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Author Topic: Alien breed 3d II ported to another platform  (Read 12336 times)

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Offline Khephren

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Re: Alien breed 3d II ported to another platform
« on: April 15, 2011, 03:58:02 PM »
Quote from: lou_dias;631823
It should fly on ReplayArcade and Natami then...


Doubt it, it doesn't scale very well.
 

Offline Khephren

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Re: Alien breed 3d II ported to another platform
« Reply #1 on: April 15, 2011, 05:37:19 PM »
how fast have you managed to get it going?
 

Offline Khephren

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Re: Alien breed 3d II ported to another platform
« Reply #2 on: April 16, 2011, 12:20:37 PM »
Quote from: alexh;631869
The CPU and CHIPSET slider doesn't work how I thought it might. It is unusable for this game.

Standard A1200 config.
030 without JIT or FPU
Fastest possible CPU but maintain chipset timing
Instant Blitter

I get 19fps in full screen (press numeric enter) at 1:1 (as reported by the game, WHDLoad tool type CONFIG2=1)

Looks about this speed :

http://www.youtube.com/watch?v=6nY8nNNNBfE


quite playable, but not great.
It's a real shame the code is such a mess, a lot of other 3D games on the Amiga scale quite well. I guess if it could have been fixed, it would have been by now.

I always thought it was a great feat of coding though: some 3D enemies,3D weapons, hundreds of colours, full 3D view, I think it even has some pulsing vertex colours at some points. Not bad to get all that on an 030. It many ways it was more advanced than doom.