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Author Topic: Alien breed 3d II ported to another platform  (Read 12369 times)

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Offline LaserBackTopic starter

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Alien breed 3d II ported to another platform
« on: April 15, 2011, 08:58:08 AM »
Hi

I'm not a real coder but
it seems that on aminet there is the complete source code of the game Alien breed 3d2
so...my questions are:
is theoretically  possible port this wonderful game to windows or another platform using the source code on aminet?

if the answer is positive...why nobody done it yet?...it will be a difficult task?

thanks
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #1 on: April 15, 2011, 09:34:05 AM »
Quote from: 4pLaY;631771
No its not possible, the source is tied to the Amiga hardware, plus its said that the sources are a horrible mess, wich is another reason no one has done anything with them on Amiga either. You would have to write the game from scratch, you could however re-use the gfx/music.


thanks for the reply

what a pity that can't be ported cause this game is a real masterpiece
I though that this game could be ported and enhanced like doom-doomsday
btw,
even on the fastest amigas this game is really slow....9-10 fps on 040/40 and 060/50
the only way to play and enjoy this game at descent framerate is on winuae and a fast PC
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #2 on: April 15, 2011, 10:16:34 AM »
Quote from: alexh;631780
If you have a gfx card you can try the RTG master patch which increases the speed quite a bit. The frame-rate limitation is quite tied to the Chip-RAM bus.


thx for the suggestion but
I tried that rtg patch on winuae and is faster but very buggy and is darkest
the status bar is corrupted..I can't see how many amunition left energy left I can't see anything
also it crash sometimes
The new whdload install done by PSygore do not help on speed...however...now it can save keys configuration
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #3 on: April 15, 2011, 11:14:51 AM »
Quote from: foleyjo;631785
If someone had images of the map layouts they could probably remake it in some of the free 3d game engines out there like the Unreal editor or 3drad


you are right I think
someone have done the first level of alien breed 3d using quake engine or unreal engine I do not remember very well...but only the first level
I downloaded and tried and worked and deleted it....but now I can't post a link sorry cause I do not remember where
so I think the images of the maps layouts are there
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #4 on: April 15, 2011, 06:34:50 PM »
Quote from: fishy_fiz;631858
I was doing some youtube browsing and found this video of the 2meg version of AB3d2:
http://www.youtube.com/watch?v=0CsOY-wP_QM

It looks better than Id remembered (mostly played 4 meg version). Near as I can tell its the same as 4 meg version, but with roof and floors removed, and at 2x2 pixel resolution.
Seems to move at a decent speed too.
Anyone played much of the 2meg version to be able to elaborate on the differences please ?


the 2mb version also is easy when compared to the 4mb version
there are less enemies...
check this text from gamefaqs

********

If you think the game is to hard on you, you can play the 2MB version! Ok,
it might not be quite as good looking as the 4MB, but it's easier; First of
all the cool lightning effects disappear and the floors turn into one color
and everything gets lighter. All this makes it easier to see what's in front
of you! The best thing though, is that the gray and the green robots are
exchanged with only one type of robot; the blue (and easy) robots! This will
make the game a lot easier! The red robots with the assault rifles are still
there though
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #5 on: April 16, 2011, 09:59:35 PM »
btw

Alien breed 3d2 is a cpu intensive game
ram speed or any other trick will not help in any way
I reach about 30-40 fps on my PC (phenom II x2 555 3.2ghz) full screen
that's smooth....not perfect like if reached constant 50fps
but I calculate you need a pc with a 5 ghz processor to reach 50fps
and of course the best way to play this wonderful game is winuae and a fast pc
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #6 on: April 17, 2011, 03:44:26 AM »
Quote from: alexh;632073
You sure? If it was just that then I thought I'd get a better frame rate than I do in WinUAE? I have a fast PC.


Where does that number come from? Is that the FPS counter built into the WHDload version of the game?

My CPU is rated much higher (6738) than yours (1977) in passmark and I don't get that (unless I am close to a wall).


I'm sure I  not lie I can post screenshots if you are interested
the maximum I get is 41 fps and the minimum is 28...but generally 34-36 fps
full screen maximum detail 4mb version
tested using fps counter built in the original tkg turbo patch
http://aminet.net/game/patch/TKGTurboPatch.lha
**********
use winuae 1.6.0
Disable any screen filter....set to none
on automatic scaling...set to automatic scaling and adjust screen position
I use on winuae a resolution of 1152x864....line mode=double...resolution= hi res (normal)
if you use a lower resolution like 800x600 or you low those parametrs the game will run even fastest

btw, passmark is a big joke
« Last Edit: April 17, 2011, 03:50:53 AM by LaserBack »
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #7 on: April 17, 2011, 08:46:58 PM »
Quote from: alexh;632094
Are you sure you're in 1:1 full screen mode? I can get higher frame rates if I don't use 1:1 full screen mode.

Once the game starts you need to press ENTER on the numeric keypad and press () on numeric keypad (which you have to specially MAP in WinUAE) to switch between 1:1 1:2 2:2 modes

I'm using a MUCH later version of WinUAE so I'll try 1.6.0

[Edit: Hmmm cannot seem to get ENTER on the numeric keypad to work on 1.6.0]

BTW: Instead of saying "benchmark x is a big joke" why not recommend something else?



what kind of keyboard are you using?
maybe you are doing something wrong or you have an old winuae config which is wrong or is in conflict
I do not need to config anything on winuae for numeric ENTER to work
btw, tested again and the minimum fps I get is 20 sometimes when there enemies shooting
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #8 on: April 18, 2011, 04:41:49 AM »
Quote from: alexh;632193
USB. Numeric ENTER works fine for me in the newer version of WinUAE, doesn't want to work in 1.6.0 but it doesn't matter.

() numeric keys (to change modes) are not mapped in either version of WinUAE


I can imagine now why numeric ENTER not works there
it seems you have not a joystick connected
if there are no joy by default winuae maps numeric keys and numeric ENTER as amiga joystick
connect a joystick or change config on port 1 to none
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #9 on: April 19, 2011, 08:50:25 AM »
Quote from: Abu the monkey;632278
just so you know, the Alienbreed3d convert to Quake, or "Qbreed" is an on going project I am working on in my spare time (what little i have). the current download on aminet contains the maps for level A and B (B does not have proper lighting) and can be found in game/data

Regards

Abu


ah good work !!
I mentioned on a previous post in this thread about qBreed
however I could not post a link because I did not remember where I got that
btw, it is possible convert the full game AB3D2 to the quake engine?
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #10 on: September 27, 2016, 08:29:37 AM »
I done this thread in 2011 but now I think that this game don't need to be ported because in winuae is really fast
on my core I5 I get 39 fps constant at full screen+ gfx high detail
 is really smooth, it will not do more because the game is blocked at 39fps, something like the original Doom who was blocked at 35fps

I'm using a special whload version 1.2A by psygore that was never published on whdload site

The game can be played now using ASDW keys+ mouse ( like a pc first person shooter)
in the screenshot you can see is working at 39 fps
if anyone is interested I will upload it a small video of this game running to see how smooth is,just tell me

« Last Edit: September 27, 2016, 08:32:03 AM by LaserBack »