@Fab
Here i get a output what codecs are add in ffmpeg Version from MOS.
http://www.amiga-news.de/de/news/comments/thread/AN-2009-11-00044-DE.html
I do a filecompare with 68k ffmpeg from amistuff and see the MOS Version miss lots libs.so its clear it is smaller.
this libs are add automatic from ffmpeg makefile.
DEA libamr_nb libamr-nb Adaptive Multi-Rate (AMR) Narrow-Band
DEA libamr_wb libamr-wb Adaptive Multi-Rate (AMR) Wide-Band
EA libfaac libfaac AAC (Advanced Audio Codec)
D A libfaad libfaad AAC (Advanced Audio Codec)
DEA libgsm libgsm GSM
EA libmp3lame libmp3lame MP3 (MPEG audio layer 3)
D V libopenjpeg OpenJPEG based JPEG 2000 decoder
D A libspeex libspeex Speex
EV libtheora libtheora Theora
EA libvorbis libvorbis Vorbis
EV libx264 libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
EV libxvid libxvidcore MPEG-4 part 2
but all in all great what Fab do, get so much codecs work with libnix.
But this show more that Fab is a excellent coder or spend lots time and not that programming or porting for MOS is easy.
I code for amiga because it is not so much work as on windows/Linux to find bugs or program.and a AOS that need more work i dont want.
maybe you can release the source so can see what you change.
also dont forget to add in the next release of ffmpeg to add this 12 libs too in actual version
Remember this was a 5 minutes job, and that i didn't enable external libraries on purpose (most people use mencoder, anyway). For MPlayer and Mencoder, I have these libraries enabled (included libx264 and libxvidcore that also need some additional code for altivec autodetection, for example). But all these libraries mostly straight compile with libnix anyway.
And wtf with tinygl that would be bad because it lacks a function, or a powersdl game that would be bad because it's based on 1.2.6? Not everything requires the very last version to be usable, far from it. And it's way preferrable to have a fast OpenGL subset than a complete but amazingly slow MESA implementation.