@agami
It's not really practical to do that level of detail, and I don't think it should be done.
For one thing, the blog would be the most boring ever. Imagine it being like this:
"Today I made no progress. Tracking a bug."
"Still tracking a bug."
"another day. where is it?"
"Found a missing equals sign. Hurrah!"
"Still doesn't work. D'oh!"
"Ripped out huge chunk of code. Too much like spaghetti."
"Bug gone. Now had to write data structures for input handler."
"Wrote input handler"
"Found bug and squashed it"
It'd be a proper yawn-fest, so nobody would read it anyway.
Also:
I don't know of anybody who blogs to this level, and even if someone does, it doesn't mean the rest of us have to.
Nearly all Amiga work is done part time now. You don't want to see lots of blogs saying "Nothing got done today", but that is exactly what you would see.
Also, I don't see why a developer "should" do anything. The developer is not employed by a user, nor is he behooven to him on any way. If Toni Willen does it then great, that's nice, but that's just his personal choice.
Put simply, a developer can do whatever he wants in the manner he wants, it is not for the user to decide what he must and must not do. Trying to force rules and regimes on people who are basically just doing it for a hobby and love of the platform more than anything else is just going to push what developers we have left away.
Actually, even though it was a mock journal you wrote, that was interesting to read. Beats silence.
And also, I'll repeat it for the cheap seats, I said "at the end of a day of work", which means you don't post anything if you didn't work on it. If 6 months go by and you haven't posted then we know it hasn't been worked on in 6 months. And if you chase a bug for 5 days straight then we know more about how challenging this type of engineering is. In this game you don't score extra points for keeping your cards close to your chest.
Yes, some of it may be very "inside baseball", but another software or hardware engineer will appreciate it. It may give them some clues for their own project and it may open up your own project to comments from other engineers.
I am saying this of course for projects aimed at products planned for consumption by the Amiga hobby community. If you are working on something purely for yourself then do whatever. Post or don't. But if you a looking for others to eventually buy your product then transparency is your friend.
This is just friendly marketing advice. As an Amiga hobbyist I'd like to know that there are people working on things that I could potentially use. But if enough months of silence go by then I'll pack up my A1200 and put in storage. Then when you decide your product is ready do you think I'm rushing to pull my Amiga out of storage?