Welcome, Guest. Please login or register.

Author Topic: One of the best PC demos, ever  (Read 4626 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline B00tDisk

  • VIP / Donor - Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2002
  • Posts: 1670
    • Show only replies by B00tDisk
    • http://www.thedelversdungeon.com
Re: One of the best PC demos, ever
« Reply #14 on: April 09, 2007, 06:06:40 AM »
Hands down some of the best coding I've ever seen.

Ever.
Back away from the EU-SSR!
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: One of the best PC demos, ever
« Reply #15 on: April 09, 2007, 06:26:15 AM »
That was not even 200k?! Holy {bleep}! Although the Andromeda entry was very nice too, Farbrausch deserves another win. They're pure genius.

Offline skurk

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 929
    • Show only replies by skurk
Re: One of the best PC demos, ever
« Reply #16 on: April 09, 2007, 06:54:03 AM »
I'm not able to see the Windows demo, but the Desert Dream remake was jawdropping.

Remind me never to challenge a C64 coder.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline cv643d

  • Hero Member
  • *****
  • Join Date: May 2003
  • Posts: 1197
    • Show only replies by cv643d
Re: One of the best PC demos, ever
« Reply #17 on: April 09, 2007, 08:39:12 AM »
But it unpacks stuff for a couple of minutes on my box.

I hate these ~150 KB demos that in reality is much larger. Oh and Windows demos sucks big time! Just the fact it is running in Windows is a huge loss. Nothing more lamer than that.
Amiga articles
"New shell. It was finished a while back, but I still see bugs, haha" - SSolie
 

Offline Waccoon

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 1057
    • Show only replies by Waccoon
Re: One of the best PC demos, ever
« Reply #18 on: April 09, 2007, 08:45:32 AM »
Wow.  I actually found something that makes the fan on my Core2 Duo speed up.  :-o

Bloody cool.

Quote
cv643d:  I hate these ~150 KB demos that in reality is much larger.

Demos aren't about being practical -- they're about being cool, and this is DEFINATELY cool.

Faster load times would be nice, but most demos don't come close to this kind of detail and weigh in at 5-10MB.

Now, a hybridization of procedural synthesis (for normal maps and detail textures) and regular artwork (for main textures) is what would allow mainstream software to pack a huge wallop on detail without requiring a 5GB installation.  Hopefully, other developers will pick up on this.

Of course, that never seems to happen.  :angry:

Quote
Nothing more lamer than that.

Well, until Amiga gets a decent 3D API with drivers, Windows will continue to be the more bestest platform of choice.
 

Offline hooligan

  • Hero Member
  • *****
  • Join Date: Sep 2006
  • Posts: 515
    • Show only replies by hooligan
    • http://www.mikseri.net/hooligan
Re: One of the best PC demos, ever
« Reply #19 on: April 09, 2007, 10:15:51 AM »
Sexytime. Me likes.
 

Offline Cymric

  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 1031
    • Show only replies by Cymric
Re: One of the best PC demos, ever
« Reply #20 on: April 09, 2007, 11:22:06 AM »
Pardon my ingnorance and cynical disposition, but apart from the compelling surreal 'storyline' (which in the end has a hard time going somewhere), what is so great about the demo?

Yes, it's small, but farbrausch always was good at procedural textures, so no points there.

It looks nice, but hey, we're talking a heavy DirectX9-based application here powered by a not-so-slow CPU. That's like being amazed over a car that can break the sound barrier, and then learning it is powered by two jet fighter engines. Definitely far from easy to control, but once you do, well, 'obvious'. This means that a lot of 'wow'-factor is actually in the design of the demo, but:

There's tons and tons of little cubes and prisms flying over the screen (requiring streamlined coding), the lighting is done with attention to detail (espcecially the fence in the beginning, and the reflected sheen when the cubes pass a noticable distance in front of a window), and the volumetric shading near the end gets a thumbs up. But apart from that, it could have been a playable game demo, where these things also pop up from time to time. So what is its 'wow'-factor?

I'll concede: it looks nice, and the beginning, where the city is being run over, is captivating. But 'the best ever'? Certainly not. I think farbrausch's earlier 64k-efforts are better, despite their limitations from the underlying DirectX API. 3D Mark 2001, 2003 and 2005 have beautiful landscape scenes which make this demo look drab, blocky and very mathematical in comparison.
Some people say that cats are sneaky, evil and cruel. True, and they have many other fine qualities as well.
 

Offline jmbattle

  • Sr. Member
  • ****
  • Join Date: May 2005
  • Posts: 324
    • Show only replies by jmbattle
    • http://www.amigainabox.co.uk
Re: One of the best PC demos, ever
« Reply #21 on: April 09, 2007, 12:14:41 PM »
Looking forward to watching a video of this demo...on my 1.3ghz laptop!

Yum!

James
x
 

Offline GreggBz

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 302
    • Show only replies by GreggBz
    • http://www.outerspacecrew.net
Re: One of the best PC demos, ever
« Reply #22 on: April 09, 2007, 12:43:57 PM »
Quote
I think farbrausch's earlier 64k-efforts are better, despite their limitations from the underlying DirectX API.


Short of talking directly to an NVidia card, which of course would likely make this demo only compatible on said hardware, Direct3D is the closest you'll get to the hardware. It has one less layer then OpenGL (OpenGL being a state machine) and at this point, especially with Direct3D 10 now, it has more whizbang features.

All that being said, you could certainly write such a demo in OpenGL, but Direct3D is a fine API.





 

Offline PiruTopic starter

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: One of the best PC demos, ever
« Reply #23 on: April 09, 2007, 12:47:40 PM »
It won, Noumenon by Andromeda was 2nd.

Well that wasn't very hard to predict. :-)
 

Offline justthatgood

  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 579
  • Country: us
    • Show only replies by justthatgood
Re: One of the best PC demos, ever
« Reply #24 on: April 09, 2007, 12:52:19 PM »
That ran like crap on my system. I definitely need to invest in a new system. I'm still running on my "high spec" system from too many years ago.

Cheap AMD 2500+ XP
only 768mb of RAM
ATI All in Wonder 9600 (that replaced the ATI 9800 Pro I had)
[color=008000]Pluto[/color]:Amiga4KD- 64040/16megs/1GB WD/PAR 2150/1942/WB3.0,3.1,3.9
[color=800080]Amanda[/color]:Amiga2KHD/A2620/8MegSupraRam2k/A2091/VLab
 

Offline skurk

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 929
    • Show only replies by skurk
Re: One of the best PC demos, ever
« Reply #25 on: April 09, 2007, 12:55:23 PM »
I just saw the video capture of the demo, which can be found here:

ftp://ftp.untergrund.net/users/crest/

Well, what can I say.  Don't think I'll be watching it again.  Don't get me wrong, it was quite amusing to watch, lots of eyecandy - like a music video.  But as a coder, it didn't inspire me.  Come to think of it, 3D demos never did.

I know, the hardware market dictates it, and the PC contains too many variables to blow any limits, but still.  This is why I'm sticking to the Amiga scene.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline Cymric

  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 1031
    • Show only replies by Cymric
Re: One of the best PC demos, ever
« Reply #26 on: April 09, 2007, 12:55:29 PM »
Quote
GreggBz wrote:
Quote
I think farbrausch's earlier 64k-efforts are better, despite their limitations from the underlying DirectX API.

Short of talking directly to an NVidia card, which of course would likely make this demo only compatible on said hardware, Direct3D is the closest you'll get to the hardware. It has one less layer then OpenGL (OpenGL being a state machine) and at this point, especially with Direct3D 10 now, it has more whizbang features.

I'm afraid you misunderstood me: I wasn't implying that DirectX was bad or not being sufficiently hardware-banging. I was thinking of all the pixel / vortex shader models that evolved over the years.
Some people say that cats are sneaky, evil and cruel. True, and they have many other fine qualities as well.
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: One of the best PC demos, ever
« Reply #27 on: April 09, 2007, 12:57:43 PM »
@Cymric:
Quote
I was thinking of all the pixel / vortex shader models that evolved over the years.


Actually, we're still waiting on those to be invented...

Incidentally, if you happened to be a geordie, that's exactly the correct pronunciation :lol:
int p; // A
 

Offline Cymric

  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 1031
    • Show only replies by Cymric
Re: One of the best PC demos, ever
« Reply #28 on: April 09, 2007, 01:02:46 PM »
Hardeeharhar. I'll not correct the speling mistayk so everyone can have a good laugh at my expense. It's been a while, anyway  :crazy:
Some people say that cats are sneaky, evil and cruel. True, and they have many other fine qualities as well.
 

Offline PiruTopic starter

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: One of the best PC demos, ever
« Reply #29 from previous page: April 09, 2007, 01:10:19 PM »
@justthatgood

I ran it "okay" on AMD Athlon 2400+, 512MB ram and Radeon 9600.

Choose 800x600, Texture quality: Normal, No shadows.

Well, it doesn't look as good as it could with high end system, but it does run somewhat faster.