed as the minimum requirements to do something useful with it.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 01, 2010, 03:22:49 PM
Quote from: Karlos;596040
^The point, however, is that the minimum requirements to run the OS, should not be viewed as the minimum requirements to do something useful with it.


I realize this.  I had a hard time running IE4.0 on less than 128MB back in the day. :)
But a web browser, these days, is about as memory intensive as anything gets on the Amiga, so that is an extreme case.  Let's call the kettle black here.

For most apps, 64MB is plenty.

To go back on topic, I think Natami will have 512MB (please people, you know who you are, that is not the same as 512KB).  Perhaps we can get some confirmation on this from a team member?

OT: People like to poop on the Wii but it is my primary Netflix streamer/viewer and it does so in full DVD quality.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 01, 2010, 03:29:27 PM
Quote from: Hattig;596026
Only the Natami people can say how fast the Natami blitter is going to operate, but if they can run their 68050 core at 133MHz, then maybe they can run their blitter implementation at a similar speed...
I'd think if anything, the blitter would be able to run faster, as it's quite a bit simpler a circuit than a CPU on the 68k model. Still, only they can say for sure.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 03:42:11 PM
Quote from: lou_dias;596047

OT: People like to poop on the Wii but it is my primary Netflix streamer/viewer and it does so in full DVD quality.


Yeah, I use it for iPlayer. Mainly because iPlayer on the PS3 doesn't disable the screen dimming the PS3 does in its UI... I'd rather have blocky SD video I can view than SD video that goes dark, and doing *anything* on the remote skips back to the iPlayer interface with a tiny video in the middle.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 03:42:52 PM
Quote from: commodorejohn;596051
I'd think if anything, the blitter would be able to run faster, as it's quite a bit simpler a circuit than a CPU on the 68k model. Still, only they can say for sure.


This is a good point. Anyone from Natami care to comment?
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 04:32:09 PM
Quote from: lou_dias;596039
Well, that's more a fault of the architecture the browser was ported from.
Opera runs fine on the Wii natively.
As does Aweb on the Amiga. It also depends on whether your cache is on Ramdisk or HDD...

 
Sorry I can not let that one go.  Opera on the Wii is sooooooo slow and unusable.
 
Yes I have got a Wii and have briefly tried using that rubbish.  Its about as quick and good as the inernet browswer on the PSP.
 
Browsing on my Nokia N900 is a million times more satisfactory that using Opera on the Wii.
 
I am not denying that AOS4 or MorphOS for that matter can run in 88Mb of ram, but an operating system with that little ram spare would be a horrible idea if you actually wanted to use the thing for anything slightly modern or useful.
 
Christ My classic has got more ram than that with 128mb and yes that has not been enough when wanting to run some games etc.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 04:36:29 PM
Opera on the Wii is enough for YouTube, although the on-screen keyboard is a PITA (but that's down to the Wii, and you can plug in a keyboard). It's the same on the PS3, the browser is just a PITA, it's not the technology, it's the console UI.
Title: Re: Excitement about NatAmi
Post by: Franko on December 01, 2010, 04:38:09 PM
Quote from: JJ;596092
Christ My classic has got more ram than that with 128mb and yes that has not been enough when wanting to run some games etc.


Wow... what game on a classic need's 128Mb, I'd love to see that one... :)
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 04:45:43 PM
Quote from: Franko;596097
Wow... what game on a classic need's 128Mb, I'd love to see that one... :)

 
Some versions of quake needish 128mb ram.  There are other games but memory not brillaint.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 01, 2010, 04:45:58 PM
Quote from: Franko;596097
Wow... what game on a classic need's 128Mb, I'd love to see that one... :)


Settlers on a planet-sized map?
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 04:46:15 PM
Quote from: Hattig;596094
Opera on the Wii is enough for YouTube, although the on-screen keyboard is a PITA (but that's down to the Wii, and you can plug in a keyboard). It's the same on the PS3, the browser is just a PITA, it's not the technology, it's the console UI.

 
I think that youtube is ok because the wii has its own special youtube interface
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 04:47:53 PM
Quote from: Hattig;596101
Settlers on a planet-sized map?


When I said classic, I didn't mean stock :)
 
Its a heavily expanded A1200 with 603e/175 and Bivison.
 
Obviously there were no games released for stock miggys that need anywhere near this ram.
 
im talking new games ported to expanded classic hardware.
Title: Re: Excitement about NatAmi
Post by: Franko on December 01, 2010, 04:51:34 PM
Quote from: JJ;596100
Some versions of quake needish 128mb ram.  There are other games but memory not brillaint.


Guess I'd forgot about that one and never really notice much about the need for memory with my 256Mb... :)

@ Hattig

Ahh.. The Settlers on of my all time favorites, Foundation was a total let down though... :)
Title: Re: Excitement about NatAmi
Post by: jj on December 01, 2010, 05:07:07 PM
I loved settlers, played that for hours and hours and hours on end.
 
Never played any of the newer version
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 02, 2010, 01:17:47 AM
Quote from: commodorejohn;596051
I'd think if anything, the blitter would be able to run faster, as it's quite a bit simpler a circuit than a CPU on the 68k model. Still, only they can say for sure.


Quote from: Hattig;596061
This is a good point. Anyone from Natami care to comment?


My only comment is that from what I gathered from the team, the blitter and all of the chipset functions will be buffered to take full advantage of the DDR2 memories' bandwidth.

This is in contrast to the AGA chipset which didn't even take full advantage of 32-bit page mode.  (32 bits plus page mode was only supported by the display DMAs, audio sampling rates, and sprites.  It wasn't used by the AGA blitter at all despite the fact that it could have made up to 4x speed increase of AGA.)
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 02, 2010, 01:27:00 AM
Hmm, interesting. I presume then that the new blitter is able to keep up with whatever speed DDR2 they're putting in it, or there wouldn't be much point in the buffering. Given the estimates on CPU speed, I'd hazard a guess that it's 133MHz, but of course I have no way of knowing.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 02, 2010, 01:43:44 AM
@commodorejohn

Each stage of the blitter is just an and-or-invert gate.  There is less latency for that than for the CPU instruction fetches.  I'd estimate closer to 200+ MHz for the blitter.  Add to that that there is better DMA allocation scheduling than the round-robin hardware scheduler that AGA had and you'll see how much improvements stack up.

@thread

According to Gunnar von Boehn on this thread on the NatAmi website (http://www.natami.net/knowledge.php?b=2¬e=28910&order=&x=0) (see seventh post from the bottom), the board layout for the NatAmi MX is complete.  By my guesses, production of the prototype will commence in small quantities for the team to work with soon.  This should speed up the design processes and benchmarks will likely follow.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 02, 2010, 01:51:12 AM
Right, right. Guess we'll see how it shakes out, hopefully soon!
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 09:40:38 AM
Quote from: lou_dias;595678
You continue to troll.


And you continue to fail to provide evidence to backup your assertions.

Quote from: lou_dias;595678

You failed algebra.  The potential is closer to 400x the speed of an A500 blitter but for other reasons that will only end up in the 100x-200x range.  100x is a conservative #.


Citation needed.

The point you keep failing to take on board is that doing a straight calculation only works if you're talking about the two blitters being functionally identical and no different in terms of how they do their job.

The moment you start throwing in buffers, 32bit blitting etc. All bets are off.

This is of course assuming that the blitter on the natami actually works as advertised and doesn't have some hitherto unknown bug etc.

That is all.

But again, this is not fact. Without benchmarks on real (or as real as an fpga powered platform can be) hardware, you cannot prove your case.

As another in the thread said - what you're doing is speculating. Only you're claiming it as "fact", which is dishonest.

Quote from: lou_dias;595678

You could challenge them if you had facts but you don't even know the first thing about blitting and memory access speeds.


I can challenge anyone's claims at any time as can anyone else on this public forum. Those who actively refuse to provide evidence and are, time and again spanked for talking rubbish.

Quote from: lou_dias;595678

Ad hom


Ah, run out of arguments so you attack the person asking you for proof.

What was it you said? Ah yes

Quote from: lou_dias;595678

If you want to call me a liar,


No I accused you of being intellectually dishonest. Which you have been. Reading comprehension fail.

Quote from: lou_dias;595678
then come back with facts instead of challenges.


Again, it is not my place to disprove your claims.

Quote from: lou_dias;595678
 I gave you facts


You gave nothing. You pointed to a wikileaks article and then said "do the math" without any evidence to show that the blitter on natami even works.

See my explanation above as to why what you said was and continues to be a complete and utter nonsense.

Quote from: lou_dias;595678


Rogue on AW.net said they OS4 could run on the Wii.  You, sir, lack much upstairs...


Coming from you, that means absolutely nothing, mr gamecube. You were running around the forums talking about porting to the gamecube first, later the wii, without even the slightest thought as to how wise a choice that would be. As JJ said, rouge said it to get you to shut up.

The only thing that was going through your head, was that it had a PPC. Same as when you tried to imply that the kurobox nas might be a good fit for OS4, even with it lacking a graphics chip or the means to add one.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 11:08:48 AM
Quote from: the_leander;596318
Citation needed muppet.


Your posts in this thread have been abrasive already, but now you're just being rude and obnoxious.

I hope a mod bans you for a while to teach you a lesson.
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 11:15:11 AM
Quote from: Hattig;596331
Your posts in this thread have been abrasive already, but now you're just being rude and obnoxious.


Very interesting that you ignore his multiple ad homs previous to this and focus in on that one. Very interesting indeed.

Quote from: Hattig;596331

I hope a mod bans you for a while to teach you a lesson.


If and when I breach the TOS, I'm sure I'll receive the appropriate infraction.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 11:24:06 AM
Quote from: the_leander;596318
The point you keep failing to take on board is that doing a straight calculation only works if you're talking about the two blitters being functionally identical and no different in terms of how they do their job.

His point is very clear, and is based upon simple assumptions:

1) The NatAmi blitter is backwards compatible - it's not much of an Amiga hardware re-implementation if it isn't

2) The NatAmi blitter works (I mean, seriously, you have issues regarding this when the hardware is FPGA and can easily be updated if there are latent bugs?)

The maximum amount of data that can be blitted is limited by the memory bandwidth. It is further limited by how fast the blitter runs, but I think we can safely assume that it will be running faster than on the original hardware.

Quote
The moment you start throwing in buffers, 32bit blitting etc. All bets are off.


Buffers (for DDR2 memory bursts) - speed up the blitter
32-bit blitting - speed up the blitter

These are both arguments in favour of Lou's assertions, and I presume these are also factored in to the NatAmi team's projections. It's not like 100x faster blitter is some unattainable magical thing - the AGA blitter was appalling anyway, apparently a 4x speedup would have been trivial if it had supported 32-bit and page mode on the memory! That's before you try running it faster than ~4MHz...

Quote
This is of course assuming that the blitter on the natami actually works as advertised and doesn't have some hitherto unknown bug etc.

This is not a valid argument. If the blitter doesn't work, no-one will buy a NatAmi. It's not like they didn't show early prototypes running on the C-One and the other evaluation board is it? And being an FPGA, rare occurrence bugs can be fixed when they're noticed.

Quote
(rudeness removed) Without benchmarks on real (or as real as an fpga powered platform can be) hardware, you cannot prove your case.

Ah, the FPGA isn't hardware argument. Sheesh.

Quote
As another in the thread said - what you're doing is speculating. Only you're claiming it as "fact", which is dishonest.

At least he has made an effort to back up his claims.

Quote
I can challenge anyone's claims at any time as can anyone else on this public forum. Those who actively refuse to provide evidence and are, time and again spanked for talking rubbish.

You can argue like an adult, or just call people names. You call people names. Grow up.

Quote
Ah, run out of arguments so you attack the person asking you for proof.

You appear to have projection issues.

*more personal attacks removed*

Quote
Coming from you, that means absolutely nothing, mr gamecube. You were running around the forums talking about porting to the gamecube first, later the wii, without even the slightest thought as to how wise a choice that would be. As JJ said, rouge said it to get you to shut up.

I think I get it. You don't care what Lou is saying, you just want Lou to shut up because he is Lou. That's very personal. Why are you dredging up something that apparently is YEARS OLD? I guess you have a personal vendetta. Take it away from this forum please.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 11:37:33 AM
Gentlemen, a spot of calm if you please.

Until I have a working NatAmi in my grubby paws, as far as I am concerned it's all speculative. On that point, a modern implementation of the hardware, if it lives up to the promise of being able to utilise the full DDR2 memory bandwidth would seem to qualify as much, much faster than the original. However, that's as much as can be said. Putting numbers on it at the moment, no matter how educated a guess, remains a  guess.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 11:39:27 AM
Quote from: Hattig;596334
I think I get it. You don't care what Lou is saying, you just want Lou to shut up because he is Lou. That's very personal. Why are you dredging up something that apparently is YEARS OLD? I guess you have a personal vendetta. Take it away from this forum please.

 
Who made you a mod ?
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 11:40:31 AM
Quote from: Karlos;596337
Gentlemen, a spot of calm if you please.
 
Until I have a working NatAmi in my grubby paws, as far as I am concerned it's all speculative. On that point, a modern implementation of the hardware, if it lives up to the promise of being able to utilise the full DDR2 memory bandwidth would seem to qualify as much, much faster than the original. However, that's as much as can be said. Putting numbers on it at the moment, no matter how educated a guess, remains a guess.

 
Karlos be careful, how dare you say its just a guess, its just moving memory.   Did you fail maths in school etc etc :)
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 11:42:41 AM
Quote from: Hattig;596334
His point is very clear, and is based upon simple assumptions:


Which he claims as fact. Do try to keep up.

My problem isn't with the assumption as such (though given the proposed updates in the rest of the enhanced AGA being proposed by the Natami team I think a simple maths equation just won't cut it), but with the fact that he states it as fact and then gets angry when asked to provide evidence.

I'm not arguing that having two essentially identical bits of hardware, with one working many times faster than the other will not be faster, I'm saying that until we have working hardware in our hands, we cannot say accurately "how much".

Quote from: Hattig;596334

Ah, the FPGA isn't hardware argument. Sheesh.


That wasn't what I was getting at. Truthfully I have no pony in that argument.

Quote from: Hattig;596334

At least he has made an effort to back up his claims.


I'm not making any claims though. I'm asking where the evidence for this thing actually doing what is being said is.  

If it had been prefaced with "in theory" or "is projected to have" or some other similar disclaimer, I would have said very little on the matter.

Quote from: Hattig;596334

You can argue like an adult, or just call people names. You call people names. Grow up.


All I did was ask for evidence "Citation needed". Apparently these days that's abrasive, rude and obnoxious. Fair enough.

Quote from: Hattig;596334


I think I get it. You don't care what Lou is saying


Still failing. Read above.

My reason for "dredging up" the past was to point out that far from some pedestal occupying god, to be gazed at in wonder but not to be questioned that he'd apparently like to be treated as. He is in fact only a hair's breadth from being Atheist2. Honestly I don't know or really care about him, in fact the word "muppet" pretty much sums up my feelings toward him in their totality.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 11:48:43 AM
Quote from: JJ;596340
Karlos be careful, how dare you say its just a guess, its just moving memory.   Did you fail maths in school etc etc :)


If there's one thing I've learned when doing low level work with real hardware, there's the theoretical speed of which the hardware is capable and the actual speed that is attained in the real world with applications that test it. The interface between software and hardware is often a murky place.

User
|
Application
|
OS Graphics API
|
Driver
|
Hardware


Remember, to use the blitter in an OS friendly manner, you have to wait for it, own it, set it up to do your operation, disown it etc. etc. All of those steps take time, which is more or less independent of how fast the blitter itself can do the operation you've asked.

Will you see a 100x speed up in a real world application? It all depends. If the setup cost is small, maybe you'll experience more than that. OTOH, if there are many small blits going on frequently, then the setup latency may dominate and you'll observe a lot less.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 01:18:43 PM
Quote from: the_leander;596341
Which he claims as fact. Do try to keep up.


You have an attitude problem. You showed it in your early responses to lou's post - e.g., "I'd owe you sweet FA chum." - a very aggressive phrasing in English, it's effectively one step before someone glasses someone in the face in a pub.

When someone writes "100x faster blitter" they're not being 100% pedantically accurate. In English it it understood as "around 100x faster" to "a boat load faster". He then went on to mention that FPGAArcade is getting 40x faster blits (although he could have cited that, but again, the forums on Amiga.org aren't wikipedia, they're chatty forums), that NatAmi's specs are even higher, so it isn't an unreasonable expectation.

There's nothing wrong with Lou stating what the NatAmi team have stated as their aims. You should be asking for evidence from SamuraiCrow or other NatAmi people as to the speed and status of NatAmi - however to their credit they have said that they'd rather work on NatAmi right now than give continuous updates.

It is interesting to note that you jumped on Lou's 100MHz 68060 comment very quickly, and that in the next comment SamuraiCrow said that it was actually a 99MHz 68060, but that the 68050 core would be over 100MHz.

Quote
My problem isn't with the assumption as such (though given the proposed updates in the rest of the enhanced AGA being proposed by the Natami team I think a simple maths equation just won't cut it), but with the fact that he states it as fact and then gets angry when asked to provide evidence.


He tried to show you why he thought that, basically faster FPGA than FPGAArcade, a faster memory bus, etc.

Quote
All I did was ask for evidence "Citation needed". Apparently these days that's abrasive, rude and obnoxious. Fair enough.
Still failing. Read above.


No, that's not what is abrasive, rude and obnoxious. It's what and how you are writing it that that is.

Quote
My reason for "dredging up" the past was to point out that far from some pedestal occupying god, to be gazed at in wonder but not to be questioned that he'd apparently like to be treated as. He is in fact only a hair's breadth from being Atheist2. Honestly I don't know or really care about him, in fact the word "muppet" pretty much sums up my feelings toward him in their totality.


So he had some fancy ideas in the past that might have been based entirely upon the Gamecube/Wii having a PowerPC processor.

Instead of responding to him if you hold him in low regard, why not just ignore him? Or accept that some people might have less technical knowledge, and that their desire is to have a friendly discussion in an online forum in a similar way to having a friendly chat down the pub. It's meant to be fun. He's not advocating genocide for MorphOS users or something! It's been pointed out loads of time in this thread that we'll find out in due course what NatAmi is like, we're all working from what has been written on the NatAmi website, said in the NatAmi forums and said by NatAmi members here and elsewhere.

As for me, a 100x faster blitter sounds great, but I won't cry if it's only 50x faster in the end due to the FPGA, the design, the memory speed or the weather in Iceland on that day. The same goes for the 68050 design they're working on. I wish them the best of luck but we'll see if it will clock at 133MHz, or 66MHz. If they know it will, they could throw us a tidbit of information now, but until then we're taking their word for it in order to have a fun chat about this project.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 01:21:10 PM
Quote from: JJ;596338
Who made you a mod ?


No one, I'm just saying that I don't want to read continuous personal attacks in an otherwise fun thread about NatAmi and what it could mean, in a forum that has the word 'ideas' in the name.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 01:45:34 PM
Quote from: Hattig;596355
It is interesting to note that you jumped on Lou's 100MHz 68060 comment very quickly, and that in the next comment SamuraiCrow said that it was actually a 99MHz 68060, but that the 68050 core would be over 100MHz.

He chooses to ignore facts.  The LX board was shown in video to load and decode 24bit 256kish images in HAM8 in real time in around 5 seconds.

Quote
He tried to show you why he thought that, basically faster FPGA than FPGAArcade, a faster memory bus, etc.

Again he chooses to ignore facts while providing no valid counter arguements other than it doesn't exist...despite the actual existence of the LX board.

Quote
So he had some fancy ideas in the past that might have been based entirely upon the Gamecube/Wii having a PowerPC processor.

It was simple logic.  GC/Wii use PPC and have well know hardware (see Wiibrew.org).  A1 was dead and buried with no new hardware in sight.  Though not ideal, it puts an OS4 box in everyone's living room.

Quote
Instead of responding to him if you hold him in low regard, why not just ignore him? Or accept that some people might have less technical knowledge, and that their desire is to have a friendly discussion in an online forum in a similar way to having a friendly chat down the pub. It's meant to be fun. He's not advocating genocide for MorphOS users or something! It's been pointed out loads of time in this thread that we'll find out in due course what NatAmi is like, we're all working from what has been written on the NatAmi website, said in the NatAmi forums and said by NatAmi members here and elsewhere.

As for me, a 100x faster blitter sounds great, but I won't cry if it's only 50x faster in the end due to the FPGA, the design, the memory speed or the weather in Iceland on that day. The same goes for the 68050 design they're working on. I wish them the best of luck but we'll see if it will clock at 133MHz, or 66MHz. If they know it will, they could throw us a tidbit of information now, but until then we're taking their word for it in order to have a fun chat about this project.

Luckily I'm not the type to file reports.  His ignorance is here for all to see.
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 01:46:03 PM
Quote from: Hattig;596355
You have an attitude problem.


So does everyone you don't like.

Quote from: Hattig;596355
You showed it in your early responses to lou's post - e.g., "I'd owe you sweet FA chum." -


And if you look carefully, you'd see that there was a link explaining the meaning behind the "You are X and I claim my £5" from wikipedia.

Context, will you bother to supply any?

Quote from: Hattig;596355

a very aggressive phrasing in English, it's effectively one step before someone glasses someone in the face in a pub.


Maybe it is considered "aggressive phrasing" amongst the chattering classes, but down here on the front lines it's every day language used as a polite replacement for "Fuck All", the verbal equivalent of putting stars * in place of letters. In short, you're talking nonsense.

Quote from: Hattig;596355

When someone writes "100x faster blitter" they're not being 100% pedantically accurate.


And instead of saying anything like you're implying, he went off on one about it being pure maths to prove his case that what he said was in fact, a fact. One which if I didn't agree to, would mean I was subnormal.

You're determined to ignore everything that was said in its context to prove your point, aren't you?

Quote from: Hattig;596355

It is interesting to note that you jumped on Lou's 100MHz 68060 comment very quickly, and that in the next comment SamuraiCrow said that it was actually a 99MHz 68060, but that the 68050 core would be over 100MHz.


SamuraiCrow had the good grace (and I mentioned it earlier in the thread too) to back himself up with evidence and preface any statements carefully with the point that the hardware wasn't ready yet.

You'll note my response to him was very different.

Quote from: Hattig;596355


So he had some fancy ideas in the past that might have been based entirely upon the Gamecube/Wii having a PowerPC processor.


LMAO. He was spamming thread after thread both here and on AW.net for months about it being the ideal thing despite having had it explained to him in calm, patient manner why it wasn't such a hot idea.

After that, I'm not going to really take him all that seriously when it comes to hardware.

Quote from: Hattig;596355


As for me, a 100x faster blitter sounds great, but I won't cry if it's only 50x faster in the end due to the FPGA,


It's all good.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 01:51:34 PM
Anyway lets remember that winning an argument on the internet and special olympics etc :)
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 01:56:02 PM
Quote from: Karlos;596342
If there's one thing I've learned when doing low level work with real hardware, there's the theoretical speed of which the hardware is capable and the actual speed that is attained in the real world with applications that test it. The interface between software and hardware is often a murky place.

User
|
Application
|
OS Graphics API
|
Driver
|
Hardware


Remember, to use the blitter in an OS friendly manner, you have to wait for it, own it, set it up to do your operation, disown it etc. etc. All of those steps take time, which is more or less independent of how fast the blitter itself can do the operation you've asked.

Will you see a 100x speed up in a real world application? It all depends. If the setup cost is small, maybe you'll experience more than that. OTOH, if there are many small blits going on frequently, then the setup latency may dominate and you'll observe a lot less.

Theorectical maximums are the only thing worth comparing because all the inefficiencies you mention also apply to the old hardware.  Just by adding buffers, yarube has made the TG68 core run like an '040...yet I'm not allowed to cite that as co-oberating evidence?  Natami bus is about 4x faster than MikeJ's board directly due to DDR2 vs. DDR1.  It's fpga is also superior.  These are facts.

One of the factors that helps make full '020's, '030's etc... faster is cache.  The '050 core is getting, iirc, 32k of data and instruction cache.  This is also what yarube did to the TG68 core.  It's not rocket science to people who know what they are doing.  Gunnar and Thomas have real world industry experience.  I see too many people here belittling their work.  It annoys me, especially when some of those people are clearly threatened by the product because they are a developer for an OS who's market could be undermined by it's success.  Other people, **cough**the_leander**cough**, just aren't too bright.
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 02:00:24 PM
Quote from: lou_dias;596369
Other people, **cough**the_leander**cough**, just aren't too bright.


Now watch everyone as Hattig overlooks this too.

Remember folks, if you disagree with Lou, you are by his definition, subnormal.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 02:05:09 PM
Quote from: the_leander;596363

And instead of saying anything like you're implying, he went off on one about it being pure maths to prove his case that what he said was in fact, a fact. One which if I didn't agree to, would mean I was subnormal.


All my math proved was that I was being consevative.  That fact clearly was lost on you as is much I gather.  Even Karlos knows what I said is quite possible...yet you still are in denial.

You had no math to counter.  No argument what so ever other that "numbers don't mean anything" and "mr gamecube".  You couldn't even tell me the bandwidth of an A500.  My quick math tells me it's 7.14MB/s (potentially).  Natami's is 3200MB/s (potentially).  It's simple math and my 100x claim is the bottom end of what is stated is the Natami Q&A page.  So I was only repeating someone else's claim.  You are simply being combative out of ignorance.  Go educate yourself then come back with a real counter-argument if you can find one...or continue to defend the position of your own ignorance.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 02:05:45 PM
Quote from: lou_dias;596369
Theorectical maximums are the only thing worth comparing because all the inefficiencies you mention also apply to the old hardware. Just by adding buffers, yarube has made the TG68 core run like an '040...yet I'm not allowed to cite that as co-oberating evidence? Natami bus is about 4x faster than MikeJ's board directly due to DDR2 vs. DDR1. It's fpga is also superior. These are facts.
 
One of the factors that helps make full '020's, '030's etc... faster is cache. The '050 core is getting, iirc, 32k of data and instruction cache. This is also what yarube did to the TG68 core. It's not rocket science to people who know what they are doing. Gunnar and Thomas have real world industry experience. I see too many people here belittling their work. It annoys me, especially when some of those people are clearly threatened by the product because they are a developer for an OS who's market could be undermined by it's success. Other people, **cough**the_leander**cough**, just aren't too bright.

 
Which people and which OS.  AROS or MorphOS or AmigaOS4 would be undermined by Natami?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 02:07:03 PM
Quote from: the_leander;596370
Now watch everyone as Hattig overlooks this too.

Remember folks, if you disagree with Lou, you are by his definition, subnormal.


It's one thing to disagree.  It's another to call someone out without a shred of merit behind it.  You started the insults.  Since mods seem to allow it, I'm simply returning the favor.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 02:11:04 PM
Just giving you all enough rope to hang yourselves.

You don't have to take it.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 02:12:33 PM
Ahhh the good ol asphyo w**k :)
Title: Re: Excitement about NatAmi
Post by: the_leander on December 02, 2010, 02:19:42 PM
Quote from: lou_dias;596376
It's another to call someone out without a shred of merit behind it.


Yes, you hate being asked to back up your claims, we get it.

Quote from: lou_dias;596376

You started the insults.  Since mods seem to allow it, I'm simply returning the favor.


Actually, I think you'll find that you started throwing them around first (http://www.amiga.org/forums/showpost.php?p=595536&postcount=200).

But hey, it's not like either you or Hattig bother with little things like facts get in the way of your proving yourselves right.

Quote from: lou_dias;596373
All my math proved was that I was being consevative.  That fact clearly was lost on you as is much I gather.  Even Karlos knows what I said is quite possible...yet you still are in denial.


Not arguing possibilities, all I asked for was for you to provide evidence to back up your specific claims. Claims you have stated are facts.

What's genuinely terrifying is that Karlos has had to spell out to you the difference between theory and fact. Given your responses, I'm not entirely sure that it's a lesson that's sunk in.

Quote from: lou_dias;596373

You had no math to counter.


I'm still waiting for you to provide the benchmarks showing that the blitter is actually able to do what you claim it can. See Karlos' post for why.

Quote from: lou_dias;596373

Ad homs


Indeed.

--edit--

I'm done. Karl, you're right. I'll just leave anything with natami in the title in future.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 02:24:09 PM
Quote from: lou_dias;596369
Theorectical maximums are the only thing worth comparing because all the inefficiencies you mention also apply to the old hardware..


I disagree. Most people buy new hardware on the basis of the real-world benefits they get, not what it's theoretical performance is. You don't see the latest CPU and graphics card round-ups quoting the theoretical performance of the hardware except as an annotation in the write up. All the comparisons are done with real-world applications, since that's what the target audience are most interested in.

By persistently hyping up the as-yet unreleased hardware based on theoretical performance projections of just the silicon, you are creating expectations that the end product might not fully live up to.

When the actual benchmarks of the NatAmi hardware appear that can be compared to real and emulated 68K systems running the same tests, then we can start drawing some meaningful conclusions.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 02:26:08 PM
Quote from: the_leander;596385
Yes, you hate being asked to back up your claims, we get it.


Actually, I think you'll find that you started throwing them around first (http://www.amiga.org/forums/showpost.php?p=595536&postcount=200).

But hey, it's not like either you or Hattig bother with little things like facts get in the way of your proving yourselves right.


Not arguing possibilities, all I asked for was for you to provide evidence to back up your specific claims. Claims you have stated are facts.

What's genuinely terrifying is that Karlos has had to spell out to you the difference between theory and fact. Given your responses, I'm not entirely sure that it's a lesson that's sunk in.

I'm still waiting for you to provide the benchmarks showing that the blitter is actually able to do what you claim it can. See Karlos' post for why.


Indeed.

--edit--

I'm done. Karl, you're right. I'll just leave anything with natami in the title in future.

Why do you continue the path of ignorance?

So published DD2 specs are lies?
So published Amiga bandwidth specs are lies?

The world is a lie.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 02:32:33 PM
I love how definite everyhting is in your world.
 
All people are asking is for you to stop spouting these figures as facts.  They are not.  They very well be, but at the moment you have no proof or first hand experience to backup thse claims.
 
All you have to say is, the blitter could be 100x faster and poeple will be happy and except that.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 02, 2010, 02:32:59 PM
Quote from: Karlos;596387
I disagree. Most people buy new hardware on the basis of the real-world benefits they get, not what it's theoretical performance is. You don't see the latest CPU and graphics card round-ups quoting the theoretical performance of the hardware except as an annotation in the write up. All the comparisons are done with real-world applications, since that's what the target audience are most interested in.

By persistently hyping up the as-yet unreleased hardware based on theoretical performance projections of just the silicon, you are creating expectations that the end product might not fully live up to.

When the actual benchmarks of the NatAmi hardware appear that can be compared to real and emulated 68K systems running the same tests, then we can start drawing some meaningful conclusions.


You can disagree but it doesn't make you right.
The bandwidth of the memory is the bandwidth of the memory.  These are facts.

The only thing that makes things into "real world" specs is the code driving the application.
To execute a memory move may take a couple of clocks.  So if you are moving 8 bytes, it may cost you 4 clocks in total because it may take 3 to set up the move.  In that case, it will look inefficient.  However the memory did move at full speed once it was initiated.  Now move 1MB.  It still only took 3 clocks to set it up, but once started it ran at full speed.  Now it looks closer to the theoretical max.  Real world applications don't change the facts that the memory copy actually happened at full speed of the hardware...they just throw setup time and expose natural application inefficiencies.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 02:37:41 PM
There is really no hope is there.....................
Title: Re: Excitement about NatAmi
Post by: bloodline on December 02, 2010, 02:38:01 PM
Quote from: JJ;596380
Ahhh the good ol asphyo w**k :)
Did you know I am indirectly responsible for Michael Hutchence takin his own life... True story!

Even weirder is that it is indirectly Amiga related!
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 02:39:40 PM
Quote from: the_leander;596363
And if you look carefully, you'd see that there was a link explaining the meaning behind the "You are X and I claim my £5" from wikipedia.


Yeah, it's a light hearted comment.

Quote
Context, will you bother to supply any?


Bored of you writing this.

Quote
Maybe it is considered "aggressive phrasing" amongst the chattering classes, but down here on the front lines it's every day language used as a polite replacement for "Fuck All", the verbal equivalent of putting stars * in place of letters. In short, you're talking nonsense.

It wasn't the FA that I had the issue with. It was the entire phrase, including 'chum', which actually doesn't mean 'friend', 'buddy', 'mate', but is used to make a phrase more unfriendly and aggressive.

Quote
And instead of saying anything like you're implying, he went off on one about it being pure maths to prove his case that what he said was in fact, a fact. One which if I didn't agree to, would mean I was subnormal.


He tried to explain why it was likely to be the case, due to the more modern technology on NatAmi compared to the original Amiga technology, and relating it to FPGAArcade's attainment level in the same regard. I never saw anything from him stating that is was a solid fact set in concrete.

He would have done better to link to the NatAmi FAQ where it says 100x to 200x faster blitter directly, and then let the NatAmi developers back up their claims.

As for bugs in the chipset that were mentioned a lot, surely the NatAmi LX video from earlier this year should alleviate many such concerns?
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 02:40:30 PM
Quote from: lou_dias;596369
Other people, **cough**the_leander**cough**, just aren't too bright.


No need to reduce yourself to making insults too.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 03:08:48 PM
Quote
including 'chum', which actually doesn't mean 'friend', 'buddy', 'mate', but is used to make a phrase more unfriendly and aggressive.

Well, that's news to a lot of us: http://www.thefreedictionary.com/chum

Quote
chum: n. An intimate friend or companion.

You better contact them quick and tell them "No, wait... the other thing!"
Title: Re: Excitement about NatAmi
Post by: Hattig on December 02, 2010, 03:41:02 PM
Quote from: Karlos;596403
Well, that's news to a lot of us: http://www.thefreedictionary.com/chum

You better contact them quick and tell them "No, wait... the other thing!"


It's how it is used that changes the meaning, and it certainly isn't commonly used as 'friend' (unlike 'mate', etc) when stuck on the end of a sentence such as what it was used in. I've had enough of this bickering - I've asked the NatAmi forum if they've got any solid information to back up the 100x to 200x claim, and if they do I'll post it here. Best to get it from the horse's mouth, eh? "NatAmi want crunchy apple!"
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 04:53:32 PM
Look, words like "chum" and "muppet" just aren't terms to get unduly upset over. If we start moderating posts on the basis of how an otherwise innocent word appears to have been used then things really have gotten very silly indeed. Any word can be put in a negative context with enough effort.

Outright name-calling, foul and/or abusive language are moderation fodder. A few posts here are getting a bit too close to personal for my liking but there's not really anything that has been said yet that's a clear breach.
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 04:58:41 PM
What if I were to say cock socket ?
Title: Re: Excitement about NatAmi
Post by: Karlos on December 02, 2010, 05:01:20 PM
Quote from: JJ;596428
What if I were to say cock socket ?


You keep your pink-velvet-sausage-wallet expressionism to yourself, son!

Anyway, I know it's a big ask, but maybe we could, you know, just for once, return to the subject at hand?
Title: Re: Excitement about NatAmi
Post by: jj on December 02, 2010, 05:18:41 PM
Sorry. Just had to say Bacon purse,
 
But back to the thread topic.
 
In answer to the topic , no not really that excited to be honest.
 
Moved on from classic
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 02, 2010, 06:21:18 PM
In answer to the topic, totally excited about the potential and cautiously optimistic about the actual product. Never moved on from classic ;)
Title: Re: Excitement about NatAmi
Post by: AJCopland on December 02, 2010, 10:35:56 PM
I thought I'd chip in and say something since, despite my lack of time to really chip in very much, I am still on the Natami team.

Everyone seems to think that the 68050/070 or 3DCore development has delayed the release somehow. They're completely separate.

The 3DCore has a lot of research and going back to the books because, especially for me, it was the first time we'd tried to really plan out something like a GPU. Gunnar has an existing rasteriser with texture mapping but we wanted something more powerful. In effect we have a version 1.0 of the 3DCore, and most of our research and planning is for a version 2.0.

NEITHER of those 3DCore's are likely to be in the first release because it could delay launching the Natami and no-one wants that.

The 68050 however is a very advanced project that Gunnar, Jens and AndinG have all been working on. That doesn't mean it will be ready for launch but again that doesn't mean it won't be used later on just like the 3DCore.

Gunnar has also written a couple of games whilst all this has happened!

All of this has happened in parallel and without interrupting Thomas who has worked on nothing but the board designs and SAGA implementation. If you looked at the sites hardware page:
http://www.natami.net/hardware.htm
You can see that he has used a real 68060 for testing and development of the LX board. If you've read the forums you'd also know that the MX board will be able to use one as well but that it will be optional so that the Natami can be made cheaper when the 68050 is good enough (which it nearly is now).

If the 3DCore(s), 68050/070 etc didn't exist then Thomas would still be at this stage now with the board development because he has a life and job outside of this and is doing the hardware design and SAGA development alone.

Everyone else is the community/team support for other things, such as acquiring and testing coldfire dev boards, setting up the site, and for those who live locally like Gunnar just being a helpful friend who keeps things going and keeps all of the flame wars off his back.

All of the boards right from the first one have been about advancing the idea to find it's flaws and refine it. Thomas doesn't want to release a broken and half-arsed implementation he wants to do it properly so the Natami30, LX and the two CPU cards have all been about figuring out what that really means. That doesn't include a lot of the stuff that doesn't get shown or talked about outside of IRC and the team pages.

I've had doubts about my own ability to contribute but I do NOT doubt Thomas's desire to finish and release Natami with SAGA at all. Or Gunnar's dedication to the project, nor Jens desire to get the N68050 running in the final machine.

Andy
Title: Re: Excitement about NatAmi
Post by: Franko on December 02, 2010, 10:51:25 PM
@ AJCopland

That's the best bit of news I've heard in a long time... :)

Good luck and keep up the excellent work... :)

Don't care what it cost's I want's one... :)
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 02, 2010, 11:28:51 PM
Good to hear! Send our thanks to the other team members (and yourself ;)) for their work!
Title: Re: Excitement about NatAmi
Post by: Mr_DBUG on December 03, 2010, 12:30:11 AM
I am very much excited and geared up for NatAmi, and hope it happens sometime not too far off ! Atleast Im waiting for it, classic for me, AROS for NG.. Unless a cheapish OS4 solution happens .. My day to day computing is done on Windows/Mac or Linux ..
Title: Re: Excitement about NatAmi
Post by: amigadave on December 03, 2010, 01:20:26 AM
Thanks for the update and info Andy.

I have not been keeping up with the Natami's progress and did not even know that Jens was working on it (is this the same Jens of Individual Computers that I am thinking of, or another Jens?).

I can see why Jens of Individual Computers would be interested in the 68050/070 to combine with work already completed on Clone-A, and/or to create future accelerators for Classic Amiga models using the 68050/070 instead of actual 680x0 silicon.

I still like the idea behind the Natami and hope that it succeeds in getting manufactured as the fastest 68k based Amiga-Like computer that is fully backward compatible with the Classic Amiga hardware.  Too bad it did not get created 15 years ago though.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 03, 2010, 01:39:05 AM
Quote from: amigadave;596570
I have not been keeping up with the Natami's progress and did not even know that Jens was working on it (is this the same Jens of Individual Computers that I am thinking of, or another Jens?).


It is a different Jens.  See a picture of Jens Künzer on our contact page (http://www.natami.net/contact.htm).
Title: Re: Excitement about NatAmi
Post by: DCAmiga on December 03, 2010, 12:47:48 PM
@ Natami Team Members
 
I for one am greatfull that you all have taken on such a project, takes hard work and dedication. Dunno about the rest of you but I have hope you will succeed and will be able to rid yourself of that Vaporware label. But I have a question if I may if i understand this correctly, now the softcore CPU will be using a ALTERA Cyclone IV which by your estimates clocks around 100-133mhz Correct ?
My question is :
Futher down the track when FPGA prices drop will there be a chance to use a ARRIA II or Stratix V as the softcore or would a total redesign be necessary? and what estimated clock speeds could the N050 or N070 be running at ?
 
BTW those starwars 3d Pic's look great for a 1st version of the 3d core
 
Cheers
 
DC
 
PS: Great to see you all attempting to revive and advance the amiga
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 03, 2010, 04:01:50 PM
Quote from: DCAmiga;596685
My question is :
Futher down the track when FPGA prices drop will there be a chance to use a ARRIA II or Stratix V as the softcore or would a total redesign be necessary? and what estimated clock speeds could the N050 or N070 be running at ?


Gunnar has already tested some of the functionality on higher-end FPGAs.  The VHDL doesn't require changing and will run faster right out of the box.

I wouldn't be surprised if in two years or so you'll see a new NatAmi 2 design that clocks two to three times as fast and has more room to spare on the FPGA for new functionality.

Also, the 133 MHz figure is for the N68050 on the Cyclone IV.  The actual clock speed of the FPGA will be somewhat faster to allow better performance for the graphics cores.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 03, 2010, 04:44:26 PM
Quote from: SamuraiCrow;596732
Gunnar has already tested some of the functionality on higher-end FPGAs.  The VHDL doesn't require changing and will run faster right out of the box.

I wouldn't be surprised if in two years or so you'll see a new NatAmi 2 design that clocks two to three times as fast and has more room to spare on the FPGA for new functionality.

Also, the 133 MHz figure is for the N68050 on the Cyclone IV.  The actual clock speed of the FPGA will be somewhat faster to allow better performance for the graphics cores.


Does this mean the memory clock is also getting a bump from 100Mhz(DDR2-400) to 133MHz(DDR2-533)?
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 03, 2010, 05:47:56 PM
I don't know the answer to that one.  The speed of the memory may be fast enough without a clock bump.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 03, 2010, 10:18:19 PM
This is not specifically a Natami question, but something I've wondered about FPGA clones in general.
How practical would it be to use any leftover space on the FPGA to create a secondary core that mimics a simpler computer, like say a VIC-20, that could run in tandem with the main Amiga core?
Title: Re: Excitement about NatAmi
Post by: bloodline on December 03, 2010, 10:28:41 PM
Quote from: kedawa;596841
This is not specifically a Natami question, but something I've wondered about FPGA clones in general.
How practical would it be to use any leftover space on the FPGA to create a secondary core that mimics a simpler computer, like say a VIC-20, that could run in tandem with the main Amiga core?
That doesn't really make any sense :)
Title: Re: Excitement about NatAmi
Post by: kedawa on December 03, 2010, 11:04:46 PM
What doesn't make sense?  Running two cores on one FPGA?
I'm just thinking of something that would allow for hardware emulation of something else without using any of the Amiga core's resources.

If the Amiga's design can accomodate it, would it be possible to add another copy of say the Paula chip, stripped down to just the audio portion, in order to have more audio channels?
Title: Re: Excitement about NatAmi
Post by: wawrzon on December 03, 2010, 11:20:41 PM
Quote from: SamuraiCrow;596777
I don't know the answer to that one.  The speed of the memory may be fast enough without a clock bump.


i think the question might be justified, as the comments jens schoenfeld made about overclocking in context of his new 030 accel and the real world benchmarks of stachu100's modded boards seem to indicate. either cpu and ram (and even better - the rest of the system) work hand in hand or not. i think thomas hirsch and the core team is well aware about that though.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 03, 2010, 11:40:33 PM
Quote from: kedawa;596847
If the Amiga's design can accomodate it, would it be possible to add another copy of say the Paula chip, stripped down to just the audio portion, in order to have more audio channels?
Last I looked on the NatAmi page, there already was a severely beefed-up audio generator capable of a large number of 16-bit channels.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 03, 2010, 11:56:46 PM
That makes sense.  I know these questions are probably naive and silly, but I really don't have much knowledge of FPGAs or the Amiga's core logic for that matter.
Programming PICs is about the extent of my experience with programmable logic.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 04, 2010, 02:10:17 PM
Quote from: kedawa;596841
This is not specifically a Natami question, but something I've wondered about FPGA clones in general.
How practical would it be to use any leftover space on the FPGA to create a secondary core that mimics a simpler computer, like say a VIC-20, that could run in tandem with the main Amiga core?


The FPGA is configured upon bootup.

Therefore if you want a VIC20, or C64, or PC Engine, then you select that configuration upon bootup, and the hardware literally becomes that machine.

Of course you do need someone to create each of the above configurations in the first place, which isn't trivial, but I'm sure that they will come in due course.

It doesn't really make any sense to run two configurations at the same time, especially since they would contend for the I/Os on the FPGA. Far better to use the spare space for future expansion - the 3D core, the DSP, etc.
Title: Re: Excitement about NatAmi
Post by: smerf on December 04, 2010, 05:16:09 PM
Hi,

I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago. I know why Amiga people aren't happy unless it is out of date junk that they can spend lots of money on upgrading for bragging rights.

Even apple had more common sense than to stick with a dead cpu.

Will someone please explain to me why?

I seem to be a little nieve in this area.

smerf
Title: Re: Excitement about NatAmi
Post by: Franko on December 04, 2010, 05:20:23 PM
Quote from: smerf;597001
Hi,

I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago. I know why Amiga people aren't happy unless it is out of date junk that they can spend lots of money on upgrading for bragging rights.

Even apple had more common sense than to stick with a dead cpu.

Will someone please explain to me why?

I seem to be a little nieve in this area.

smerf


Hi smerf...

I love all my old out of date junk and when somebody makes some new out of date junk, I look forward to adding that to my ever growing out of date junke pile collection... :)

Franko

(PS:I don't like to brag about it though... :))
Title: Re: Excitement about NatAmi
Post by: Belial6 on December 04, 2010, 05:26:56 PM
Quote from: smerf;597001
Hi,

I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago. I know why Amiga people aren't happy unless it is out of date junk that they can spend lots of money on upgrading for bragging rights.

Even apple had more common sense than to stick with a dead cpu.

Will someone please explain to me why?

I seem to be a little nieve in this area.

smerf


Because they are making an Amiga compatible and enhanced machine.  Not a Windows compatible and enhanced machine.
Title: Re: Excitement about NatAmi
Post by: Belial6 on December 04, 2010, 05:33:19 PM
I have kind of thought that a dual FPGA system would be cool.  If one of these projects supported a second FPGA, you could run your Amiga in the primary one, and set the secondary one to whatever system you wanted.  The key would be making it so that instead of having the second FPGA output it's Audio/Video/Keyboard/Mouse/Joysticks directly, they route into the first FPGA that could then handle forwarding them on to the real equipment.  That way they could be run in a window, or full screen.

It would be cool to be able to manage and launch your C64 FPGA configurations from your Amiga Workbench.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 04, 2010, 05:37:08 PM
Quote from: smerf;597001
Hi,

I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago.

Why, what are you going to run on it? In case it escaped your attention, OS3.x doesn't run directly on x86 and furthermore AmigaOS and it's offshoots don't actually support SMP. Since that's reduced you to UAE territory for running OS3.x in a backwards compatible (read with native chipset support), then you might as well just be using your existing PC/UAE.

The NatAmi is obviously for people that want a physical machine that is hardware compatible with their old kit, whilst simultaneously being a bit faster and more capable. I see no problem with that. My only criticism of the NatAmi project is that it seems to suffering from feature creep.

If you want a 6 core AMD (and frankly, I have trouble keeping my quad core intel fully occupied), buy a PC.

Quote
I seem to be a little nieve in this area.

Yes. Assuming you meant naive, that is ;)
Title: Re: Excitement about NatAmi
Post by: Franko on December 04, 2010, 05:47:18 PM
Quote from: Karlos;597007
The NatAmi is obviously for people that want a physical machine that is hardware compatible with their old kit, whilst simultaneously being a bit faster and more capable. I see no problem with that.


Thems the words I've been looking for, sums it all up perfectly for me... :)

(wish I'd thought of them first... :()
Title: Re: Excitement about NatAmi
Post by: smerf on December 04, 2010, 05:55:37 PM
Hi,

@Karlos,

Dind't konw yuo had to be an excnellnt sepller to be on Amgia.org. So I am not taht good of a sepeller.

smerf
Title: Re: Excitement about NatAmi
Post by: smerf on December 04, 2010, 05:57:49 PM
Hi,

@Franko,

Ok, I see the point that Karlos is trying to make, I guess it is better to have something a little more updated than nothing at all. The old silicon is getting a little chipper here lately and new stuff is needed. Hopefully it won't be that expensive.

smerf
Title: Re: Excitement about NatAmi
Post by: dammy on December 04, 2010, 06:17:30 PM
Quote from: smerf;597001
Hi,

I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago. I know why Amiga people aren't happy unless it is out of date junk that they can spend lots of money on upgrading for bragging rights.

Even apple had more common sense than to stick with a dead cpu.

Will someone please explain to me why?

I seem to be a little nieve in this area.

smerf


There is AROS for x86.  Problem with AROS it's stuck in the 3.1 API crypt and there is no chance of seeing SMP with 3.1.  To make AROS SMP, it's going to take a new kernel (no small feat in by itself) and break the API which will break just about all known apps.  Doable but your talking a major man power project that will need full time devs and there isn't any money for that type of expense.  

I would highly doubt had C= survived we would be even talking about 3.1, they had no such loyalty to old stuff as their move AGA proved.
Title: Re: Excitement about NatAmi
Post by: commodorejohn on December 04, 2010, 07:10:58 PM
Quote from: smerf;597001
I am really excited about the Natami, (yawn). How about upgrading the processor to something a small bit newer like a AMD 6 core cpu (1090t, 1055t or the 1075t) , why are we futzin around with something Motorolla gave up on a long time ago. I know why Amiga people aren't happy unless it is out of date junk that they can spend lots of money on upgrading for bragging rights.
Uh, maybe because that's the architecture that 90% of Amiga software runs natively on? Or that it's a perfect pleasure to program on when it comes to assembler, as compared to x86's "we'll just keep making our four registers even bigger!" approach? Or that every other damn thing is Intel these days except for small-scale ARM devices and PPC game consoles, and a little freakin' variety would be a nice change of pace?

As for the upgrading-for-bragging-rights thing, I have no interest in that, which is exactly why I'm looking forward to NatAmi - it's the best chance I have to get a more semi-modern Amiga-compatible system without having to shell out a couple grand for a 4000, video card, and PPC board :|
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 04, 2010, 07:47:14 PM
Quote from: dammy;597012
There is AROS for x86.  Problem with AROS it's stuck in the 3.1 API crypt and there is no chance of seeing SMP with 3.1.  To make AROS SMP, it's going to take a new kernel (no small feat in by itself) and break the API which will break just about all known apps.  Doable but your talking a major man power project that will need full time devs and there isn't any money for that type of expense.  

I would highly doubt had C= survived we would be even talking about 3.1, they had no such loyalty to old stuff as their move AGA proved.


Hmmm...  I don't see the point of adding SMP to AROS until it has actually achieved that real version 1.0.  It's sort of learning to run before you can walk.
I know you left the scene for such reasons but at the same time AROS has developed enhancements for 3.1 that didn't exist before.  That is good but the 68K platform has always been the anchor that sorta held it back.

Once AROS 1.0 is "done"...then perhaps AROS 2.0 will take the platform to new heights.
Already Hyperions is working on adding multi-core support to OS4...why would AROS development stop at v1.0?

To me, the problem has been that the best that was available for 68K systems has been 3.X...and truly those systems running 3.X couldn't really handle the grunt work that people demand when wanting modern features from a classic Amiga.

The NATAMI, to me, is the hardware that will allow 3.X(or AROS) to evolve to a higher standard...into MOS/OS4.X-land, if you will.  Let's face it, of all the hardware AROS runs on, 68K platforms are the bottom of the barrel.  Elavating the 68K platform allows 3.X and AROS to also evolve from the base of the 3.1 featureset.

If Natami is accepted as "newer" and "more modern" hardware, then 3.X and AROS can continue to move forward.

In 2 years as fpga prices drop, perhaps the next Natami will have DDR3, PCIe, USB3.0, etc...  But atleast there is a way forward now rather then the frankenstein methods of upgrading the classic hardware WE have now.

Let me add that with the Kickstart replacement bounties recent progress that we are closer to that 1.0 than ever before.  The future is bright.
Title: Re: Excitement about NatAmi
Post by: Kesa on December 04, 2010, 10:09:39 PM
This is a box. This box has 4 sides. This box also has 4 corners. In this box is nothing. This nothing includes what i am writing right now.
Title: Re: Excitement about NatAmi
Post by: Miked on December 06, 2010, 05:48:43 AM
Quote from: lou_dias;595244
Perhaps you should go to the actual Natami forum for an update rather than make a baseless remark?



Lou, I have been on the Natami website (many times in fact).  How is my comment baseless?  I am still optimistic about the release of Natami, but wish it was completed.  Did you find my remark negative in some way?  

I would think that many people feel somewhat similiar to my feelings.  I would love to own a Natami system.
Title: Re: Excitement about NatAmi
Post by: Marcb on December 06, 2010, 09:12:40 AM
Quote from: bloodline;596397
Did you know I am indirectly responsible for Michael Hutchence takin his own life... True story!

Even weirder is that it is indirectly Amiga related!


Okay, I've been waiting for someone else to bite but it aint gonna happen:laughing:

Please expand on this?
Title: Re: Excitement about NatAmi
Post by: jj on December 06, 2010, 09:50:32 AM
Quote from: lou_dias;597035
Already Hyperions is working on adding multi-core support to OS4...

 
Are they ? Have you got a source for this ?
Title: Re: Excitement about NatAmi
Post by: guest7146 on December 06, 2010, 11:26:01 AM
Quote from: Karlos;597007
My only criticism of the NatAmi project is that it seems to suffering from feature creep.

In my experience, "feature creep" is the inevitable result of a perfectionist at work.  This is a very positive attitude to have of course, and one that I share, but if I put my rational cap on then I think you're right - sometimes you just need to get something out there, and then work on the improvements for a later revision.

But you just try convincing a perfectionist of that ;)

AH.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 06, 2010, 01:33:42 PM
Quote from: JJ;597375
Quote from: lou_dias;597035
Already Hyperions is working on adding multi-core support to OS4...QUOTE]
 
 
Are they ?  Have you got a source for this ?


Did you not here of an event called Amiwest?
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 06, 2010, 01:42:27 PM
Quote from: Miked;597354
Lou, I have been on the Natami website (many times in fact).  How is my comment baseless?  I am still optimistic about the release of Natami, but wish it was completed.  Did you find my remark negative in some way?  

I would think that many people feel somewhat similiar to my feelings.  I would love to own a Natami system.


Well, it's not like it wouldn't have been released by now if the LX was perfect.  In your absence, the LX board was completed but they found some issues and added a couple more features.  I like the perfectionist attitude they are taking to not release something today that could have been done better with just a bit more effort.
Title: Re: Excitement about NatAmi
Post by: dammy on December 06, 2010, 01:47:59 PM
Quote from: lou_dias;597035
Hmmm...  I don't see the point of adding SMP to AROS until it has actually achieved that real version 1.0.


For AROS68K, I completely and fully agree with you.  3.1 should be a priority to be completed.  

But for AROS x86/ARM, what good is this going to do?  Original concept was for AOS code to do a simple recompile to AROS x86 but that was 15 years ago when AOS apps/games were still relevent.  Fast forward it today, tell me what apps/games that have AOS source code available that is so critical for AROS x86/ARM future that it has to be native and not run in seemless emulation?  I think it was about 2002 or so when Adam put together the current road map.  Lot has changed since then in Amiga land not to mention what technology evolution has taken hold.

If anything, Linuxland is where the code for ports is coming from, not 15-20 year AOS old code that is either lost or will never be released for free.  Again, AROS68K, needs 1.0, but x86/ARM versions need to evolve their APIs to match the modern world of high performance multi core CPUs.
Title: Re: Excitement about NatAmi
Post by: jj on December 06, 2010, 02:02:46 PM
Quote from: lou_dias;597388

Did you not here of an event called Amiwest?

 
No! what's that ???? Some sort of rodeo ?
Title: Re: Excitement about NatAmi
Post by: arnljot on December 06, 2010, 02:10:44 PM
Quote from: lou_dias;597388
Quote from: JJ;597375


Did you not here of an event called Amiwest?


It was also commented on aw.net before amiwest. The message was "yes the x1000 is multicore, no OS4.x won't be till release, but it will come later".

It's no big secret, what is a big secret however is when it'll be released. It's classified at the highest level: "When it's ready".

I guess only wikileaks really knows.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 06, 2010, 02:31:17 PM
Quote from: dammy;597390
For AROS68K, I completely and fully agree with you.  3.1 should be a priority to be completed.  

But for AROS x86/ARM, what good is this going to do?  Original concept was for AOS code to do a simple recompile to AROS x86 but that was 15 years ago when AOS apps/games were still relevent.  Fast forward it today, tell me what apps/games that have AOS source code available that is so critical for AROS x86/ARM future that it has to be native and not run in seemless emulation?  I think it was about 2002 or so when Adam put together the current road map.  Lot has changed since then in Amiga land not to mention what technology evolution has taken hold.

If anything, Linuxland is where the code for ports is coming from, not 15-20 year AOS old code that is either lost or will never be released for free.  Again, AROS68K, needs 1.0, but x86/ARM versions need to evolve their APIs to match the modern world of high performance multi core CPUs.


But then you have forks...then you can't complile for all supported platforms.
Gunnar has mentioned putting multiple cpu cores on the fpga so there is hope yet the OS will be tweaked to take advantage of it someday.  Hopefully those changes make it to AROS.  Don't know if it will be AMP or SMP though...
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 06, 2010, 02:38:50 PM
Quote from: arnljot;597395
Quote from: lou_dias;597388


It was also commented on aw.net before amiwest. The message was "yes the x1000 is multicore, no OS4.x won't be till release, but it will come later".

It's no big secret, what is a big secret however is when it'll be released. It's classified at the highest level: "When it's ready".

I guess only wikileaks really knows.


I believe it was Trevor's presentation where it was formally announced as in-progress.  The videos are all available for everyone's viewing pleasure.
Title: Re: Excitement about NatAmi
Post by: dammy on December 06, 2010, 02:52:09 PM
Quote from: lou_dias;597399
But then you have forks...then you can't complile for all supported platforms.
Gunnar has mentioned putting multiple cpu cores on the fpga so there is hope yet the OS will be tweaked to take advantage of it someday.  Hopefully those changes make it to AROS.  Don't know if it will be AMP or SMP though...


It would have to be AMP, SMP would break 3.1 API.
Title: Re: Excitement about NatAmi
Post by: nicholas on December 06, 2010, 04:14:03 PM
Quote from: smerf;597001

I seem to be a little nieve in this area.


It's spelt "Niamh" but the custom chips were Paula, Agnus, Denise, Lisa etc, there was never a Niamh.
Title: Re: Excitement about NatAmi
Post by: Belial6 on December 06, 2010, 05:35:14 PM
Could someone explain what benefit there is in SMP over AMP.  It has always seem to me that AMP would be a far superior system.  AMP allows for the processors to be mismatched in both speed and architecture.  That seems like a huge benefit.
Title: Re: Excitement about NatAmi
Post by: orb85750 on December 06, 2010, 07:24:01 PM
Quote from: JJ;597375
Are they ? Have you got a source for this ?


First maybe you can state your source for your earlier comment about Natami costing as much as SAM?
Title: Re: Excitement about NatAmi
Post by: Karlos on December 06, 2010, 07:39:31 PM
Quote from: Belial6;597432
Could someone explain what benefit there is in SMP over AMP.  It has always seem to me that AMP would be a far superior system.  AMP allows for the processors to be mismatched in both speed and architecture.  That seems like a huge benefit.


Benefit to whom? Most multiprocessing hardware you are likely to see is geared towards SMP. Having identical processor cores, preferably all on the same die, helps simplify everything from hardware cache coherency up to software kernel design.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 06, 2010, 08:05:31 PM
Quote from: Karlos;597448
Benefit to whom? Most multiprocessing hardware you are likely to see is geared towards SMP. Having identical processor cores, preferably all on the same die, helps simplify everything from hardware cache coherency up to software kernel design.

Side note:

I think Intel has some new tech that will scale performance of cores based on workload.
For instance, if you are running a single-cored game, it will over-clock 1 core to some insane GHz and shut down the other cores...and vice versa.  Sorta a best of both worlds system.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 06, 2010, 09:30:19 PM
Quote from: Karlos;597448
Benefit to whom? Most multiprocessing hardware you are likely to see is geared towards SMP. Having identical processor cores, preferably all on the same die, helps simplify everything from hardware cache coherency up to software kernel design.

There was at one time an effort to create a "Robin" core for the NatAmi.  It was to be a 4-threaded RISC machine with 64-bit SIMD clocked at 200 MHz (50 MHz per thread).  We were expecting to be able to use this core for audio mixing and vector processing.

Since we've switched from the LX to the MX design for the mainboard an alternative sidekick core will likely be more conventional and symmetric than first expected due to the capacity of the Cyclone IV being greater and allowing us to reuse some code from the main CPU design.  It won't be pure SMP but will be a more conventional ASMP core than the Robin core was slated to be.  We won't know how to build it until the initial N68050 tests are run on the MX prototypes.
Title: Re: Excitement about NatAmi
Post by: jj on December 07, 2010, 08:31:24 AM
Quote from: orb85750;597445
First maybe you can state your source for your earlier comment about Natami costing as much as SAM?

 
I don't think it was an offical source, was in a thread on here, might have even bee this one.  Really can't be arsed to check.
 
But I would have thought it would cost at least that
Title: Re: Excitement about NatAmi
Post by: ElPolloDiabl on December 07, 2010, 11:22:02 AM
Quote from: JJ;597526
I don't think it was an offical source, was in a thread on here, might have even bee this one.  Really can't be arsed to check.
 
But I would have thought it would cost at least that

One of the non-team members made the claim it would be $800 on the Natami forum.
So... Could that have originated from a team member though?
Title: Re: Excitement about NatAmi
Post by: jj on December 07, 2010, 11:49:44 AM
That might be where I read it, thanks.  The cost would seem about right.  But as I said I didnt think was an offical source
Title: Re: Excitement about NatAmi
Post by: dammy on December 07, 2010, 01:45:35 PM
Quote from: lou_dias;597452
Side note:

I think Intel has some new tech that will scale performance of cores based on workload.
For instance, if you are running a single-cored game, it will over-clock 1 core to some insane GHz and shut down the other cores...and vice versa.  Sorta a best of both worlds system.


Did some Google searches, surprised to see one of my games, "Warhammer" (or "Wowhammer";-) has multi core support.  Once the consoles go multi core, I think that is when you will see the last of the new games coming out without being designed for multi core.  Unreal Engine 4 is for the day when we have "massively multi-core processor" according to Epic's Mark Rein.

Anyone remember the days Amiga folks use to rag on Window users for not using a multi tasking OS?  My, how times have changed as hardware evolved.  I know, just use Linux and be happy it can do the grunt work in a SMP environment.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 07, 2010, 01:50:03 PM
Quote from: dammy;597562
Did some Google searches, surprised to see one of my games, "Warhammer" (or "Wowhammer";-) has multi core support.  Once the consoles go multi core, I think that is when you will see the last of the new games coming out without being designed for multi core.  Unreal Engine 4 is for the day when we have "massively multi-core processor" according to Epic's Mark Rein.

Anyone remember the days Amiga folks use to rag on Window users for not using a multi tasking OS?  My, how times have changed as hardware evolved.  I know, just use Linux and be happy it can do the grunt work in a SMP environment.


Hmmm...Cataclysm launched today.  If AROS got a WoW client then I really wouldn't "need" Windows any more.
No, I don't consider Mac OS X.x superior to Windows 7 so that will not be an option.  Yes, the times have indeed changed!
Title: Re: Excitement about NatAmi
Post by: jj on December 07, 2010, 01:55:38 PM
Quote from: dammy;597562
Did some Google searches, surprised to see one of my games, "Warhammer" (or "Wowhammer";-) has multi core support. Once the consoles go multi core, I think that is when you will see the last of the new games coming out without being designed for multi core. Unreal Engine 4 is for the day when we have "massively multi-core processor" according to Epic's Mark Rein.
 
Anyone remember the days Amiga folks use to rag on Window users for not using a multi tasking OS? My, how times have changed as hardware evolved. I know, just use Linux and be happy it can do the grunt work in a SMP environment.

 
I thought both the 360 and PS3 were multi-core ?
Title: Re: Excitement about NatAmi
Post by: Forcie on December 07, 2010, 03:14:38 PM
Quote from: ElPolloDiabl;597536
One of the non-team members made the claim it would be $800 on the Natami forum.
So... Could that have originated from a team member though?

Alright, consider this an official statement from the Natami Team then: Thomas is done with the board design and is currently looking up good deals on parts and evaluating various production solutions for manufacturing the boards. Only after he is done with this we can set a price for the board. This might take some time and might not be announced until after board bringup, though. You need to be sure that you actually can sell at a price before announcing it - at least if you are not a big player who can pour in millions after millions of dollars to make possible obstacles and problems go away.

Personally, I think that the above figure might be at least be in the same ballpark for a six layered board with the components we use, in the quantities we will manufacture it - but that is just a guess as good as anyone elses. In a while, we will see. Everything is focused on getting things up and running now, not on marketing issues :)
Title: Re: Excitement about NatAmi
Post by: dammy on December 07, 2010, 03:31:56 PM
Quote from: JJ;597565
I thought both the 360 and PS3 were multi-core ?


Are they?  I'm so confused when the tri cores are PPEs which control SPEs?  Not what I would consider general purpose CPU cores, but I may be out on left field on that issue.  Mark Rein didn't know if the next generation consoles could handle Unreal 4.  

Guess it boils down if NatAmi will ever need a SMP OS or not.  At this stage of the game, it doesn't need one.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 07, 2010, 03:46:14 PM
Quote from: dammy;597576
Are they?  I'm so confused when the tri cores are PPEs which control SPEs?  Not what I would consider general purpose CPU cores, but I may be out on left field on that issue.  Mark Rein didn't know if the next generation consoles could handle Unreal 4.  

Guess it boils down if NatAmi will ever need a SMP OS or not.  At this stage of the game, it doesn't need one.


The 360 is a three-way PowerPC core, each core can run two threads at the same time. There are no SPEs.

The PS3 is a single-core PowerPC with two threads, and six SPEs available to the end application to utilise.

I don't think NatAmi will need an SMP aware OS for a while. First step is the 68050. Next step is the 68070. After that maybe they will want to add in SMP capability to the core - but that's surely several years and a hardware revision away?
Title: Re: Excitement about NatAmi
Post by: jj on December 07, 2010, 03:47:25 PM
Yeah I know when it comes to the PS3 is a quesion of debate about cores.  But the 360 is 100% multicore
 
http://en.wikipedia.org/wiki/Xbox_360_hardware
Title: Re: Excitement about NatAmi
Post by: psxphill on December 07, 2010, 04:24:38 PM
Quote from: JJ;597579
Yeah I know when it comes to the PS3 is a quesion of debate about cores. But the 360 is 100% multicore
 
http://en.wikipedia.org/wiki/Xbox_360_hardware

basically the 360 has 3 of the cpu's that sony paid ibm to develop, each of which supports two simultaneous threads.
Title: Re: Excitement about NatAmi
Post by: Karlos on December 07, 2010, 07:23:19 PM
Quote
Next step is the 68070


Bindun and it was truly awful (phillips 68000 clone, used in CDi). I suggest you aim for 68080 ;)
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 07, 2010, 07:46:49 PM
Quote from: Hattig;597578
I don't think NatAmi will need an SMP aware OS for a while. First step is the 68050. Next step is the 68070. After that maybe they will want to add in SMP capability to the core - but that's surely several years and a hardware revision away?


SMP will not come to the NatAmi at this time.  ASMP (asymmetric multiprocessing) is quite likely, however.  It may no longer be called the Robin core but it will run AHI drivers for mixing and other functions.  I'm hoping for a hardware matrix solver before too long since that would come in handy for many functions but priorities lie on the N68050 and the SuperAGA cores.

@Karlos and Hattig
The NatAmi's processor softcore is the N68050 to differentiate from the discontinued Motorola 68050 chip.  Likewise the sequel to it is called the N68070 to differentiate it from the Phillips 68070 chip.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 08, 2010, 04:43:54 AM
Quote from: psxphill;597585
basically the 360 has 3 of the cpu's that sony paid ibm to develop

I didn't realize people were still spreading this myth.  Aside from sharing some banal power saving tricks, the Xenon is no more similar to the Cell than any other modern PPC chip.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 08, 2010, 08:55:03 AM
Quote from: kedawa;597729
I didn't realize people were still spreading this myth.  Aside from sharing some banal power saving tricks, the Xenon is no more similar to the Cell than any other modern PPC chip.


He's talking about the fact that IBM developed the PowerPC Processing Element that was used within Cell, and then used three of them for the XBox 360 chip. This is because IBM developed it and kept the IP, rather than Sony. It's hardly stealing but Sony will probably have a tougher contract next time!
Title: Re: Excitement about NatAmi
Post by: Bif on December 09, 2010, 12:17:55 AM
Quote from: dammy;597576
Are they?  I'm so confused when the tri cores are PPEs which control SPEs?  Not what I would consider general purpose CPU cores, but I may be out on left field on that issue.  Mark Rein didn't know if the next generation consoles could handle Unreal 4.  

Guess it boils down if NatAmi will ever need a SMP OS or not.  At this stage of the game, it doesn't need one.


I'd say in some ways the Cell is more "multi-core" than other CPUs. Those SPEs run autonomously to each other. The only real interaction between them is explicit DMA between memory. Other than that, those CPUs can do pretty much any kind of computation other CPUs can, except they are pretty short on local memory.

In order to leverage all those Cell SPEs you have to design your software architecture and code REALLY well (e.g. tasks/jobs instead of the traditionally used threads). A byproduct of this is that the task/job code you design for this is usually easier to scale up to hundreds of cores as compared to a threaded model.

Once you have code that will run on Cell, it is relatively easy to port it to the kind of multi-core you find on 360 and PC. The other way around is not true though if you didn't take PS3 into account. So in some ways while I hate Cell, it is also probably a good heads up on how software needs to be designed moving forward. So I think tech will be more ready for hundreds of core than we might think, if that ever happens. Maybe with the Epic thing, they aren't sure if the hardware will be powerful enough.

Anyway, not that this has much to do with Natami. Thinking of SMP on there seems very ridiculous at this point when its not even being done on AROS/Morphos/AOS4.x. I think if anything it would make more sense to extend the CPU with SIMD first.
Title: Re: Excitement about NatAmi
Post by: gregthecanuck on December 09, 2010, 12:52:45 AM
If multiple cores come out for Natami one option is to run an instance of the OS on each core. Much more scalable in the long run. Memory is cheap. Interconnects are cheap.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 09, 2010, 01:41:31 AM
Quote from: Bif;597832
I'd say in some ways the Cell is more "multi-core" than other CPUs. Those SPEs run autonomously to each other. The only real interaction between them is explicit DMA between memory.

As I see it, that makes it less "multi-core" and more "multi-processor".
Title: Re: Excitement about NatAmi
Post by: Iggy on December 09, 2010, 02:50:32 AM
Quote from: kedawa;597838
As I see it, that makes it less "multi-core" and more "multi-processor".

Could you stop posting your opinion and consider providing facts?
Xenon is very much an enhanced tri-core Cell PPE derivative.

And since both the Cell and the Xenon are in order processors, their actual performance per cycle is a little lower than many other PPC cores.

Multi-core or multiprocessor? Well, as I see it, if its on the same die its a single processor. Otherwise, where do you draw the line? Math co-processors used to be off die, and even then they were only considered co-processors. That may all the SPE should be considered.
Title: Re: Excitement about NatAmi
Post by: nicholas on December 09, 2010, 03:10:59 AM
Quote from: Iggy;597843
Could you stop posting your opinion and consider providing facts?
Xenon is very much an enhanced tri-core Cell PPE derivative.

And since both the Cell and the Xenon are in order processors, their actual performance per cycle is a little lower than many other PPC cores.

Multi-core or multiprocessor? Well, as I see it, if its on the same die its a single processor. Otherwise, where do you draw the line? Math co-processors used to be off die, and even then they were only considered co-processors. That may all the SPE should be considered.


Very well said.
Title: Re: Excitement about NatAmi
Post by: Iggy on December 09, 2010, 03:34:06 AM
Quote from: nicholas;597844
Very well said.

No problem Nicholas. I know you've been following the general discussions covering PPC systems. Over the last couple of years, I've frequently seen the Cell and the Xenon held as as superior architectures.
Its not that they're bad designs, but if you compare their performance to other PPCs they have a higher top frequency and a lower IPC.
If we were to see MorphOS or AmigaOS ported to these platforms, their performance wouldn't be much better than hardware we already have.

I'll wait for PA6T or G5 performance. Lower clock speed, but better performance.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 09, 2010, 04:29:18 AM
Quote from: Iggy;597843
Could you stop posting your opinion and consider providing facts?
Xenon is very much an enhanced tri-core Cell PPE derivative.

And since both the Cell and the Xenon are in order processors, their actual performance per cycle is a little lower than many other PPC cores.

Multi-core or multiprocessor? Well, as I see it, if its on the same die its a single processor. Otherwise, where do you draw the line? Math co-processors used to be off die, and even then they were only considered co-processors. That may all the SPE should be considered.


Could you not be so snarky?
I was replying to Bif's comment that the 'autonomy' of the SPEs make it more "multi-core".
Title: Re: Excitement about NatAmi
Post by: AJCopland on December 09, 2010, 10:40:58 AM
Quote from: Bif;597832
I'd say in some ways the Cell is more "multi-core" than other CPUs. Those SPEs run autonomously to each other. The only real interaction between them is explicit DMA between memory. Other than that, those CPUs can do pretty much any kind of computation other CPUs can, except they are pretty short on local memory.

In order to leverage all those Cell SPEs you have to design your software architecture and code REALLY well (e.g. tasks/jobs instead of the traditionally used threads). A byproduct of this is that the task/job code you design for this is usually easier to scale up to hundreds of cores as compared to a threaded model.

Once you have code that will run on Cell, it is relatively easy to port it to the kind of multi-core you find on 360 and PC. The other way around is not true though if you didn't take PS3 into account. So in some ways while I hate Cell, it is also probably a good heads up on how software needs to be designed moving forward. So I think tech will be more ready for hundreds of core than we might think, if that ever happens. Maybe with the Epic thing, they aren't sure if the hardware will be powerful enough.


No-one is going forward with a design like the Cell for any platform, it's an evolutionary dead end. Better to spend more on the CPU than be stuck with something so awkward to develop for. Besides tasks/jobs are a common way of feeding multiple threads which is simply what the task/job system for the SPEs hid from you by using the SPURS library.

Instead of SPEs we'll see more fully formed AMP systems where the SPEs can actually access main memory and handle more than 32k in or out at once.

Quote from: Bif;597832
Anyway, not that this has much to do with Natami. Thinking of SMP on there seems very ridiculous at this point when its not even being done on AROS/Morphos/AOS4.x. I think if anything it would make more sense to extend the CPU with SIMD first.


This is the relevant part, extending it with SIMD, pipelining the N68050/70 better, making it OoO etc are probably all  a better idea right now than making the system SMP capable.

There's good argument for having another CPU to offload tasks to like the GP2X's second ARM cpu be used for or the PlayStation2's IOP. That's more like treating the second cpu as a co-processor.
Title: Re: Excitement about NatAmi
Post by: Iggy on December 09, 2010, 05:54:09 PM
Quote from: AJCopland;597873
No-one is going forward with a design like the Cell for any platform, it's an evolutionary dead end. Better to spend more on the CPU than be stuck with something so awkward to develop for. Besides tasks/jobs are a common way of feeding multiple threads which is simply what the task/job system for the SPEs hid from you by using the SPURS library.

Instead of SPEs we'll see more fully formed AMP systems where the SPEs can actually access main memory and handle more than 32k in or out at once.



This is the relevant part, extending it with SIMD, pipelining the N68050/70 better, making it OoO etc are probably all  a better idea right now than making the system SMP capable.

There's good argument for having another CPU to offload tasks to like the GP2X's second ARM cpu be used for or the PlayStation2's IOP. That's more like treating the second cpu as a co-processor.

OK nothing 'Snarky' to this comment. Its interesting to see other groups/camps within the Amiga community considering asymmetrical multiprocessor applications. We've discussed this idea on MorphZone a few times as a method for utilizing additional cores without breaking compatibility with legacy software.
Unlike SMP though, it seems more suited to OS operations than as a method of running additional threads.

You guys have impressed me with your grasp of the potential applications for this.
Should this approach become common in Amigiod platforms, how do you all think it will complicate cross platform development?
Title: Re: Excitement about NatAmi
Post by: Belial6 on December 09, 2010, 07:34:17 PM
I'm not doing OS development, so I understand my limited exposure, but I would think that if the design were done right, it should make things MORE cross platform.

It would be nice if the system were approached from a virtualization/emulation standpoint.  What I mean is that the base OS could determine what processors were available when it initilized, and then could pass off tasks to the processors or subsystems that were most proficient at the particular task.  This would require a base virtual machine/emulator that could be the fall back if the the target platform didn't exist.

This is one thing that AmigaDE had right in concept.  We have seen this actually implemented with graphics cards.  I don't know if it still has it, but at one time, any features of DirectX that were not implemented in the graphics card would be emulated in software.  We already have very effective AMP in most systems with one processor running graphics, and a completely different architecture running the rest of the code.

As long as there is a fall back virtual machine, the effort to port to new platforms should be trivial in comparison to porting the entire OS.  New platforms would require a small (in comparison) effort to get the base system up and running, and then anything after that would be optimization.

I suspect that in the short run, this would have a performance hit, but in the long run, it would keep the system from being tied to any one system.  It would also allow for an unprecedented level of backward compatibility, as you could always run the old system as a subsystem of the new one.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 10, 2010, 07:01:43 PM
Quote from: Belial6;597936
This is one thing that AmigaDE had right in concept.  We have seen this actually implemented with graphics cards.  I don't know if it still has it, but at one time, any features of DirectX that were not implemented in the graphics card would be emulated in software.  We already have very effective AMP in most systems with one processor running graphics, and a completely different architecture running the rest of the code.

As long as there is a fall back virtual machine, the effort to port to new platforms should be trivial in comparison to porting the entire OS.  New platforms would require a small (in comparison) effort to get the base system up and running, and then anything after that would be optimization.

I suspect that in the short run, this would have a performance hit, but in the long run, it would keep the system from being tied to any one system.  It would also allow for an unprecedented level of backward compatibility, as you could always run the old system as a subsystem of the new one.


As an AROS developer and LLVM supporter you should know about this PDF (http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf).  It's an attempt to run Google Native Client apps in the browser regardless of what processor it has.
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 13, 2010, 12:41:34 AM
http://www.natami.net/download/documentation/NatAmi_MX.pdf

Looks like it does have PS/2 ports...
Title: Re: Excitement about NatAmi
Post by: ChaosLord on December 13, 2010, 12:53:59 AM
FYI: That PDF is actually old and out of date.  You will find some hidden goodies later. :cool:
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 13, 2010, 04:40:14 AM
Quote from: ChaosLord;598367
FYI: That PDF is actually old and out of date.  You will find some hidden goodies later. :cool:


SATA I hope!
Title: Re: Excitement about NatAmi
Post by: Hammer on December 13, 2010, 06:20:49 AM
Quote from: JJ;597579

Yeah I know when it comes to the PS3 is a quesion of debate about cores.  But the 360 is 100% multicore
 
http://en.wikipedia.org/wiki/Xbox_360_hardware


Xbox 360's PPE X3 is SMP (symmetric multiprocessing) while CELL is AMP (asymmetric multiprocessing).
Title: Re: Excitement about NatAmi
Post by: Hammer on December 13, 2010, 06:30:36 AM
Quote from: Bif;597832

I'd say in some ways the Cell is more "multi-core" than other CPUs. Those SPEs run autonomously to each other. The only real interaction between them is explicit DMA between memory. Other than that, those CPUs can do pretty much any kind of computation other CPUs can, except they are pretty short on local memory.

In order to leverage all those Cell SPEs you have to design your software architecture and code REALLY well (e.g. tasks/jobs instead of the traditionally used threads). A byproduct of this is that the task/job code you design for this is usually easier to scale up to hundreds of cores as compared to a threaded model.

AMD Opteron Socket G34 can already scale to 8 sockets with 12 cores per chip package i.e. 96 X86 OOO cores.

Quote from: Bif;597832

Once you have code that will run on Cell, it is relatively easy to port it to the kind of multi-core you find on 360 and PC. The other way around is not true though if you didn't take PS3 into account. So in some ways while I hate Cell, it is also probably a good heads up on how software needs to be designed moving forward. So I think tech will be more ready for hundreds of core than we might think, if that ever happens. Maybe with the Epic thing, they aren't sure if the hardware will be powerful enough.

Anyway, not that this has much to do with Natami. Thinking of SMP on there seems very ridiculous at this point when its not even being done on AROS/Morphos/AOS4.x. I think if anything it would make more sense to extend the CPU with SIMD first.


AMD redefines it's on-chip GPU as "SIMD Array" i.e. the "GPU" is marketing terminology from NVIDIA. ATI GPUs ussually includes it's own command processor.

http://arstechnica.com/business/news/2010/05/ibm-cheats-on-cell-with-nvidia-tesla-for-servers.ars
"IBM cheats on Cell with NVIDIA Tesla for servers"
Title: Re: Excitement about NatAmi
Post by: Hammer on December 13, 2010, 06:36:06 AM
Quote from: SamuraiCrow;598093

As an AROS developer and LLVM supporter you should know about this PDF (http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf).  It's an attempt to run Google Native Client apps in the browser regardless of what processor it has.

For legacy support, Google wants to have C++ LLVM.
Title: Re: Excitement about NatAmi
Post by: Franko on December 13, 2010, 07:04:03 AM
Quote from: lou_dias;595246
No one wants to buy a computer today that can't get online out of the box...the Natami team included.


I disagree with that view...

To me the main reason for the Natami is quite simple, I'd like to be able to buy a new Amiga that can run all my old software, hopefully a bit faster on things like PageStream & ImageFX, without having to scour ebay and pay ridiculous prices for an 060 board.

The ability to access the net would be nice but not a necessity... :)
Title: Re: Excitement about NatAmi
Post by: Louis Dias on December 13, 2010, 01:47:08 PM
Quote from: Franko;598388
I disagree with that view...

To me the main reason for the Natami is quite simple, I'd like to be able to buy a new Amiga that can run all my old software, hopefully a bit faster on things like PageStream & ImageFX, without having to scour ebay and pay ridiculous prices for an 060 board.

The ability to access the net would be nice but not a necessity... :)


In that case, the ReplayArcade board may suit your needs. (aka fpgaarcade).
The initial MX run will come with '060 cards so that will still be pricey.
Title: Re: Excitement about NatAmi
Post by: SamuraiCrow on December 13, 2010, 04:12:26 PM
Quote from: Hammer;598387
For legacy support, Google wants to have C++ LLVM.


LLVM-GCC is being dropped in favor of Clang if that's what you're referring to.  For up-to-date status as of a month or so ago, there's an MP4 outlining the PNaCl project at the LLVM Developers' Conference 2010 web site (http://www.llvm.org/devmtg/2010-11/videos/Sehr_NativeClient-desktop.mp4).
Title: Re: Excitement about NatAmi
Post by: psxphill on December 13, 2010, 04:36:09 PM
Quote from: kedawa;597729
I didn't realize people were still spreading this myth. Aside from sharing some banal power saving tricks, the Xenon is no more similar to the Cell than any other modern PPC chip.

How can it be a myth when it comes from the guy working for IBM?
 
http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php
 
The powerpc chip in the xenon and the cell is basically the same & it was designed for sony. Apart from the instruction set, it has nothing in common with older designs & yet they both have a lot of things in common.
 
I didn't realise that anyone didn't know this.
Title: Re: Excitement about NatAmi
Post by: psxphill on December 13, 2010, 04:44:24 PM
Quote from: Franko;598388
I disagree with that view...
 
To me the main reason for the Natami is quite simple, I'd like to be able to buy a new Amiga that can run all my old software, hopefully a bit faster on things like PageStream & ImageFX, without having to scour ebay and pay ridiculous prices for an 060 board.
 
The ability to access the net would be nice but not a necessity... :)

If thats all you want then uae on aros on a PC is probably good enough.
Title: Re: Excitement about NatAmi
Post by: Franko on December 13, 2010, 06:40:55 PM
Quote from: lou_dias;598426
In that case, the ReplayArcade board may suit your needs. (aka fpgaarcade).
The initial MX run will come with '060 cards so that will still be pricey.


I just wish the developers would hurry up a wee bit and release the thing, price doesn't matter... :)

@ psxphill
Quote
If thats all you want then uae on aros on a PC is probably good enough.


Not a fan of either PCs or uae, so thats a big no no for me I'm afraid... :)
Title: Re: Excitement about NatAmi
Post by: lsmart on December 13, 2010, 08:02:45 PM
Quote from: psxphill;598453
I didn't realise that anyone didn't know this.


What is a Xenon? Some kind of arcade game? :laughing:
Title: Re: Excitement about NatAmi
Post by: kedawa on December 13, 2010, 09:06:29 PM
Quote from: psxphill;598453
How can it be a myth when it comes from the guy working for IBM?
 
http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php
 
The powerpc chip in the xenon and the cell is basically the same & it was designed for sony. Apart from the instruction set, it has nothing in common with older designs & yet they both have a lot of things in common.
 
I didn't realise that anyone didn't know this.


I've read the article and it's not exactly conclusive.  Most of what he says is out of context and refers to Sony's perception of the situation as if it were fact.
Title: Re: Excitement about NatAmi
Post by: minator on December 13, 2010, 11:54:10 PM
Quote from: kedawa;598497
I've read the article and it's not exactly conclusive.  Most of what he says is out of context and refers to Sony's perception of the situation as if it were fact.

Is this story still going...


The PPE was an *existing* PowerPC core that was taken and rejigged for the Cell using new circuit design techniques.  There's nothing spectacular about it other than it runs at 3.2GHz and only uses something around 25W on 90nm.  Something nobody else got even close to.

IBM took the PPC part and used it in the 360's Waternoose processor (yes, that's the actual codename).  

It's not actually that important though.  All the action is in the Vector units.  In the 360 they added on a heavily customised version of AltiVec.  In the Cell they used SPEs.

You can see the similarity here:

(http://www.blachford.info/pics/VariousPics/Cell360s.jpg)


BTW the design techniques are not that spectacular either, domino logic has been around a long time and it's been used in ATI GPUs, and is in use in the iPad / iPhone CPU.  It was going to be used in the AMCC Titan but it got canned.  It'll likely appear in more Apple chips as they bought one of the companies who specialised in it.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 14, 2010, 03:52:04 AM
Thanks for the clarification.
Title: Re: Excitement about NatAmi
Post by: Iggy on December 14, 2010, 04:35:55 AM
Quote from: minator;598522
Is this story still going...


The PPE was an *existing* PowerPC core that was taken and rejigged for the Cell using new circuit design techniques.  There's nothing spectacular about it other than it runs at 3.2GHz and only uses something around 25W on 90nm.  Something nobody else got even close to.

IBM took the PPC part and used it in the 360's Waternoose processor (yes, that's the actual codename).  

It's not actually that important though.  All the action is in the Vector units.  In the 360 they added on a heavily customised version of AltiVec.  In the Cell they used SPEs.

You can see the similarity here:

(http://www.blachford.info/pics/VariousPics/Cell360s.jpg)


BTW the design techniques are not that spectacular either, domino logic has been around a long time and it's been used in ATI GPUs, and is in use in the iPad / iPhone CPU.  It was going to be used in the AMCC Titan but it got canned.  It'll likely appear in more Apple chips as they bought one of the companies who specialised in it.

Better, but still not 100%. Yes the design created for Microsoft has several improvements related to floating point instructions.But both processors, while fast, still suffer from an in order execution pipeline that standard PPCs (which can execute instructions out of order) do not have.
The designs have similar cores, but these are not standard PPC cores.
Virtually all current PPCs have a superior IPC which allows them to perform well even at lower frequencies than the Cell or Xenon.

While I like the Xenon, were I to design a new PPC based PC motherboard I'd look at Freescale's QorIQ rather than a Cell derivative.
Title: Re: Excitement about NatAmi
Post by: kedawa on December 14, 2010, 09:07:08 AM
What's a good example of a modern PPC, though?
There are no current desktop PPC chips, and the game consoles are getting pretty long in the tooth.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 14, 2010, 10:59:41 AM
Quote from: Iggy;598551
Better, but still not 100%. Yes the design created for Microsoft has several improvements related to floating point instructions.But both processors, while fast, still suffer from an in order execution pipeline that standard PPCs (which can execute instructions out of order) do not have.


They are still conformant to the POWER ISA v2.03. Sure, it's in-order, albeit with a high clock speed. An x86 equivalent would be an Intel Atom running at 3.2GHz (which, of course, it doesn't). Of course the two-way SMT does increase IPC, especially in an in-order design.

Quote
The designs have similar cores, but these are not standard PPC cores.


This is what is being discussed - the similarity of the XBox and PS3 PowerPC cores.
Title: Re: Excitement about NatAmi
Post by: Hattig on December 14, 2010, 11:01:23 AM
Quote from: kedawa;598571
What's a good example of a modern PPC, though?
There are no current desktop PPC chips, and the game consoles are getting pretty long in the tooth.


I expect that we will have to wait for one of the next generation of games consoles to get a peek - one of them is bound to stay with PowerPC.
Title: Re: Forget the X-1000 or Sam Board
Post by: digiflip on May 24, 2011, 06:10:08 PM
Quote from: Cammy;584120
We already know about the Natami. They have a team who invite you to be a part of it, then kick you out without explanation, and they remove the posts of experienced and respected Amiga coders from their forum. What a wonderful group of people they are! Already a lot of my friends have decided to not make Natami-enhanced versions of their games anymore, and I'm sure others will drop support once they realise how badly the team is running things.

I used to have unlimited enthusiasm and hope for the Natami, I enjoyed clearing things up about the project with people and explaining more about it in detail, convincing doubters that it's a good idea afterall, encouraging the Amiga coders I meet all around the world that they should think about SuperAGA-enhanced versions of their games. I'm working on games of my own which would have had much nicer graphics if we were still going to make a Natami version. But the Natami team thinks I'm so useless they should just kick me out without telling me why.

I wonder how well they'll do now when so many of their supporters are losing faith in the project because of the bad team management.



Wow I thought it was bad them bashing me has a possible consumer but hey thats life.
Title: Re: Forget the X-1000 or Sam Board
Post by: Flashlab on May 24, 2011, 06:25:58 PM
@digiflip

In your hurry to bash Natami you failed to read this:

Quote from: biggun;584236
Cammy,  
I'm very sorry to hear that you feel like this.

This might be a good example of the problems of miscommunictions.
This is how we saw/experienced the situation:


- You said that you wanted to develop AMIGA games.
- We told you that we are currently developing Amiga games.
   We ask you if you would like to take part in this.
   We invited ypu to do playtesting of our new 194x game.
   And we offered you game sources as exmaples for Amiga/Natami game development for you.
- You accepted to join.
- We gave you access to the Natami Team section, including access to our game source repositories.


- You were several times asked to introduce yourself to the rest of the team in the Team forum or the Team IRC server.
- You were kindly asked to take part in the team communication.
- 2 month did pass but you did not take part in any team communication.


Only in the public Natami channel you wrote this.


Cammy based on this I tought that you did change your mind and that you did not want
to take part in our developments efforts. Because we thougth you did not want to take part anymore your team access rights were disabled.


I'm sorry if I misunderstood you.

If you want to develop games for Amiga the offer still stands.
The NATAMI team is a team efforts. You or anyone wanting to take part can still take part now or anytime.
And please don't worry about lack of experience, we all started with zero.
Title: Re: Excitement about NatAmi
Post by: digiflip on May 24, 2011, 08:15:58 PM
Quote from: kedawa;596841
This is not specifically a Natami question, but something I've wondered about FPGA clones in general.
How practical would it be to use any leftover space on the FPGA to create a secondary core that mimics a simpler computer, like say a VIC-20, that could run in tandem with the main Amiga core?


I think MikeJ is thinking of doing something along those lines on his fpga Arcade with a daughterboard
Title: Re: Forget the X-1000 or Sam Board
Post by: digiflip on May 24, 2011, 08:39:52 PM
yeah sorry I read that afterwards.
Title: Re: Excitement about NatAmi
Post by: HenryCase on May 25, 2011, 12:20:40 AM
Quote from: Hattig;598579
I expect that we will have to wait for one of the next generation of games consoles to get a peek - one of them is bound to stay with PowerPC.


The Wii 2/Project Café is due to be announced at this year's E3, which is at the beginning of June, so we've got less than a month to find out about Nintendo's next-gen plans. I've heard rumours that they're sticking with PPC:
Quote
01net also claims to know some of the technical specifications of the new console (translation from Develop): "CPU is custom IBM PowerPC with three cores, GPU should be an ATI from the R700 family, with a shader unit at version 4.1. RAM should be at least 512 MB."

https://secure.wikimedia.org/wikipedia/en/wiki/Project_Café#April_2011

Won't be long before we find out if this is accurate.
Title: Re: Excitement about NatAmi
Post by: Iggy on May 25, 2011, 02:21:25 AM
Whoa! That would be nice to hack. A big improvement the Wii. Might be a good base for a Linux hosted version of AROS.
Title: Re: Excitement about NatAmi
Post by: kedawa on May 26, 2011, 08:13:13 AM
And knowing Nintendo, it'll be software hackable within weeks of release.